Wesker outshines all the killers

Ἥφαιστος
Ἥφαιστος Member Posts: 100
edited April 2023 in General Discussions

Wesker is the only killer that outshines the other 30 killers. He has everything that you need. He also has counters. He is fun to play as and against. Good music. Good perks. Meanwhile Trapper and Hag takes too much time to setup traps, and are depending on perks and addons to cover their extreme weaknesses. Nurse and Blight are too strong for their own good combining with strong addons, they're unstoppable. Other killers have mixed problems like Doctor with a static shock that has a delay and is ping depended. Executioner has terrible addons. Huntress has awful perks.

I can go on but you probably get it by now. Wesker is the most well developed killer. I want to thank Capcom for allowing this license to happen because it sherds and BHVR did a wonderful job on him.

The question is, why can they make Wesker this good but not the other killers?

Comments

  • MikeyBoi
    MikeyBoi Member Posts: 559

    Yup Wesker has a bit of mobility and a skill ceiling which is a very nice combo for a killer to have in their kit. I’d rather play Blight and Hillbilly personally just because I find them more fun to play but there’s always room for a couple wesker games forsure!

    From a survivors pov he’s kinda a strong hybrid of Deathslinger and Demo when it comes to using his m2 and with that being said on top of what’s included in his kit that survivors also need to watch for I find him kinda annoying to go against just because of how much he has going for him. The most irritating thing about wesker is you get punished for looping him too long if you’re infected cause you’ll get hindered.

  • SMitchell8
    SMitchell8 Member Posts: 3,304

    His aesthetic is garbage imo. He's like running from Felix. No atmosphere when playing against him at all.

  • foodie
    foodie Member Posts: 439

    The issue I have with Mr Whiskers is that his hit boxes are inconsistent or rather the objects on the map have weird hit boxes and very often when he smashes you, you're being smashed into thin air.

    Auto aim seems a bit too strong on him too, not just aim as in hitting the survivor, but how the game is actively seeking an object to smash you on even when it would naturally be inaccurate. Oh, here is a teeny tiny rock, boom your character's entire body is smashed into it and you take damage. Or your character is moving in a straight line away from objects...seemingly, and you think it won't be a hit, but nope, Whiskers will smash you into, and sometimes even inside the wall 1 meter to your left. You're no longer in a straight line in the middle of nothing, you are now moved to the left into a wall. It's not the Beyonce experience you'd imagine.

    I don't know if I'm even explaining it right, but hope it makes sense. This is in certain situations of course, but with him even more with Huntress, I get the feeling "well, that should not have hit" or "how does that hit exactly"

    Another issue he experiences is that sometimes, he throws you to Narnia, he remains in his position and your character falls on their back and it takes damage, or the opposite, he completely skips his whole smash animation and directly slaps you like as if he is M1-ing you except you get sick with the leech or whatever his sickness is.

    Oh and :) another one, I don't like that his animation is prioritized when vaulting. It's looks wonky and weird. My animation is cut short, and I'm being teleported. Ok it's a hit, I can accept that, but I don't appreciate my character teleporting from one side of the window or one side of the pallet to the other. It can cause you to lose chases sometimes, not good.

  • OzzyJolt
    OzzyJolt Member Posts: 25
    edited April 2023

    Wesker is a good killer overall, but there are pretty annoying and frustrating things about his power: it incentivizes tunneling by making survivors 8% slower and instadownable while using his power and his wacky hitbox makes the games quite upsetting for both sides.

    One thing that nobody mentioned about Wesker, it was about the 3gen strat: if you kept infecting the survivors and made them running out of sprays, you could defend your 3gen while all of the survivors were infected for the rest of the trial; i can't tell enough how miserable it was this experience as survivor when i had the opportunity to face one of them. Thanks god they nerfed kick gen perks, so this strategy is not as viable as it used to be (same for the other killers).

    Post edited by OzzyJolt on
  • shiffpup2
    shiffpup2 Member Posts: 133

    With that last part, I think if Behavior changed it so that, in moments where you hit a Survivor mid vault, he slaps them with his tentacle and they go down, using the same animation for when he hits someone who has Endurance.

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    To each their own but I find him boring to face.

  • foodie
    foodie Member Posts: 439
    edited April 2023

    If only... it's not the reality.

    I know it's a valid hit, my character is still at the window when he comes charging, but why should I be teleported to his side of the window. It looks weird, doesn't it?

    Desktop Screenshot 2023.04.27 - 04.22.28.02.png Desktop Screenshot 2023.04.27 - 04.22.16.80.png

    Mika's lil hand on the window, and I took the second screenshot because he looks like a little cowboy. Yeehaw!

  • mustdogen
    mustdogen Member Posts: 381

    People used to say this to billy and blight.

    Look what happens to billy.

    And they are already torch towards blight, though blight is the same one that people used to enjoy.

  • jokere98
    jokere98 Member Posts: 725

    it was like that on his release (he was just slapping people if they were mid vault). After one patch (i can't remember which one) they changed it to grabbing out of vault


    And it's not a bug, i asked support about this, they confirmed, that it is intended