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lets discuss what quality of life change gets fixed next?

survivors being able to hold a button to bleed out faster after a certain time

hooks not breaking when a survivor dies on them

survivors keeping a game hostage by hiding in lockers and walking around the map not doing objectives

shrine of secrets updating daily

farm maps/knights maps being balanced

what are your thoughts on what gets fixed next?

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Comments

  • Mooks
    Mooks Member Posts: 14,793

    well that’s kinda the whole issue of the community asking for a Game Health and or QoL update instead of a content chapter - we can’t really separate those clearly and obviously most are talking about balance changes


    but which QoL feature do you think will get implemented next? 🙃

  • Mooks
    Mooks Member Posts: 14,793
    edited April 2023

    I am not firm in the terminology. And it would be great to have along with console optimization…. But… even I am not as optimistic that this will come anytime soon (or at all for last gen..) sadly..

  • ironblade
    ironblade Member Posts: 270

    That's a balance change trust me BHVR signed contracts with Microsoft and Sony so people have to purchase a PS5 or Xbox Series X/S to play 60+ FPS dead by daylight.

  • Mooks
    Mooks Member Posts: 14,793

    Search bar as well as some filter options (such as ‚totem related perks‘, ‚healing perks‘, ‚chase perks‘, ‚aura perks‘ etc)

  • Mooks
    Mooks Member Posts: 14,793

    That has actually never happened to me?

    i guess it’s because of the hud scaling?

  • GensByDaylight
    GensByDaylight Member Posts: 528

    Removing breakdown and knock out? Would that be QoL? Cause it would sure increase my quality of living

  • AnchorTea
    AnchorTea Member Posts: 1,021

    The option to start searching for another match during the results screen.


    May cause issues.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    Ya know, I never thought about this but I do think that's genuinely a good move, largely because most game you have to dedicate 1 perk to gen slowdown and another to either Franklin's or light born most of the time.

  • Ivanynakov
    Ivanynakov Member Posts: 235
    edited April 2023

    Autoselect next quest from Archive path once previous is completed. Possibility to claim rewards later. So you dont need to go to Archives after every.second.game.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    Add a couple more hooks per map. Having dead zones that you can't hook somebody gets super old. All you can do is slug them and move on or ignore that player. Please add more hooks

    Add number of hooks for killer. Feels like an unnecessary lack of info.


    Double killer add ons you get in bloodwebs. Some killers feel borderline worthless without decent addons whole survivors you can plus just fine without addons or items

  • Pepsidot
    Pepsidot Member Posts: 1,662
    • More graphic settings that you don't have to go into the files to change
    • Seeing other survivor perks and addons before game starts (or in loading screen). Also, reveal them near the player's name if you press ESC in-game (or somewhere else that is more convenient).
    • Allow us to distinguish whether a friend is in a killer or survivor lobby/queue.
    • Allow us to turn off menu sounds (like the blood web noises and the background noise etc) (not just menu music).
    • Tell us who is still active in post game lobby (currently you can only tell if survivor players are still active in post game lobby by seeing their ping - but you cannot see if a killer is). Basically I want to know if I'm talking to the void.
    • Allow us to use the old wiggle system via an option we can turn on in the settings.
  • Sandt21
    Sandt21 Member Posts: 761

    I'm sure its been suggested before but........map rotations?

  • saintjimmy456
    saintjimmy456 Member Posts: 185
    edited April 2023

    I would not like my 4th perk chosen for me at random, but "Random Perks" as a separate game mode sounds fun. Sort of like "Mystery Heroes" in Overwatch.

    My ideas:

    • See what perks and items the other Survivors are playing. I have played numerous games where multiple people are playing Boon: Circle of Healing or Prove Thyself. Some perks you only really need one Survivor to play. This would also bring solo queue a bit closer to SWF as you could co-ordinate a bit in the pre-game lobby.
    • "Play Again?" option in the end-game lobby. Sometimes I have good games with other Survivors in solo queue so it would be neat to be able to party up for the next game. We all know solo Survivor queues can be hit and miss (to put it mildly) so when you find a solid team, you don't want to leave them after one game!
    • Sell unwanted items. I have hundreds (it might even be thousands) of items I know I will never use, let me trade them back in for bloodpoints, even if you only give me 50% of the value back.
    • End of game awards. So I can reward another survivor by voting them as "Great Team Player", "Loop Legend" or "Gen Master" etc. and I can vote killer as "Worthy Opponent" and maybe these come with badges that everybody else can see.


  • Caiman
    Caiman Member Posts: 2,872
    edited April 2023

    As survivor, when I am holding the run button, i want the game to prioritize vaulting windows and vaulting/dropping pallets over any other action. I've been downed because of that chest next to the window in the silo on Torment Creek, because my survivor would zip two feet to the right to start unlocking it mid-chase instead of jumping through the window.

    Alternatively, please move that stupid damn chest spawn somewhere else.

  • Mooks
    Mooks Member Posts: 14,793

    That would be great! And when not holding the run button it should prioritize healing or other non chase stuff - would be great QoL for controller players (don’t ask me how many pallets got dropped because that Meg had to move when she just sat down to get healed)

  • bm33
    bm33 Member Posts: 8,216

    Oh making it so default the actions and interactions are different buttons instead of the same button would go such a long way.

  • James4125
    James4125 Member Posts: 266

    Reworking some of the awful maps would obviously be more of a balance change than qol but it would be a massive improvement to the quality of the game so it counts imo.

    Offering reworks should also be a priority. Map offerings should be either removed or prevent that realm instead of prioritise it and offerings that spawn survivors together or apart should be switched.

  • hatchetChugger
    hatchetChugger Member Posts: 442

    sorry but if you need franklins or lightborn you are not very good

  • Wampirita
    Wampirita Member Posts: 809

    FOV slider, it's been discussed for ages.


    We have afk crows for survivors, let's do something of this kind for killer, like forcefully DC an afk killer that's been standing around for more than 5 min (or less, since matches last around 5 min when survivors want to pop the gens as soon as possible). They'd get a penalty like for a normal DC.


    BETTER COLORBLIND OPTIONS, PLEASE. I'm thinking like Overwatch did it. You can choose the colors you want to use for auras, etc. Currently colorblind options are so bad that it will change stuff from red to slightly more orange-y, but it doesn't matter, cuz when you gonna land on map like Borgo, you gonna get slapped with the red screen.


    Since we got the visual terror radius from DBD Mobile, time for next step from there, which is SHARED INVENTORY. When a new character comes out, not everyone really feels like farming for a bp offering. Or maybe I'd like to use a flan to get the bp, and also play the new character without waiting until they're on decent lvl. There's also the case of running out of your items/offerings on your main, and other characters you lvled for perks have a lot of stuff you never gonna use, cuz you don't want to play as them for various reasons.


    Map offerings should be gone, or old version of them should be brought back, when they didn't guaranteed a map. Map advantage is annoying, I'd rather have rng decide where we go

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    Generally it's not an issue, but if you're playing against a 4 player swf game all with flashlights it's kinda dumb not to

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Killer QoLs:

    Toggle for crosshair on ranged killers- Not gonna lie after years of playing this game I still can't line up shots because I can't tell where the actual center of my FOV is. With some killers like Plague and Slinger it isn't an issue, but for Trickster and Huntress it's a huge reason why I don't play them as much as I would like.

    Changing tile spawning rules to prevent weird terrain spawns on loops- It's not uncommon for trees and brushes to spawn on loops that create areas where survivors can pass, but killers can't or both parties have to path around it which sort of throws off your movement. It's ultimately a small pain point, but I think killers would especially like not having the odd tree spawning on killer shack partially blocking one of the doors.

    Chase music volume control- I'm gonna probably get a bunch of complaints, but seriously give us some control over chase music I'm not saying you have to let us turn it all the way off, but let us scale it back to a reasonable volume floor or just adjust the volume down a notch or two on your end as a patch. I'll take either one as long as Doctor's chase music stops hurting folks. Or just give doc new music that is musical.

    Survivor QoLs:

    Remove teammates collision- There have been a lot of complaints about folks getting bodyblocked by bad teammates and making it so survivors can pass through each other would end that entirely. I know it introduces some potential problems into the game, but it would probably be worth it in the long run.

    Show teammates perks in lobby- This kinda strays into the realm of a balance related change, but hear me out. While I'm not usually wanting to more coordination for solo players in this case it just sort of would be nice to know if I can swap certain teamplay perks out as to not overlap with someone else. Part of reason people don't try new things is because you don't really know what your team is working with as a whole.

    Better bp scaling for survivors- Survivor feels way more feast or famine when it comes to bp especially during events. Like if you're playing so well in stealth or spend the entire game running for your life you kinda don't get enough bp to justify the time spent. Also event items for survivors being more frequent that the actual bp offerings is super demoralizing. I can't spend firecrackers and party starters on perks. Maybe shift those to a lower drop rate than the bp offering so people play survivor a bit more during those periods.

  • Ghoste
    Ghoste Member Posts: 2,135

    The weird thing is we used to see Killer ping in lobby. I don't get why it was removed. I understand that lobby dodging is a problem, but bad ping is absolutely a legitimate reason to leave.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    It seems to be mainly removed due to the change from Peer2Peer to dedicated server matchmaking. Considering you're supposed to be connected to servers closest to your area the ping less of an indication of your connection to specific players and more to the servers. So it wouldn't be as helpful as it used to be.

  • H2H
    H2H Member Posts: 743

    A concede button for killers that auto clicks itself upon the game loading into Garden, Borgo, Cowshed, or Badham

  • Ghoste
    Ghoste Member Posts: 2,135

    I still think it would be helpful though. Dedicated servers or not, a Killer with bad ping is problematic.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,782

    BHVR uses a different definition of Quality Of Life, than every other company I’ve ever seen.

    BHVR said the survivor HUD is quality of life, but that isn’t quality of life, because it does affect gameplay, and is giving players information that can help them win the game. If the goal of the survivor HUD is to help equalize the game experiences between solo q and SWFs, that has nothing to do with quality of life, as quality of life has nothing to do with equalizing game experiences.

  • Aviastras
    Aviastras Member Posts: 8

    Remove the fps cap, add FOV slider and perk search bar.

  • Huge_Bush
    Huge_Bush Member Posts: 5,407
    edited April 2023

    What I want in the future:

    * Garden of Sewage and Borpoop maps to be obliterated. It sucks so bad if you’re an M1 killer.

    * Bleed out speed to be increased if all living survivors are slugged and none have a perk to pick themselves up. Could be an optional feature so the survivor can choose if they want to speed it up or not.

    * Claudette gets a Bush map.

    * Shirtless Carlos cosmetic.

    * Undying gets a buff that will transfer hexes up to two times.

    * Botany Knowledge gets a buff.

    * Scratch Mirror becomes base-kit for Myers and all his add-ons are reworked (Removing the ability to kill survivors) to change his play style in interesting and fun ways. What that will be? I don’t know, that’s the devs job to figure out.

    * Black Suit cosmetic with slicked back hair for Myers.

    * Maps reworked to implement more places to fall off of for Balanced Landing to activate.

    * I want the Spine Chill nerf reworked but understand that the current one is healthier for the game.

    * The game will now prevent you from seeing the same killer/map twice in a row.

    * Fog is reworked to be more fog-like and not the crap we have now.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132
    edited April 2023

    Auto Deerstalker when all survivors are slugged for longer than 1 minute so we don't have to waste 4 minutes looking for the survivor.