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Is learning how to 360 important?

Gylfie
Gylfie Member Posts: 645

Because I can't pull it off, and I feel like I will never be a good survivor without it.

I'm okayish at looping but the moment the killer catches up to me or I make a mistake, I go down 100%. But when content creators on Youtube get caught off guard or make a mistake, they casually dodge the swing with a spin and make it to a nearby loop. Not every time, of course, but I think it happens often enough to matter.

I've looked up tutorials on how to 360 on pc but I just can't pull it off and I'm the type of person that gives up easily when I don't immediately have a knack for something, so I haven't tried again.

Is this something everyone else is easily doing? And is it really as important or game-changing as I think it is?

Comments

  • Annso_x
    Annso_x Member Posts: 1,611

    Honestly it's not a game changer, most killers expect 360s so pulling them off even when you do them properly isn't that common. However, it's not because it's not as good as compilations make it seem that you should stop trying, you have nothing to lose by trying to 360 when you're about to go down anyways (and it's quite satisfying when you do pull it off).

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Don’t worry about learning how to 360. Rarely will it help you dodge a hit. I would focus a lot more heavily on learning how to properly run and mindgame the different types of loops and structures. If you can get really good a running loops, greeding pallets, and stringing loops together to the point where you can run a killer for 2-3 gens, that will be more than enough to help your teams win games.

  • Pulsar
    Pulsar Member Posts: 21,126

    I'd say no.

    It usually loses you more distance than you'd gain, even if it works.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612

    You should only 360 as an absolute last resort tbh it's not that good or important to learn. And it's not that great of a skill because really only buys at most like 2 seconds and on top of that it doesn't really work wellvon good killers. Don't stop trying of course but just keep that in the back of your head that people who do montages or comps only show when it actually works which could be games and games apart

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,095

    360 is a last resort, something you use because nothing else is available. For me personally, I've found spinning the camera the opposite way you're spinning helps a ton (so if your character is spinning right, spin the camera sharply to the left as you do so)

  • Huge_Bush
    Huge_Bush Member Posts: 5,442

    Nope. Learning how to loop and chain tiles properly is much more important. I get hard carried by WoO and do okay with out 360°ing

  • foodie
    foodie Member Posts: 437

    No. Back in the day, yes, because the survivor movement was different and 360ing would almost always guarantee a missed hit. It was also much easier same as moon walking, which the devs decided to make 10 times harder to do. Nowadays, it's much more difficult and usually works on console players. That's how I can tell if the killer is on console. If they can't do the spinz fast enough.

    It can work on PC players too, but it's harder to get them to fail a hit.

    Often they stand still while I do the spinz until my wrist gives up and then they hit and I just look stupid.

    It's a risky move with low success rate. You can do other things than the spinz

  • Gylfie
    Gylfie Member Posts: 645

    Cool, thanks for all the feedback!

    I might give learning it another try but it's reassuring to know that it isn't anything important. 😁

  • Shroompy
    Shroompy Member Posts: 6,991

    The only reason why it worked back then was because the majority of people didnt know how to deal with a spin

    the changes to survivor movement were reverted, all that remains are the animations

  • foodie
    foodie Member Posts: 437

    Nope or not 100%. If you played consistently over that period, maybe you don't see or feel the difference, but as someone who took a nearly 3-year break from the game, the movement is not the same as it used to be. Spinning is not the same, moon walking is not the same, you can't even see your character's face anymore.

    I was collecting these

  • edgarpoop
    edgarpoop Member Posts: 8,577
    edited April 2023

    Keep in mind Youtube videos aren't showing the other 99 spins that didn't do anything at all. It's a good trick to have in your bag, but only if you're already injured/exposed and can't otherwise avoid the hit. You lose a ton of distance if you try and fail a healthy spin. And you typically won't spin a good killer. I have more luck with weird fake spins that mess with a killer's depth perception and cause them to swing short.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    -"I can't pull it off, and I feel like I will never be a good survivor without it."

    I dont know if I want to play killer anymore after this last patch but I can tell you in the patch before and in 6.1 I was regularly playing against comp level survivors (many of whom had 5,000-10,000 hours played and had various comp wins in their profile).


    Generally speaking 97% of people don't ever spin me. In other words : in all the games I have played this is an effective tactic 3% of the time.


    If you ever watch Ayrun or JRM play they do these giant super spins and most of the time it doesn't work. If you watch their videos it works all the time (funny how there is a difference right).


    When does spinning work?

    1. Very rarely the killer isn't expecting it due to some terrain element or something else and it works as a fluke but would never work again in the same game.

    2. It works great against noob killers you would have easily won against without it.


    Also be aware that spinning will go down in effectiveness because DH largely speaking doesn't really get used anymore.

  • Shroompy
    Shroompy Member Posts: 6,991

    You can't see your characters face anymore because they changed the model of generators and their animations

    I've been playing consistently over the last 6 years, the only time that it has ever changed was back in 2020 when they changed movement and everyone made a fuss over it, so they reverted it

  • foodie
    foodie Member Posts: 437

    I didn't play in 2020. I played in 2017 to the beginning of 2019 and again since 2022. I have recordings from that time with the different movements, but they're buried somewhere in an external drive where all recordings go.


  • Caiman
    Caiman Member Posts: 3,003

    360s are only for obnoxious Youtube compilations, you're better off practicing more important things. It's always good to focus on fundamentals.

  • Shroompy
    Shroompy Member Posts: 6,991

    Again, the movement it self hasn't changed. Moonwalking, 360's, and all other fun movement techs are still the exact same as before.

    What has changed, are Survivor animations. These were all updated in late 2020 and early 2021.

  • foodie
    foodie Member Posts: 437

    There not. I've played before and I'm playing now. I see it and I feel it. There is no point going back and forth because my mind will not change on this.

    There are also plenty of videos on YT especially from the known loopers. Check their spinz from 2017-2019 and compare them to now

  • Shroompy
    Shroompy Member Posts: 6,991

    I mean you can say what ever you want, I'm just providing you with the facts

  • foodie
    foodie Member Posts: 437

    That's your point of view. Mine is that I'm stating facts and you're spilling out words. There is enough evidence on YouTube from creators who played the game at that time. That's proof. And if you really dig around, you will probably find patch notes too.

    Even before my break from the game, the devs changed the survivor movement. Proof is somewhere in the patch notes. They made it harder to 360 and now it's again different.