Wraith Tier Placement after the Update
I've had this discussion with various people and most people seem to be writing the Wraith off completely, not just because I am a Wraith main, but since I am one I have different insight. I'm curious to see if anyone else like myself does believe after this update the Wraith's tier will be going up considerably.
Here is my logic for this if it helps explain it.
The survivor side is going to be losing a lot of their advantages such as dead hard as well as competent self-healing. Most importantly though is the removal of the Lightburn mechanic, the one thing that makes playing Wraith so difficult.
Now the question is besides this, what changes for Wraith, well his biggest weakness were actually getting downs at loops due to the time it takes to cloak/uncloak, thusly also causing him to worry about gen rushing, and lastly flashlights. Well flashlights are no longer a concern any more than any other killer. As for gen rushing, there are still ways to counter that with perks such as Pop Goes the Weasel as long as you can get downs. This is where the Wraiths addons come in, The All-Seeing spirit allows the Wraith to know the progress of any gen being repaired.
This can be pared with a few good other addons, shadow dance (increase kick/vault speed by 60%), Swift Hunt (increase uncloak speed by 12%), however the best addon to pair with this IMO will be this one: Blind Warrior (surprise uncloak attack inflict mangled and hemorrhage until healed.
This allows the Wraith to inflict sloppy butcher on people at a gen they know is being repaired making healing a lot harder and allowing them to focus either on a new survivor on a gen or commit to someone. If someone now wants to heal you know it will require 2 people, so the survivors have a conundrum, either heal allowing wraith to find the 1 of 2 people still on a gen leaving only 1 doing gens while you go for the down and the other 2 heal, or the injured goes to a gen, which you will know about and find them and down them at the gen.
All of these opportunities for play with Wraith I personally believe will end up raising his tier to B tier at least, although I do see potential for him to become an A tier killer, and that is by using a build that reaches his full potential.
My build currently using the two addons I mentioned to use, is Pop Goes the Weasel, Bamboozle, Feamonger and Save the Best For Last.
Bamboozle makes loops shorter and removes shack and t/l as viable options, pop will allow good gen regression per hook, fearmonger will prevent any survivor from using sprint burst on a gen, and save will allow you to smack someone at a gen and commit to them to down quickly.
All of this paired with All-Seeing Spirit and Blind Warrior will make any player who knows what they are doing dominate a game as wraith.
That is my opinion at least, we will find out how different Wraith becomes after the update, but I'm pretty sure no one will accept this logic so I'm curious whether anyone agrees or disagrees with me and why, although if you disagree at least have a reason better than wraith bad.
🙂
Comments
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I could maybe see him going up above a few killers but I don't think it will change a whole lot for him
1. Flashlight cloak burn rarely happened against good wraith players I've played against at least.
2. It's true the overall healing nerf does benefit wraith more than some killers, but several others also benefit. This is the primary reason I think he would go ahead of a few others killers but I don't think the change is significant enough to make him top tier or anything. He isn't as bad as people say but he's not amazing. He's fine enough imo
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I don't think much will change for Wraith considering he wasn't in a super good or super bad spot before the upcoming midchapter patch.
His hit and run will be more effective now that folks can't turbo heal away the damage, but outside of that I don't think this patch is really gonna be substantially good for him. He himself gets nothing directly and the expected shift from using DH is people going back to Sprint Burst which is a perk that had been quasi problematic for most killers in the past. Wraith is around about the mid tier of killers a bit towards the upper end so things like really don't do as much for him as more targeted changes focused on him or perks he synergizes with well. He already had enough to pressure the game decently enough through chases so I don't think he's gonna suffer much from gen slowdown perk nerfs at least not more than say someone like Clown.
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I do agree with IWasLrft2Die slightly that other killers will be affected by these changes as well, some positively, some negatively and some neutrally, however I do somewhat disagree with ReikoMori about changes affecting Wraith specifically, as the removal of Lightburn if even good Wraiths avoided it more than some, not having it at all will enable a Wraith to be a lot more aggressive now, and as for Sprint Burst, Fearmonger kinda nerfs that out of the equation especially if paired with something like All-Seeing Spirit. That's kind of the whole benefit of Wraith, the invisibility paired with fearmonger and all-seeing allows you to almost always sneak up on a gen and if they try to leave early they won't have sprint burst so you will likely proc a hit, even without the sloppy effect added to that hit, they can no longer just run to boon or to safety to heal on their own which gives you a lot of pressure if you can see what gens are being repaired.
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