Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Reversing the decline in players

Based on Steam charts, the player count is at its lowest point in over three years (with the exception of April 2022 when it dropped slightly below 30K). Yes I know Steam charts only shows PC on Steam, but there is no reason to believe the trend is different for other platforms.

Scott Jund had an interesting video recently where he talked about how opening up the game for modding would be a good way to increase interest in the game. I agree, but I also see a few big problems with that: 1) it’s a PvP game and with modding it opens up the door for easy cheating; and 2) BHVR might lose a lot of revenue from new chapters and cosmetics; 3) license issues for non-original characters

I think that opening up the game to modding would be incredibly fun, but I also don’t think it’s going to happen until BHVR basically “abandons” the game and stops making new chapters (or maybe ever if they are not willing to open up the game for modding).

A few questions for the forum: 1) when do you think BHVR will “abandon” the game; 2) could BHVR open up the game for modding now while avoiding the potential major issues?; and 3) if not, are there any other good ways to bring in a large number of new (or former) players without opening up the game to modding?

Comments

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389
    edited April 2023

    I feel the opposite tbh. Survivor you mostly have to learn looping, which is tough for sure but the rest of the game is pretty simple as far as survivor goes. I will say survivor solo queue can be super frustrating

  • Phin
    Phin Member Posts: 13
    edited April 2023

    Modding is not going to happen because of the licensing issue. Unless dbd release a big license chapter or a completely new game mode the playerbase is just going to get smaller and smaller, it's a 7 years old game after all.

    Edit: Now that I think of it the licensing issue can also apply to the new game mode. They would probably have to update the contract for every licensed chapter.

    Post edited by Phin on
  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I agree that a great new chapter would bring in a large increase in players. But even so, I think a a lot of people are just getting burned out with the game as the mechanics have been stale for a long time. If modding isn’t going to happen, then new game modes of even some new game mechanics would help make it feel less stale.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I wonder if there would be a way to open up the game for modding but only for non-licensed characters

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,639

    Does not even matter. Too much trouble.

    Then I would mod a Killer to look like Mario. And then you have Mario killing Survivors. Nintendo will probably not be happy. So even if you limit it to original Characters (which would need to be done 100%), there can still be issues with other companies.


    @Topic:

    Modding will probably not be a thing. You would need to remove licensed Characters (as said) and Killer Powers, because it would not really be good that you would be able to highlight Trapper or Hag Traps for example.

    But then you have cosmetics - yes, there have been really cool cosmetics which were added in the past when modding was possible. However, there is always the chance (and it will 100% happen) that people will use it as an advantage. Like making Deathslingers gun 500m long so that you know all the time where he is aiming. Or making every Survivor-cosmetic in bright pink so that you can see people from across the Map. Or make every headpiece into a big pole which does the same.

    We are talking about the community who made their game look like ######### with stretched res and are still doing that with filters to get a competitive advantage. This will surely happen with modding as well.

  • JPLongstreet
    JPLongstreet Member Posts: 6,999

    The others have brought up very good points as to why this isn't likely to happen, with the licensing issue being the biggest obstacle.

    To all that I would add such a mode wouldn't be available to the consoles without massive continuous support from the devs, if it is at all possible, which I highly doubt. I just don't see them spending resources like that for a mode which the vast majority of the playerbase cannot use anyways.

  • pseudechis
    pseudechis Member Posts: 3,904

    It hasn't declined that much if you look at the numbers.

    The average player count is pretty stable and still higher than pre-pandemic years which have unnaturally inflated the figures of most games over a 3 year period.

    So yeah while there is a slight downward trend the player averages are still pretty consistent and the trend lines match the general spike in Apr/May after chapter release followed by slow decline till next chapter release.

    Its hardly indicative of a declining player base... yet.

  • crogers271
    crogers271 Member Posts: 3,259

    Modding: not viable. BHVR makes quite a bit of their money off cosmetics, they aren't going to touch that. It would also really split up the player base/make it harder to introduce new killers/survivors.

    How long will they keep the game going: They could lose a pretty big chunk of players and still be profitable. Though if they lost a large portion of the player base they'd probably slow down the rate they release new chapters/etc, but not abandon it.

    What could they do to increase player count?: Bring back the Covid lockdowns?

    Serious answer: This is inevitably going to decrease. All games die off over time. DbD has already had an amazing run and likely has a number of years left. Big licenses will bring back players from time to time. Other than that, they could try a complete overhaul, like a fundamental game redesign to make the game feel substantially different. I highly doubt they will try that though because it would be incredibly costly and risky, and if they were going to do something like that they'd probably start designing DbD2.

  • Sylhiri
    Sylhiri Member Posts: 178

    Pretty sure if there was modding, it wouldn't be modding in a true sense. It would be more like the "modding" that Overwatch has where you get a set amount of parameters to tweak. Not graphical changes, strictly number changes.

  • Crowman
    Crowman Member Posts: 10,104

    People just love saying the game is dying every time steam chart numbers show any kind of decline.

  • AGM
    AGM Member Posts: 858
    edited April 2023

    I don't think modding is the answer per se. Personally, I think they would be better served taking the TF2 Steam Workshop route, where the community can create and contribute (and then BHVR would profit share and/or buy outright) all sorts of things for BHVR to decide to add; cosmetics, maps, original characters and killer powers, perks, items, add-ons, offerings, and more.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    Personally I found getting consistently blinded, bodyblocked, etc as a new killer was much more soul crushing that getting camped and what not. Getting camped is annoying but I don't chalk thqt up to I'm terrible terrible the game. When you start as killer and can't get kills hardly at all (granted this was also peak DS, BT, and DH time) you feel pretty beat down as a new killer. It seems better than it was nowadays but before you didn't have much to feel positive about imo

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    The Steam chart is a poor indicator of player numbers. Use this stat chart instead, because it takes into account every platform:

    https://activeplayer.io/dead-by-daylight/

  • Halloulle
    Halloulle Member Posts: 1,443

    Not quite. Killer has a higher mechanical skill requirement for each killer you want to master. But you can take on one killer at a time; what the mechanical quirks are, what add-ons change mechanics and tactics in which way. - As survivor you have to learn how to counter all that. Just that you have to do it all at once cause you get matched with whatever. The first step in learning survivor is to even know what the killer you go against can do. And I doubt anyone's sitting down with flashcards on 30 killers and their powers. Heck, 2k hours in and there are still plenty situations where a killer that I don't face too often (guess which ^^) has add-ons equipped that have me as clueless as a 200 hours surv.

    On topic: I was actually shocked to see just how big the drop was when I checked steam charts a few days. Well, I say shocked - and I was - but I can't say I'm really surprised. It's really very easy to see why between the last two chapters and the changes that have been made recently. Though, I don't think modding will ever be an option for DbD. - Outside maybe kyfs / bot games ---- if, and that's a big if, they manage to make it so separate from live servers that it's impossible to exploit modding options in kyf/bot matches on live servers.

  • pseudechis
    pseudechis Member Posts: 3,904

    Yeah two big reasons really

    1. People love to feel validated that something they are angry at is dying and a lot of people are here because they are angry at what just happened in game.
    2. Joe public's understanding of stats and data is often woeful at best and watching people flail numbers around without any real understanding or insight can be painful.


  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586
    edited April 2023

    Did I say the game is dying? I said player counts on Steam charts are declining and the lowest in 3 years (with exception of April 2022), which is an objective fact.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Does anyone know if this source is trustworthy? If so, then that’s great - I would love to see reliable counts on all platforms. This one is a bit sus, though

  • Nazzzak
    Nazzzak Member Posts: 7,344

    Player counts are always on the lower end this time of year

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I didn’t see that. Could you provide a link or screen shot? Thanks

  • Dbdfan398
    Dbdfan398 Member Posts: 184

    Theyll never abandon dbd, its the only successful thing thing theyve ever done

  • Dbdfan398
    Dbdfan398 Member Posts: 184

    I have hopped on my free account that still gets the noob killer screen. I have never gotten a single kill on it, and I go against full meta teams.

    Literally. Whats even the point of mmr

  • coco_shotz
    coco_shotz Member Posts: 303

    I would say that the lack of interest in the game at this moment in time is due to the lackluster chapter that was recently released and the new update. With the chapter release the killer was a bit disappointing in gameplay and design (not saying she's bad she just doesn't give off the same killer vibe as the others) while the update was just meta changing which makes many players drop off due to frustration. Modding sounds like a good idea in theory but as mentioned before cheating would most likely become the mods that people would seek out. Another reason, and this is just me stating my opinion, is just that the game is mechanically unbalanced. No matter what it changed or added there is always gonna be some type of power struggle due to the way that the game plays and the only real way to fix it is to make a whole different game

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    The source is an estimation based on data. By "estimation" it doesn't mean there are numbers picked out randomly; the playerbase is around about this figure.

    However, it does include all platforms, so mobile is included, which another forum member reliably informed me is effectively a different game. There's also the free Prime accounts.

    Yet, whilst it does take into account those figures, it still shows a huge amount of players who play this game. Another source states between 500,000-700,000 players play on average a day, which is in line with the monthly average the site shows, so there is correlation.

    In summary, don't take this as the perfect figure, but at the same time it's a more accurate representation of DBD as a whole, rather than the Steam Chart which only shows a small portion of the base. In the end, people ought to not base their "DBD is dying" beliefs based on what figures are out there, because a true, 100% perfect figure is simply not possible. It's just better to have more than one source, as this does offer a decent estimate.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    The game peaked with the first resident evil chapter and ever since then the numbers are slowly fading back down to what they were a few years ago only jumping when a chapter drops, when this month is finished the count will probably drop below April of last year it's still averaging part of March right now with it , this time period is always the toughest for player numbers but if there isn't a big chapter release that people are excited for the game is going to continue downhill and really fast it's going to take alot to get some people back on here

  • GannTM
    GannTM Member Posts: 10,956

    And they are so vocal that they’re complaining isn’t surprising anymore to me.

  • Hunkulese
    Hunkulese Member Posts: 450
    edited April 2023

    Definitely not true. Both roles have a pretty low skill floor. The main issue is most low level survivors have no idea what they should be doing. The number of games I've seen where zero survivors are doing gens for most of the game is absurd. If they could somehow get all survivors to figure out that at least one survivor should be doing a gen at all times, the game would improve immensely.

    The skill required to be a half-decent survivor really amounts to not missing skill checks, being on a gen as much as possible, and holding w when you hear the terror radius.

    It's also a seven-year-old game. The numbers they still have are actually incredible. The Steam Charts line has stayed mostly steady for pretty much the entire time.

  • Piruluk
    Piruluk Member Posts: 995

    Nerf Blight

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,030

    Maybe find a way to retain new players. The survivor experience pushes a LOT of new players away. I've tried to get many friends into dbd, either they refuse to even try it because it has a reputation for being a nightmare for new players, or they play a while and get frustrated because they die constantly as survivor.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    I disagree with that statement as well. As @edgarpoop pointed out there are different categories of skills involved in playing both Killer and Survivor. While there is significant overlap it's not an apples to apples comparison. On the macro level, both sides require an extensive amount of skill to know where to be, where not to be, when to drop an activity and when to hit another target (gen or survivor). RNG also affects both sides and Killer has mechanical limitations also affecting its side (ie the 1000 Blight win streak, given the same time on Trapper instead, could not have been acheived with Trapper).

    In my opinion, it's not possible to say one side requires more skill than the other since a clear comparison can't be made. Myself, I just stick to both sides have high skill ceilings in their respective areas and leave it at that.

    Unless, of course, I lose. Then the other side is obviously op, favored by the devs, and needs a crushing nerf. (That last paragraph is a joke; please don't take it seriously anyone who reads it).

  • MichitaRoyal
    MichitaRoyal Member Posts: 9

    Then make survivor more enjoyable. This game has some of the worst new player experience I've ever seen in terms of balance for survivors. Imagine you're a new player, you try survivor to see how it goes. You are 90% going to die for your next 100 games unless you have friends. You're not used to gens, you're not used to looping, so all killer really has to do is walk up to you, smack one button, repeat, and you're on hook. I imagine most new players simply uninstall because solo-que makes them feel like the worst player ever. A new no perk survivor cannot track gens, pallets, and is not used to looping. No tools to help them survive the new player experience, only death and praying they get a few experienced players on their team.

    First experience as killer is sure, you may not get a 4k your first game, but you will very likely get at least 1-2 kills even if you don't know what you're doing. Gens and hooks are highlighted for you on the map. If you're matched with unexperienced survivors (likely are if you're new) all you have to do is pretty much walk right up to them and smack them, then smack them again, they're not going to be good at running away and finding pallets (they don't have windows of opportunity perk if they're new) so they're pretty much a free kill. These new survivors die super early in the game (likely still 5 gens) and from there, even experienced survivors are pretty screwed if they're not in a party. Takes no time to casually walk between gens in that time.