http://dbd.game/killswitch
Perk Changes I Would Like To See
First off, I went through all of the perks in the game up to the Tools of Torment chapter and if you don't see a perk listed here, it's because I think it's good where it's at and doesn't need changes. Now onto the longest post in the world.
Killer Perks
A Nurse's Calling - Aura reading lingers for 2s
Awakened Awareness - Aura lingers for 2s
Bamboozle - Increase vault speed by 25%
Beast of Prey - The aura of the survivor that has been chased the least is revealed for 4s every 15s
Blood Echo - Healthy survivors become Exhausted for 20s
Blood Hound - Injured survivors have their aura revealed for 2s every 30s
Brutal Strength - Damage speed increased to 40%
Coulrophobia - Replace current effect with Merciless Storm skill checks when healing within the terror radius
Coup de Grace - Tokens are gained from hooks
Claustrophobia - Range increased to 48m
Dark Devotion - Triggers on all survivors, has a 45s cooldown
Deathbound - The survivor who completes the heal screams and is exposed for 30s
Deerstalker - Crouching survivors are also revealed
Dissolution - Becomes active after hit, breaks one pallet that is fast vaulted anywhere, then goes on cooldown
Dying Light - Tokens give 5% penalty, max tokens 7, hooking Obsession loses 1 stack
Fire Up - Gain tokens from hooks
Forced Penance - Survivor taking the protection hit is broken until a survivor enters the dying state
Furtive Chase - Tokens increase vault speed 5%, max tokens 6
Gearhead - Great skill checks reveal survivors for 3s
Grim Embrace - After hooking 3 unique survivors, the most progressed generator is blocked for 60s
Hangman's Trick - Your Terror Radius stays on the hooked survivor for 20s after they are hooked
Hex: Crowd Control - Dropped pallets are broken after 30s
Hex: Face the Darkness - All survivors scream every 30s
Hex: Haunted Grounds - All Totems are lit, for every totem cleansed or blessed, survivors are exposed for 40/35/30/25/20s
Hex: Huntress Lullaby - Gain a token every 30s
1 token - Shorter time between audio warning and skill check
2 tokens - More frequent skill checks
3 tokens - Silent skill checks
4 tokens - Faster skill checks
5 tokens - Random audio warnings
Hex: Ruin - 150% progression
Hex: Third Seal - Tokens gained from basic attacks
1 token - Survivors are Hindered by 5%
2 tokens - Survivors are Blinded
3 tokens - Survivors are Oblivious
Hoarder - Survivors carrying items have their auras revealed for 2s every 30s
Hysteria - Affects all survivors
I'm All Ears - Remove cooldown
Insidious - Remain Undetectable for 5s after gaining it
Iron Grasp - Wiggling has no effect on the killer's movement. Remove wiggle reduction
Leverage - Remove duration, lose 2 tokens when a survivor dies
Make Your Choice - 24m range
Nemesis - Obsession becomes Hindered by 5%
Oppression - Remove cooldown
Play With Your Food - Tokens gained from hitting Obsession, tokens lost hitting other survivors
Pop Goes the Weasel - 15% reduction, remove active timer. Has to be used before it can be triggered again
Predator - Scratch marks are replaced with a direct trail
Scourge Hook: Floods of Rage - Survivors auras are revealed until survivor is unhooked
Septic Touch - When a survivor is healed, the survivor that heals becomes Exhausted for 303s
Shadowborn - All auras further than 36m are hidden, all auras within 36m are permanently revealed, blind durations are doubled
Shattered Hope - Aura reveal radius is increased to 128m
Spies From the Shadows - Survivors that startle crows have their auras revealed for 2s
Stridor - Footstep volume also increased
Surveillance - When a generator has been repaired for ten seconds, its aura becomes white until it is no longer being repaired. This can happen 3 times per generator.
Territorial Imperative - Survivors within 24m of a completed generator are hindered by 5% for 20s
Thrilling Tremors - Remove cooldown
THWACK! - Triggers after hitting a survivor
Trail of Torment - Remove aura reveal, 30s cooldown
Whispers - Whispers are directional, survivors within 32m of you for 15s scream
Zanshin Tactics - Survivors who vault in chase are Hindered by 5% for 5s
Survivor Perks
Adrenaline - Remove Exhaustion
Aftercare - Remove reset of perk
Alert - Aura revealed when injuring survivors
Appraisal - Items from chests will always be green or higher rarity
Autodidact - Increase skill check frequency
Background Player - Gain 5% Haste when another survivor is in chase
Blood Pact - When the Obsession is in chase, you heal at 100% increased speed, this applies to the Obsession when you are in chase
Boon: Dark Theory - Haste increased to 7%
Botany Knowledge - Increased Healing speed to 65%
Buckle Up - Survivors healed from the dying state gain a 150% speed boost for 6s, they become Exhausted
Calm Spirit - Interaction speed penalty removed
Clairvoyance - Add collision with Killer while active
Dance With Me - Increase duration to 4s
Deja Vu - You repair the highlighted generators by 10% faster until 1 of them is repaired
Diversion - Creates two loud sounds
Empathic Connection - Increase healing speed by 20%
Fast Track - Tokens are gained when survivors lose health states. Lose all tokens when you lose a health state
Guardian - Duration increased to 20%, Haste increased to 14%
Head On - Remove Exhaustion, cooldown of 120s
Kinship - Activation range 24m
Left Behind - 48m
Low Profile - No timer, only active when in chase
Mettle of Man - When you are healed from the dying state, you become fully healed. This perk can only trigger once per trial. This perk deactivates when the gates are powered
Poised - Increase duration to 20s
Premonition - Reduce cooldown to 10s
Reactive Healing - Can store 1 use if activated while healthy
Red Herring - When the Killer is within 24m of you, a notification is triggered at the furthest locker from you. 45s cooldown
Renewal - Being downed does not deactivate the perk
Resilience - Remove vault speed bonus
Resurgence - Increase to 75%
Self-Care - Decrease speed penalty to 50%
Self-Preservation - Silences all your sounds for 15s, including repairs
Slippery Meat - Slows Entity progress by 50%, you are unhooked 50% faster
Small Game - Crouching reveals the auras of totems and chests within 24m of you
Smash Hit - Activated by all stuns
Sole Survivor - When you are the last survivor, gain 10% for 120s
Solidarity - Increased up to 75%
Spine Chill - Increase Terror Radius detection by 8m
Stake Out - Decrease requirement to 10s, can hold 5
Teamwork: Power of Two - Increase Haste to 10%
Technician - Remove penalty
This is Not Happening - Increase great skill check bonus by 2% per injured survivor
Unbreakable - When you have been hooked twice, you no longer make grunts of pain and you leave no pools of blood (This would be the change when Unbreakable becomes basekit)
Up the Ante - When you are in chase with the killer for 5s, you become Exposed. All stuns to the killer while in chase are increased by 1s and you gain 7% Haste while in chase
Visionary - Remove deactivation timer
Wake Up - When a generator is repaired, gain a 150% speed boost for 6s, you become Exhausted for 40s
Comments
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Oh boy. Okay. Well, if I don't mention a perk it's because I think it's okay or that it's so meaningless that it won't affect things.
Bamboozle: This perk is fine as is.
Brutal Strength: This perk is fine as is. DO NOT put this to 40% faster break.
Bloodhound: This is pretty bad, not a great effect.
Dissolution: Don't make it activate directly after hit. Maybe make it 2 seconds.
Grim Embrace: This is just as bad as the current one.
Haunted Grounds: This is, well, bad. It punishes Survivors for getting rid of totems.
Third Seal: It should NOT hinder Survivors.
Floods of Rage: Honestly, what is this. This is so overpowered I don't have words.
Shadowborn: Pretty not great design here. Maybe if it were like, 4 meters.
Trail of Torment: It needs to keep the aura reveal on the gen. Unless the 30 second cooldown is when the effect goes away.
Autodidact: It should guarantee 1+ skill check per heal.
Dark Theory: No. No. No. Absolutely not.
Up the Ante: 7% Haste is WAY too much.
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So brutal at 40% and fire up at up to 12 stacks (48%) That ridiculous
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I copied your list and write comments behind them.
Killer Perks
A Nurse's Calling - Aura reading lingers for 2s //It would be to mutch Nurses is a great perk.
Awakened Awareness - Aura lingers for 2s //This was the origial perk desgin, but it was too op on Nurse
Bamboozle - Increase vault speed by 25% //Doesnt need a change
Beast of Prey - The aura of the survivor that has been chased the least is revealed for 4s every 15s
//would still be a underwhelming Perk
Blood Echo - Healthy survivors become Exhausted for 20s //would ne to strong I guess.
Blood Hound - Injured survivors have their aura revealed for 2s every 30s // way to strong on Killers with movment
Brutal Strength - Damage speed increased to 40% //to much
Coulrophobia - Replace current effect with Merciless Storm skill checks when healing within the terror radius
//way to annoying and strong against beginers
Coup de Grace - Tokens are gained from hooks //sounds good
Claustrophobia - Range increased to 48m //I would maybe change that the 32m are arount the killer not the gen that would help in chase.
Dark Devotion - Triggers on all survivors, has a 45s cooldown //way to much
Deathbound - The survivor who completes the heal screams and is exposed for 30s //yeah maybe
Deerstalker - Crouching survivors are also revealed //no
Dissolution - Becomes active after hit, breaks one pallet that is fast vaulted anywhere, then goes on cooldown //too much
Dying Light - Tokens give 5% penalty, max tokens 7, hooking Obsession loses 1 stack //way too much. We are talking about 35% slower gens combind that with thana and pentimento on legion you would have at max 81% slower genspeed means one gen would take 164 seconds.
Fire Up - Gain tokens from hooks // yeah with one or two changes to the numbers.
Forced Penance - Survivor taking the protection hit is broken until a survivor enters the dying state //yeah sounds nice
Furtive Chase - Tokens increase vault speed 5%, max tokens 6 // I would change the only in chase and decrease the values a little bit
Gearhead - Great skill checks reveal survivors for 3s //to strong witheout conditions
Grim Embrace - After hooking 3 unique survivors, the most progressed generator is blocked for 60s // I would stay by the old desgin, but in the 40 seconds the killer can see all survivors, which arent in a 40m redius
Hangman's Trick - Your Terror Radius stays on the hooked survivor for 20s after they are hooked // sounds interesting
Hex: Crowd Control - Dropped pallets are broken after 30s // too much
Hex: Face the Darkness - All survivors scream every 30s //yes
Hex: Haunted Grounds - All Totems are lit, for every totem cleansed or blessed, survivors are exposed for 40/35/30/25/20s //way too strong by effekt and bad for combos
Hex: Huntress Lullaby - Gain a token every 30s // I would maybe give stacks for maybe 4 good skill checks from the survivors.
1 token - Shorter time between audio warning and skill check
2 tokens - More frequent skill checks
3 tokens - Silent skill checks
4 tokens - Faster skill checks
5 tokens - Random audio warnings
// way to much
Hex: Ruin - 150% progression // good
Hex: Third Seal - Tokens gained from basic attacks
1 token - Survivors are Hindered by 5%
2 tokens - Survivors are Blinded
3 tokens - Survivors are Oblivious
//I would do maybe first hit blind. After the down hindered by 4% on the downed survivor.
Hoarder - Survivors carrying items have their auras revealed for 2s every 30s // To strong
Hysteria - Affects all survivors // I dont know
I'm All Ears - Remove cooldown // make cooldown 20seconds
Insidious - Remain Undetectable for 5s after gaining it //yeah maybe
Iron Grasp - Wiggling has no effect on the killer's movement. Remove wiggle reduction //yes
Leverage - Remove duration, lose 2 tokens when a survivor dies // would maybe turn the perks so you lose tokens after the cooldown of hooking and decrease the perk by one token.
Make Your Choice - 24m range // 28m
Nemesis - Obsession becomes Hindered by 5% //after changing the obsession while cooldown.
Oppression - Remove cooldown // 20 second cooldown
Play With Your Food - Tokens gained from hitting Obsession, tokens lost hitting other survivors // no pwyf is great as it is
Pop Goes the Weasel - 15% reduction, remove active timer. Has to be used before it can be triggered again //20% with timer
Predator - Scratch marks are replaced with a direct trail // big maybe
Scourge Hook: Floods of Rage - Survivors auras are revealed until survivor is unhooked // way way too much its a great perk no changes needed
Septic Touch - When a survivor is healed, the survivor that heals becomes Exhausted for 303s // I guess you ment 30s and yeah agree
Shadowborn - All auras further than 36m are hidden, all auras within 36m are permanently revealed, blind durations are doubled // way way to strong
Shattered Hope - Aura reveal radius is increased to 128m // make it basekit
Spies From the Shadows - Survivors that startle crows have their auras revealed for 2s // 1s
Stridor - Footstep volume also increased // way to strong on spirit
Surveillance - When a generator has been repaired for ten seconds, its aura becomes white until it is no longer being repaired. This can happen 3 times per generator. // too much
Territorial Imperative - Survivors within 24m of a completed generator are hindered by 5% for 20s // yeah why not
Thrilling Tremors - Remove cooldown // yes
THWACK! - Triggers after hitting a survivor //
Trail of Torment - Remove aura reveal, 30s cooldown //
Whispers - Whispers are directional, survivors within 32m of you for 15s scream //no
Zanshin Tactics - Survivors who vault in chase are Hindered by 5% for 5s //no
Survivor Perks
Adrenaline - Remove Exhaustion // hell no
Aftercare - Remove reset of perk // no its great as it is
Alert - Aura revealed when injuring survivors //no great as it is
Appraisal - Items from chests will always be green or higher rarity //no great as it is
Autodidact - Increase skill check frequency //10% yes
Background Player - Gain 5% Haste when another survivor is in chase //wouldnt make any sense.
Blood Pact - When the Obsession is in chase, you heal at 100% increased speed, this applies to the Obsession when you are in chase
//20% at the highest
Boon: Dark Theory - Haste increased to 7% // no survivors would abuse that and outrun killers easly.
Botany Knowledge - Increased Healing speed to 65% //hell no BK now is strong enough and it was also strong at 33% so hell fk no
Buckle Up - Survivors healed from the dying state gain a 150% speed boost for 6s, they become Exhausted // you know 6 seconds are most of the time more than tha half of the map right. So no. Maybe a 7% Haste for 10s
Calm Spirit - Interaction speed penalty removed //yes
Clairvoyance - Add collision with Killer while active //if you want to push killers again no
Dance With Me - Increase duration to 4s //yes
Deja Vu - You repair the highlighted generators by 10% faster until 1 of them is repaired //The perk is great as it is
Diversion - Creates two loud sounds //wouldnt make sense. 1. Killer would know its the perk 2. Diversion can be good
Empathic Connection - Increase healing speed by 20% //10% is good
Fast Track - Tokens are gained when survivors lose health states. Lose all tokens when you lose a health state //no
Guardian - Duration increased to 20%, Haste increased to 14% //hell no
Head On - Remove Exhaustion, cooldown of 120s //no
Kinship - Activation range 24m //no 16 is enouth
Left Behind - 48m // no I would decrease the hatch aura range from Clairevoience instead
Low Profile - No timer, only active when in chase //yes and no
Mettle of Man - When you are healed from the dying state, you become fully healed. This perk can only trigger once per trial. This perk deactivates when the gates are powered //dont know about that
Poised - Increase duration to 20s // yes
Premonition - Reduce cooldown to 10s // 15s
Reactive Healing - Can store 1 use if activated while healthy // I would Instead heal 33% of the 100%.
Red Herring - When the Killer is within 24m of you, a notification is triggered at the furthest locker from you. 45s cooldown
// no I would instead press E while working for at least 3s on a gen to install a "trapp" By pressing the button again you let the trap explode.
Renewal - Being downed does not deactivate the perk // would rlly heal you much
Resilience - Remove vault speed bonus //yes
Resurgence - Increase to 75% //no stay by 50
Self-Care - Decrease speed penalty to 50% // yes
Self-Preservation - Silences all your sounds for 15s, including repairs // not including repairs and yes
Slippery Meat - Slows Entity progress by 50%, you are unhooked 50% faster //fist effect no would be fk op. second yes
Small Game - Crouching reveals the auras of totems and chests within 24m of you // no SG is good as it is
Smash Hit - Activated by all stuns //yes
Sole Survivor - When you are the last survivor, gain 10% for 120s // no
Solidarity - Increased up to 75% //no 60% maybe
Spine Chill - Increase Terror Radius detection by 8m //ok
Stake Out - Decrease requirement to 10s, can hold 5 //hell fk no
Teamwork: Power of Two - Increase Haste to 10% //no
Technician - Remove penalty //decrease, but not remove
This is Not Happening - Increase great skill check bonus by 2% per injured survivor // sounds good
Unbreakable - When you have been hooked twice, you no longer make grunts of pain and you leave no pools of blood (This would be the change when Unbreakable becomes basekit) // no
Up the Ante - When you are in chase with the killer for 5s, you become Exposed. All stuns to the killer while in chase are increased by 1s and you gain 7% Haste while in chase //no
Visionary - Remove deactivation timer //lower it
Wake Up - When a generator is repaired, gain a 150% speed boost for 6s, you become Exhausted for 40s // no
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I'd say there's a lot to unpack here and whilst some I agree with and some I don't, I will say I admire your dedication in making this list. It couldn't have been an easy task and this is a fun piece of work to go through, so kudos👍
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Appreciate it, I did this all while I was at work to kill some time. I really like coming up with changes for DBD and most of these ideas were intended to go with the basekit unbreakable and some of the changes I came up with in the post I made after this one. Hope there was at least a few ideas in here that sounded cool
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