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Killers constanly camping and tunnelling

Gosh darn, I sure do wonder why!

Best Answer

«1

Answers

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Welcome to the least fun meta dbd has ever seen. Maybe they'll fix it... maybe.

  • DudelPuma
    DudelPuma Member Posts: 329

    My buddy dont try to teach the dbd community xDD they are not the smartest :D i saw that and thinking "he means the gen rush build" what they see is p100 = skill = you complain about "good players", the problem is why dbd is so bad at that point, bhvr lissen to them that is it the dbd community hahaha next time try this 1+1=? And not 1×1=? xD

  • NotAnotherDoctor
    NotAnotherDoctor Member Posts: 304

    2K that I got by facecamping and tunnelling because how the hell else are you supposed to compete with that?

  • Green_Sliche
    Green_Sliche Member Posts: 686

    Cut this bs please. Why don't survivors play efficiently without icon hud and basekit perks? Apparently it's ok to give them these tools but if killer does struggle in any way then it doesn't matter. 4 people had fun. 1 might as well endure and move to the next game.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    Hud should not exist. Efficient survivors don't need hud to know what they should be doing. Yet it was introduced so struggling survivors could ''coordinate'' better. Might as well give survivors permanent Bond Perk that works globally. Go ask SWF on discord how useful hud is to them.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited May 2023
    • Efficient survivors don't need hud, it was introduced so struggling survivors could ''coordinate'' better
    • SWF on discord how useful hud is to them

    So SWFs are not efficient ?

  • Green_Sliche
    Green_Sliche Member Posts: 686

    SoloQ doesn't need it. If they can't coordinate and do their job when someone is being chased then they might as well just get hooked, sacrificed and move to the next game. Oh wait, it's not ok for them to move to the next game without having fun first, right?

    Just because killer managed to tie a game because survivors either refused to escape or did absolutely stupid move does not mean that match was fair and balanced. I very much despise when people show those 3k or 4k screenshots of themselves being sacrificed and state that killer needs to be nerfed or toned down when it's very likely they were just goofing around and got punished in the end. Way to create an impression that killers are dominating the game.

    Do you really think killer players enjoy stomping people at 5 gen? There's no fun in that for any side. Now is it fun if killer ends with 0 hooks at the end of the game? I can bet for sure it is fun - for survivor players. For killer? Highly unlikely.

    I started playing survivor recently and despite being new and relatively bad I can say for sure that it's 0 stress environment for me. The best thing that there's no need to escape, I can still have plenty of fun doing different survivor stuff. Oh and before you ask - Hud doesn't help me at all. At the very least it motivates other SoloQ players to gen rush asap the moment the killer is away. Something efficient survivors already do.

    BHBR looks at numbers and still does follow them. Even after the recent survivor riot they still follow numbers, ignoring the fact that survivors can manipulate those in numerous ways simply because there's more of them than killers.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    SWF should not exist in the first place. Game was never balanced around them. The worst part is game is still being balanced around survivors all being SoloQ.

    SFWs don't need hud because they have voice. They can just tell each other where they are and share other info. This kind of activity should not be possible neither for SoloQ nor for SWF ( there are survivor perks for such things ), but guess what - nobody will do a thing about it. Survivor fun is and will be the most important.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    I'm not ranting. When you suggest people should play efficiently do you realize that it means they shouldn't go off-meta and pick weak killers? It seems all killer players who don't play nurse with top addons and top perks are not playing efficiently. Or do you think it is possible to play efficiently with M1 melee killer with fun or no addon / perks against competent survivors and be efficient? Because I highly doubt it is even possible.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited May 2023

    SWFs hinder killers and make them have lower kill rate. If SWFs should not be a thing, means current average kill rate at 61% will be a alot lot higher

    Which mean, Killers will get further nerf. I dont think you want that?

    So...do SWFs be struggle and need HUD, or not....?

  • NotAnotherDoctor
    NotAnotherDoctor Member Posts: 304

    The complaint isn't in regards to losing, the complaint is in regards to how fast gens are.

    Gen regression was significantly nerfed while gen progression perks remain unchanged.

    Also bold of you to assume this is my first bad game in a while

  • Pulsar
    Pulsar Member Posts: 20,922
  • Green_Sliche
    Green_Sliche Member Posts: 686

    Killers having higher kill rate does not mean they are stronger and need nerfs. It's well known how those numbers can be manipulated by survivors, I don't think there's need for me to recite everything.

    SWFs do not struggle. SWFs don't need hud. They also don't rely on it because there are better options for them, be it voice communication, screen sharing or whatever else they can come up with.

    For SoloQ hud is insignificant because it already tells them what they should know already if they are competent. If SoloQ does struggle to do the basic job and use opportunity of free gen repairment then it's their fault. If SoloQ ends up wiped out at 5 gens then it's MM fault for matching them with significantly more experienced killer player.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    Define efficient play for low-tier killer with no meta addon / perk set against meta perk set, best items and addons competent survivors.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    It is realistic.

    Lets say there's a guy who likes to play as M1 killer without tunneling, proxy camping and top tier perks and addons. He constantly gets matched with survivors who are competent. What he should be doing?

  • Pulsar
    Pulsar Member Posts: 20,922

    Depends on what his priorities are.

    What does he hope to gain from that match?

  • Green_Sliche
    Green_Sliche Member Posts: 686

    Kills? He wants to get points and eventually win the match. Bear in mind that he does not tunnel or camp, does try his best in most matches. Meanwhile his opponents almost always have meta perks, don't waste time looting chests or doing quests.

  • 1ettuce
    1ettuce Member Posts: 1,141

    This is just a lie lol. Game is balanced around SWF. Top tier killer vs top tier swf both sweating their balls off is an even kill rate

  • Green_Sliche
    Green_Sliche Member Posts: 686

    Because game is balanced and it's totally possible to win without going absolutely dirty? Maybe because game is killer-sided and clearly it takes no effort to constantly get at least 2k? Or am I wrong?

  • 1ettuce
    1ettuce Member Posts: 1,141

    No way someone saying the activity hud shouldn't exist is calling my "bait" bad XD

  • Green_Sliche
    Green_Sliche Member Posts: 686

    I asked give me an example of efficient play with non-meta M1 killer without it's best loadout against competent survivors with common meta loadout. If you can't give one, then there's nothing to debate.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    It shouldn't. SWF also shouldn't exist. Plenty of things exist because majority of playerbase consists of survivors and game is catered for their enjoyment. They have higher priority and can manipulate statistics the way they like.

    Accept that as the fact or continue acting like a clueless dummy. It's your choice.

  • Pulsar
    Pulsar Member Posts: 20,922

    What exactly are you trying to prove?

    I don't think you understand how the game works very well.


    Again, I'll ask you, using your own scenario; WHY should that Killer win if he is purposefully handicapping himself and the other side isn't?

    If he was able to win, that would be EXTREMELY imbalanced.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    Explain then why when killer brings the best tools available they eventually get nerfed to the ground? Why killer meta is constantly shifting and doing circles while survivor meta remains the same.

    You said killer players can win with non-meta addons / perks playing as M1 melee killers if they play efficiently. I asked you to show me the example of so-called effective playstyle. You can't answer my question but keep asking the same stuff over and over.

    Either answer my question properly without asking questions or stop debating with me because you have no arguments.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    Why should I care about their games? Or do you mean their average game represents the average the average game of most people? Also again, numbers that likely were manipulated by survivors dying on hook, disconnecting intentionally or just refusing to play. Nothing new here.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Because it shows that the game isn't balancced around solos. Also I assure you the numbers in that video were not manipulated by survivors rage quitting bc it was literally some of the best survivors in a custom game lmfao

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,365
    edited May 2023

    Generator speeds can be an issue sometimes, but I do not agree with the approach of the original post, since it does not provide enough sufficient information to really tell what you are trying to say.

    Also I think it would be better to provide some constructive criticism instead of just posting a single screenshot.

    Damn this post is just filled with so much "Us VS Them" among bold assumptions that hold no merit... guess Ill break these down... it will be long though.

    • "SoloQ doesnt need it, if they cant coordinate and do their job when someone is being chased they might as well just get hooked, sacrificed and move onto the next game. Oh wait, it's not ok for them to move to the next game without having fun first, right?"

    First off, how do you expect people to "coordinate and do their job" when they literally have no information coming from their teammates. Imagine a game where you have to communicate people specific things, but you have no way of communicating. This issue is further made worse when you cannot inherently control who you are paired with; thus not having someone you can consistent rely on.

    • "Just because a Killer managed to tie a game because Survivors either refused to escape or made an absolutely stupid move does not mean that match was fair and balanced."

    Likewise, imagine how many matches that Killers have made stupid decisions and plays but still managed to get a win. But Im guessing the Survivors are bad then? Or pull some other excuse? Because things only apply one way but never the other?

    People are human, and humans make mistakes, the thing that sets Survivor and Killer apart is that you can notice your mistakes as Killer since you entirely depend on yourself. Ive seen a single Survivor throw the match for their entire team over a single mistake, Ive seen the same with Killer as well, the impact as Killer sticks with my more because I internalize those mistakes, despite the impact in reality being the same most of the time. Your point is meaningless.

    • "I very much despise when people show those 3k or 4k screenshots of themselves being sacrificed, and state that killer needs to be nerfed or toned down, when it's very likely they were just goofing around and got punished in the end. Way to create an impression that killers are dominating the game."

    And hey, the pot meets kettle. You do a similar thing in the next section, woah.

    • "I started playing survivor recently, and despite being new and relatively bad, I can say for sure that it's 0 stress environment for me. The best thing that there's no need to escape, I can still have plenty of fun doing different survivor stuff. Oh and before you ask - the HUD doesn't help me at all. At the very least it motivates other SoloQ players to gen rush asap the moment the killer is away. Something efficient survivors already do."

    Wow, there is a lot to unpack in this one section:

    1. Survivors is less stressful because by design they have something that relieves tension. The Killer, as a role, is engaging in constant chases and interactions with players, which results in a far more engaging experience; Survivor, as a role, has less interaction, since the game is designed for Survivors to be left alone for at least some period of time, to break tension, similar to that of a horror movie/game breaking tension. Killer has all their responsibility rely on them; while Survivors are a house of cards, if one falls, the rest tumbles. The game is designed this way intentionally for a reason, the more engaging role has more micromanagement to balance it out, otherwise Killer becomes inherently a more "desired" role which skews queues; if you dont have this, you get a Death Garden situation, it's an unfortunate but necessary evil for the game.
    2. Saying the HUD does not help you is factually wrong, even if it does not directly help you, it indirectly affects your matches and makes the experience for you better; or to put it better: if your team is doing Generators as a result of the HUD, it may not affect your actions, but it affects your teams actions, which affects the outcome of the match, which affects how it is played thus affecting your experience and gameplay. The main reason for SoloQ getting this update was because the experience and gameplay as miserable for most players, which as I mentioned, the HUD directly affects for you... so yeah...
    3. Also the "I dont need it therefore other people do not need" argument is really weak in general. Look under many posts and youll see people saying "I dont run regression perks, therefore other people do not need to" and people will call them out on their BS. Your experience is not always reflective of every single person's experience, nor is it always reflective of the game as a whole, and if you think it is, you are either projecting or ignoring nuance.

    I personally lean towards the idea that the game is not sided towards a particular side since there is too much going on to particular determine anything meaningful.

    Anyways, Im going to leave this here for the time being, it's 1:58 AM (technically longer because damn there are a lot of typos I had to fix), Im tired as hell. Rather you choose to leave this here or drag it on is up to you, I personally wont continue with you past this if both sides just show that we are too stubborn to change our perspective (not opinions, just perspective).

    Post edited by Iron_Cutlass on
  • Green_Sliche
    Green_Sliche Member Posts: 686

    Well, you are not supposed to tunnel or proxy camp, at least that is what I see on this forum where killers should be punished for camping and tunneling should be made close to impossible.

    I wonder how you do create deadzones or force mistakes without tunneling or camping in that case?

  • Green_Sliche
    Green_Sliche Member Posts: 686

    It is balanced exactly around solos, this video shows it's not balanced around SWF or more organized team with voice. Information perks for survivors would not exist for solo play if it was balanced around SWF because they would be simply redundant when survivors would already have means of sharing information with each other. Hud is an attempt to bridge SoloQ and SWF, but it's not doing much because SWF is about voice communication which many SoloQs refuse for plenty of reasons. Hence why SoloQ people may pick perks for information but stacked SWF will never do that.

  • Pulsar
    Pulsar Member Posts: 20,922

    If your opponents are trying, you should be trying as well.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    How do you balance a game where the opposite side can either bring a pebble or a boulder?

    How do Devs balance how long a chase should be, when 1 minute chase is either half a Gen or 2 Gens?