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Killer mains, how is the new Lithe and Sprint Burst meta?

Just asking, cuz I saw A LOT of people complain on Reddit that it’s more annoying then Dead Hard where you get the same distance as using DH and it’s ‘braindead holding W with speed’. You miss the old DH or are you more used to see Lithe and Sprint Burst every game?

I still use Dead Hard and it still gives me a lot of value! Does anyone else also still use Dead Hard?

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Comments

  • Pulsar
    Pulsar Member Posts: 20,784

    It's sort of whatever.

    It's annoying, I suppose. Makes me have to play slower and time when I chase people. Just one more thing to keep track of mentally, 4 different Exhaustion perk cooldowns.

  • burt0r
    burt0r Member Posts: 4,160

    This is, and always was, the biggest gripe with dh, the "fk u, middle finger in your face" notion after already investing so much into trying to down/hook someone and that on more than half of all survivor.

  • Sava18
    Sava18 Member Posts: 2,439

    I don't understand. So that subReddit thinks sb/lithe is more annoying to vs than sb/lithe, but also they think dh is more of a problem? Whatever the circumstance, dh is highly overrated in skill and very very boring to play around. DH skill ceiling is -5 compared to looping tiles vs the many different killers in the game.

    Keep in mind I mained several killers for many hours before blight.

  • TonyXSplash
    TonyXSplash Member Posts: 72

    Yeah Dead Hard is boring to play against just like double speed Blight.

  • Caiman
    Caiman Member Posts: 2,887

    ‘braindead holding W with speed'

    People really overrate skill expression in DbD. This is not a technically complex game, most skill lies in tactics and strategy, not pushing buttons super good.

  • Shroompy
    Shroompy Member Posts: 6,691

    Annoying, and its exactly what I predicted would happen.

    I just hope people realize its still a strong perk and start running it again because SB, Lithe and Balanced are all just annoying as hell to face

  • ShroudedGhostFace
    ShroudedGhostFace Member, Alpha Surveyor Posts: 135

    I love not seeing multiple dead Hards per match

  • Katzengott
    Katzengott Member Posts: 1,210

    I think OTR became the new DH. But SB and Lithe are also good, always has been.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    It’s about the same for me. Dead hard wasn’t really an issue as SM has an exhaustion add-on to hard counter it but lithe is overall a weaker perk

    SB isn’t used enough to annoy me but 4 man SB squads are going to be scary (If I ever find one)

  • Doomzilla
    Doomzilla Unconfirmed, Member Posts: 133

    I might be the only person who feels this way, but no other exhaustion perk to me is more annoying than DH was before its change. Doesn’t matter if SB can has all this apparent potential in any situation and is considered the most versatile. Never agreed with that myself. Having a literal on command button that says “Haha, can’t hit me” when you have to commit to a specific chase, only to have it lead you through another loop?

    That’s 1000 times worse than the chase just not starting as soon as you near a gen - guess what? That guys going to have to come back to that gen sometime, and him running off like that saved you the time of committing to a chase you might have to abandon if he pushes E at a really good spot…

    now lithe is a close second to DH for me, but honestly DH was just a very obnoxious perk for a long time and I care little for the excuses people have made for it for however many years. Frankly, if they wanted to say, buff DS, I’d be gone with that just so people can stop complaining about how unchecked tunneling and camp are now that the killer isn’t always forced to take lose-lost chases.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Sorry what? You got me confused at the second sentence, they think dh is more annoying, not that sb/lithe is more annoying than...sb/lithe?

  • 1ettuce
    1ettuce Member Posts: 1,141

    Only 3 is a problem. 1 and 2 are literally just...what the perk does, but only if you time it right. 4 is avoidable and also just not an issue. 5 is more of an issue with the medkit addons themselves and even then it still has to be timed, the number of health states is irrelevant once it takes a certain amount of setup

  • Chordyceps
    Chordyceps Member Posts: 1,713

    I don't mind the new meta at all honestly. I've never taken issue with Lithe, and it's actually decently easy to bait sprint burst out. Just let em burn it, act like you're dropping them and then get back on them and now they have no exhaustion perk and way less distance.

  • Remedicist
    Remedicist Member Posts: 1,096

    Can't say I mind it. I'm happy I don't have to worry about waiting DH out anymore. Killer also has many perks and add-ons that can force exhaustion onto the survivor. I don't find the other exhaustion perks to be very annoying as I tend to play ranged killers. Also seeing an uptick in Head On has been pretty fun in my matches.

  • solarjin1
    solarjin1 Member Posts: 2,157

    i wont stop pressing E for nothing. just running double exhaustion these days.

  • dollidahlia
    dollidahlia Member Posts: 343

    I perfer the sprint burst and lithe meta WAY more than dead hard. It’s so much better

  • Cynwale
    Cynwale Member Posts: 205

    Anything that doesn't give them free escape from their mistakes.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Am I talking about the people here or am I referring to the chronically online Reddit stans? Practice basic literacy skills and actually ask me what I meant instead of being a keyboard warrior

  • Cynwale
    Cynwale Member Posts: 205

    Well not really, I have heavy problems with Lithe and SB.

  • dollidahlia
    dollidahlia Member Posts: 343

    Seems like you’re in the minority, most of us are perfectly fine with it. But by all means, if you would rather get dead harded than that’s on you

  • Brimp
    Brimp Member Posts: 2,997

    Well exhaustion perks in general will always be boring to go against. DH was just a bigger problem because it was so prevalent in the meta that even if none of the survivors had it you had to wait behind each and every one of them first chase before downing them. Also that dh is just free value vs m2 killers when some of them just aren't that good.

  • Pillarman
    Pillarman Member Posts: 12

    I haven't actually seen any complaining about SB and lithe from killers, even on Reddit. Only copium from DH users insisting that people who disliked DH just got some kind of self own.

    SB is strong, but it takes a lot of micromanagement to have it when you need it. Either you're constantly running to keep it 99'd, in which case you aren't doing anything useful. Or you're walking from gen to gen, which is slowing overall game progress down. Of course you might get lucky and have it ready when you need it without without any conscious effort. But it's not consistent.

    Same with lithe, if you're not near a vaulting location you're SOL, and even if you do come across one, the killer can zone you so you're running straight into a dead zone or corner, forcing you to use half of your speed boost just getting around them.

    Dead hard the only requirements was to be injured and in downing distance, which is incidentally always the best time to have a speed boost available. It was far less situational that literally every other exhaustion perk.

  • clowninabout
    clowninabout Member Posts: 133

    I have no problem with it, had a few full sb squads and it was fine really. First chase took a bit longer than normal but still got them all. Infinitely better than sniffing their backsides to try and WaIt It OuT, only to end up in a lose/lose at a pallet.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586
    edited April 2023
  • Deathstroke
    Deathstroke Member Posts: 3,519

    Dh is better it gives much more distance and that is much better agains't blight you actually make it to next pallet. Sprint burst blight can just ignore like it does not even exist. Nurse gets punished from sb more because she has usually only one blink to try counter it and dh is hard to time agains't her but agains't blight it's pretty easy to time once you get used to it but sometimes bad connection screws you. Dh nerf was gigantic buff for blight. He was certainly killer that got most punished by it.

  • NotAnotherDoctor
    NotAnotherDoctor Member Posts: 296

    People will complain at anything.

    I play both sides equally and dead hard was a massive problem with its free hit mechanic. Sprint burst and lithe are fine perks and shouldn't be touched in the slightest.

    As killers, we can't complain at every single perk, that's unreasonable

  • Sava18
    Sava18 Member Posts: 2,439

    I don't think you realize how easy it is to bait out dh most of the time as blight. There are 2 scenarios where dh can consistently get value vs blight, when he is on his last rush and when there is a lack of collision. I cannot tell you how many times I have been in a 4-stack dh lobby and gotten hit by it 0-2 times. How many times have you seen a survivor bait dh when blight brushes directly past them? I have seen maybe 20 between watching lilith and my own gameplay. From what you said it seems to imply that dh is always going to work vs blight. You can even use certain collision to pluto yourself against the survivor and wait it out that way as well.

    With sprint burst you can put a couple bumps in between you at the very least if there is collision near by because it's near impossible to line up a shoulder flick against a decent survivor while sb is active and a flick should always miss while sb is active. Yes, if the map allows you can wait it out but it will get value more consistently imo.

    This is all assuming you have sprint burst available to you though.

  • Beatricks
    Beatricks Member Posts: 857

    It's been a pretty mixed bag honestly.

    On the plus side: ever since the patch went live, I've maybe hit like 3 DHs and 9 out of 10 times the telegraphing is pretty clear.

    On the negative side however, now all the potatoes are using more reliable perks that you don't just run around thinking that it makes you an invincible demigod, only to have the Killer possess a single brain cell and bait it out. All the players that would previously DH into a wall now get guaranteed distance to an infinite or a god loop. Playing high mobility killers is nice because if I'm Wraith I just laugh at it, but Pig, GF and many others are significantly more difficult to play now.

    I still prefer the new meta, because at least it's not as agonizing as it was with DH looming over you every single time you chase someone.

  • Maverick_74F
    Maverick_74F Member Posts: 159

    There's just something about not dealing with DH. maybe it's because when I see lithe or sprint burst I don't feel like I got completely FU**ED

  • BlueRose
    BlueRose Member Posts: 658

    Overall I haven't had any issues. You can plan around SB and Lithe if a survivor using plus most are not good at 99% SB so yeah. The biggest thing for me is that first chase with every survivor...it feels so refreshing not having to worry about 4 DHs and can lunge again at pallets feel amazing. I'm not sad DH is gone and I'm dealing with the SB/Lithe meta just fine.

  • lifeisstrange
    lifeisstrange Member Posts: 300

    None we are to walk to the hook at the start of the match and point at it. Have you not been reading the killer rule book for survivors lately?

  • Lost_Boy
    Lost_Boy Member Posts: 677

    Mostly play ranged killers these days so it doesn't bother me too much. You can't outrun the Deathslinger lol

  • Akumakaji
    Akumakaji Member Posts: 5,459

    Yeah, the Lithe and SB meta is exactly what I hoped for: unbelievable freedom to chose which chases to pick and, unless I am playing against some super cracked 99% or "manage to walk 30s during a chase" SB, its such a nice feeling to get your reward at the end of a tough chase, and not get it taken away 7 frames before the down. I couldn't be happier.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Lol, another person calling my opinion copium. I find sb/lithe more annoying to go against than dh was, it's not copium it's just my opinion, figure it out dude

  • Akumakaji
    Akumakaji Member Posts: 5,459

    You will always have someone bitching about something, heck, just look around long enough and someone might get angry at Red Hering, but you won't be seeing like 10 threads on the front page about "Ugh, SB and Lithe is so broken. Please nerf!" like you did with DH, because DH was an actual problem, while SB and Lithe are just some good perks that give the survivor an edge, but once their front loaded power is spend the chase can commence in its normal, natural way. And people are overblowing 99% SB way out of proportions; it happens so rarely that you might not realise it actually occured.

    So, don't let yourself be fooled that SOMEONE might complain about Lithe/SB, no one is going to touch this too perks any time, soon.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Yeah the problem is I've been here for a loooong time. It's not going to happen as immediate as I thought but give it time like new old DH. It took months and here we are. I can garauntee its going to be the same cycle with every perk that even mildly seems strong. Look at Pain Res

  • Akumakaji
    Akumakaji Member Posts: 5,459

    You know what, I can't wholeheartedly disagree with you, as I know that this forums can be a cesspool. I think that no nerf should go without a buff at some other place; this is how you keep the meta fresh. By just killing everything that seems to be a problem, you are taking away all the fun and surprise. Of course, a new meta will turn stale and boring, too, but thats why BHVR should nerf and buff everything in turn.

    I would love nothing more then BHVR nerfing the 5 most used perks and buffing the 5 least used perks every month, or maybe 2 month, and then let the player base experiment around till they got the new meta. Aww well ...

    And I am still a bit sad about Pain Res, it was probably my favorite perk. By now I coped and adapted and realise that it isn't too bad and still is a good perk, but it just isn't the same anymore.