Suicide Rate is Hiking
lol why so many survivor attempt to rescue from hooks and force exit the game.
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I’ll be honest: If I start the match with heartbeat (happens every ~5 matches) and I get downed within seconds ingame I don’t wanna play. I don’t even try when the killer directly chases me 2 seconds after spawning. I can’t remember spawning literally next to the killer was a thing in the past. Last week I had a match where I saw the huntress in the camera animation at start. Nah thanks.
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I think chase should start within 15sec into the match. Sometimes 4 survivors spawn at 4 different place, which easily have 1 of them close to the killer, especially if they have Lethal, chase would start instantly.
First down early is fair for me if Killers not try hard. Other than that facing against tunneler/camper is a guarantee defeat.
As long as tunneling and camping still in the game, I dont blame people suicide on first hook after early down.
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I agree with the start of a chase asap but imo it should not be a thing to start a match instantly with heartbeat.
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Getting downed early on isn't really a good reason to screw over the rest of your teammates, just sayin'.
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... no idea why ...
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It’s not
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Guarantee the amount of tunneling plays a part in it. It's pretty much a 50/50 these days as to whether or not the first person down will be ruthlessly tunneled out. Most average players can't deal with that.
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All these maps are to damn small
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A couple of months ago I spawned at the edge of the map and within LoS of a Huntress with no walls nearby except a teensy tiny wall with a window. I managed to dodge the first hit, and then got melee-hatched comboed because there was nothing nearby to find cover.
Honestly, this videogame sometimes puts my depression in overdrive and I have to take a couple of weeks to reset.
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Lol why so many killers camping at 5 gens? Therein lies your answer really. Cause and correlation.
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I agree. Camping and tunneling had seen a massive increase since the update whether killers want to admit it or not. First it was because of dead hard, then it was because of Eruption nerf, now its because regression has been 'gutted' basically there will always be an excuse to mask the real reason; it's easy. But just like the increase in camping and tunnelling had a direct correlation to the increased use of DH, there is a correlation here also, whether killers want to be introspective about it or not. Its undeniable. One side's behaviour impacts the other.
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Thats some years back, but i once spawned with the red stain of the killer directly on my back. A spirit, too, AND he could move before i could. Yes, it happended back then.
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So what you are saying is, when the game doesn't go your way for even a second you get pissed off and quit because of it? Pretty mature.
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The spawning logic for DBD has always been very heavy rng, but it is generally much rarer for a survivor to spawn near the killer than it is for them to spawn directly on a tile with a generator or another survivor. I don't see the point in going next just because of spawn rng.
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Game is not worth playing right now, imo.
DBD can be fun, but right now there is too much BS you need to sift through to have a good time.
Love em' or hate em', the rage quitters are trying to enjoy the game. They just can't, and they are ruining others' experience in the process.
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This game has some serious issues with balance and double standards that really standout the more you play it.
The rate in which matches snowball in killers favor in solo queue is downright disgusting.
No amount of bad logic/mental gymnastics or just flat out ignoring it is going to solve anything. Thats how we got to where we are.
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who didnt see this coming? when you allow "strategy" to destroy the game for others. consequences are going to occur. this is the reality of too much power in one persons hands.
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Don't know why my comment disappear, probably some net problems, but I redo it.
I personally started to suicide when I see hard-tunneler or camper, because I'm completely weary of this crap. I also gladly throw in some t-bags for good measure (which I never did before). If some kid likes to use exploits to spoil everyone's game and dwell in constant hatred and disgust by other players, I can at least indulge that questionable pleasure. Also he'd much faster get his "well-earned" kills and get to high MMR, where he'd get his proper treatment.
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Intended? Like the ones that devs constantly trying to pluck with band-aids (like Reassurance, basekit BT, etc)? Besides that these "intended strategies" work only on low MMR and solos, they are using my time with their exploits, so I have no shame to use my time as I feel right.
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You're wrong but as someone with a nurse pic I don’t blame you for thinking that. Idc if I get terror radius or heartbeat ~10 seconds after the match starts but there’s a huge difference if I get it after a few seconds or if I SPAWN with heartbeat (and not just terror radius!) like what’s your point?
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DC'ing off the get go is pretty dumb but you can basically tell how a match is going to go pretty quickly due to the intended snowball the game promotes.
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Yeah the camera hadn't even finished spinning at the start of a game once when I got a bottle to the head by a Pinky Finger Clown. He then stuck to my ass for the rest of the game after that bit of luck. I didn't duck out but damn if it wasn't one of those tempting moments.
Post edited by Rizzo on4 -
Camping and tunneling aren't exploits. Yes the devs have tried to add more counterplay to them but that doesn't mean they're exploits.
If the devs considered them exploits they'd outright remove them, but they don't because, as they've stated in the past, camping and tunneling are strategies the killer is fully in their right to capitalise on if they so choose.
What I find odd is that with how much people complain about camping and tunneling thesedays, survivors still aren't really bringing the perks intended to discourage them.
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My point is, you are ruining the game for everyone else because you don't like how things are going. That is pretty immature and childish. And is exactly why they need to be far stricter and start enacting game bans for people who DC constantly.
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lol why so many survivor attempt to ditch the killer on me and force me off my gen.
Hope you're good at finding hatch first, otherwise you're just kicking the can down the road.
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So I guess it’s fun for you to start like this, get hooked within 10 seconds ingame and most likely get tunnelled? Sure but as someone who plays nurse as killer it’s the perfect scenario if a survivor spawns next to you. No afford needed. :)
You don’t want to understand my point. I don’t complain about Bering the first who gets hooked or even when I get downed 10 secs ingame it’s okay as long as I don’t start with heartbeat right next to the killer. THAT is what I compare about: the spawn point. It doesn't matter if I play survivor or if I play killer but in no scenario a survivor should ever spawn right next to the killer. Near, yes absolutely okay but next to them, no.
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They are not exploits but regarding the devs keeping the mechanics in play can still be up for debate. Game developers are not faultless beings, in fact they can end up messing up a lot because game design is complex and they are human.
Feedback is an essential tool for game devs.
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i feel like u trying tell us something hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Really, now I couldn't care less about comp or high mmr or other "high society" elvian world. If it's intended strategies, ok. Then trying to jumping off the hook alson valid strategy, otherwise it wouldnt be in the game. And in the second stage, I'm just bad at the game (camping and tunneling is a problem to me, right?) so I accidentally miss all skill checks.
My point is, again and again, I repeat myself like a broken gramophone, I want to play the game. I don't mind losing, I don't mind fighting, but I want to play. Being in lobby for 5 minutes, then sitting on a gen holding M1, then being downed and camped in 10 seconds or seeing teammate being camped or tunneled (which is 99.9% already a loss and ABSOLUTELY NO POINT continue playing) - hardly a pleasure. You should try it. Playing killer is fun, I know, but it's good to see things from other perspective first hand.
Unless(!) it is a comp game. Then I'd like to hear it officially. If so, I'll go the hell out of DbD with clear conciousness and no hard feelings. But something tells me it's not about comp, it's just game design flaw that is exploited on lower mmr/solo games.
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You completely avoiding my point. I'm not defending hook suicideds, I explain the reason it happen. It's a way to DC without penalty while having trash experience. If you remove suicides, people will just DC, until fed up and move to other games, because there is a point when constant trash experience become unbearable.
Not that "it's valid strategy" and survivor players just so mean and spoil the game because they can. Maybe if devs attend to reason why hook suicides happen, there'll be less reasons to suicide.
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Quality of soloq is dropping suicide rate is hiking
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Bottom line is that BHVR want people to play their game. Even the people that let go on hook or DC. They won't get rid of it.
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Another one of these topic again? Lets see how far this goes.
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???
It's a problem that is hurting the game. What is so wrong about people bringing it up?
The more discussions created on the topic, the more apparent it becomes that people are done tolerating it.
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Okay so if the killer chooses to camp and tunnel, it is -not- an automatic loss for the survivors, even in solo queue. I wont deny that tunnelling is the most effective way to play killer, even with all the measures in place to try and weaken it, but it is not even close to being a guarenteed way to win, otherwise every time a killer tunnels they would get a 3k or 4k which simply doesn't happen.
Also if you're going down in the first 10 seconds of a match, a big part of that is you. If you're that bad in a chase (which I admit I totally am) then you can bring perks like Distortion or simply play more stealthy until you can see someone else is in chase.
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You absolutely right, it's not automatic win. Even more, on high-mmr it's automatic loss. But in my low-mmr world, it is automatic win. You need god-looper for tunneling and extremely coordinated actions for camping where every part have to be done perfectly, which is almost impossible, someone usually make at least one mistake. So yeah, they get 3K-4K every single time. Every. Single. Time.
I don't deny I'm bad (btw, already use distortion, and almost 2K hours, so I will probably remain bad), but looks like hundreds and hundreds of people I'm matched with are too. My point is that it's a cheap way to effortless win on low mmr and lose at high mmr. And it is annoying "strategy" that repulse everyone in total. There is no reason to defend it.
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If someone can't get over getting downed in first 15 seconds of the match they should find another game to play. It often just happens - Lethal Pursuer, meeting killer in the deadzone, running like a headless chicken. It's normal. No reason to throw 3 other players under a bus from the start.
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Yep, spawned in with Doctor almost on top of us. Literally within the first few moments of the game, he had shocked and hit at least three of us before we could even think about finding gens, let alone cover.
Similar with a Wesker, he was on top of us before we could even move or figure out where on the map we had spawned. Didn't help he had Lethal, so he saw all four of us grouped together and just beelined straight towards us. Didn't help we were on Pale Rose as well, one of the smaller maps, even with all the decore and debris that hindered his dash, he still made mince meat out of us. Dead at five gens within five-ten minutes of the match, because none of us could get away or even chase him.
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I don’t camp as killer and I have someone leave almost every game. When I play survivor the people who leave are usually not being camped.
Usually the reason is simply because they got downed too fast, got outplayed, or because it’s a killer they don’t like.
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It doesn't matter, the point is, you queued for a game that involves 4 other people. And your behavior is ruining it for those 4 people, because you, the 1, are pissed off. That is a you problem. And you survivor mains always talk about what is boring. Hit and run is boring, tunneling is boring, ruin undying is boring, 3 gen is boring, getting chased is boring, not getting chased is boring. Like what in the hell do you want? If this game is so boring why do you still play it?
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Well as I sad many times, if survivors stop being nerfed over and over and over then maybe dc/hook suicides would stop being so frequent, sure it happen before 6.1 and up but not as much as it is now also adding slugging/tunneling/camping to the mix. Every useful perk that would help solo que specially(since people complain on swfs everyday) that too maybe why there be more and more swfs, again killers are the one that are the cause of this, not SWFS or Survivors. Wish yall luck though because I do not think they will ever do anything about hook suicide since there is even an achievement to unhook yourself x amount of times.
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it bad and the devs refuse to even acknowledge it. 1/3 of my solo q matches been people giving up which stack on top of the already low survivor rate for solo q make the games feel impossible. Mainly play killer these days anyway but still
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Ah yes I have to stay in a game when the spawn point ruins it for me so I don’t ruin the game for the other 3 players. Yes yes. Others having fun > me having fun. And never heard a single soul complaining about these things you say except camping and tunneling. But idc think what you want and be happy and proud about those hooks/kills without effort. Sorry for you if you thinks games like this are fun or skills. :-)
And I play killer more than survivor but I don’t have to hook someone who spawns next to me bcs 1: I’m sorry for that player and 2: Killer is the easiest ever. :-)
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Like i said, childish.
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Only time i hook suicide is if it is blantantly obvious my teammates are just leaving me on the hook and will not attempt to save me. Which unfortunately happens more often than not. if I am being camped however, I will stay in the game and keep the killer occupied until my team can get as much gens done as possible.
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I load into a match, I see a sm kick a gen at 1% and see her throw up her drones around a 3 gen, I make an educated guess of how the match will turn out, and I simply go next
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If a Killer hard tunnels someone out at 4-5 gens I just leave. I'd rather not give points to someone who's going out of their way to ruin the match for everyone.
The point mentioning tunneling always having an excuse is bang on. If you start out the match hard tunneling someone, you aren't doing it because you have to. You're doing it for one of two reasons:
1. You care more about winning than enjoying the experience with the other players.
2. You really want the other players to have a bad time because you're sad and miserable.
Good Killer players don't hard tunnel at 5 gens because they don't need to. But if you so much as drop and pallette on a bad Killer player and dodge their power for 60 seconds before going down, they face camp you and then come to the forums to say that Survivor players are toxic after getting teabagged at the gates for acting like an entitled brat.
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It's been "hiking" for almost 2 years now.
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I think its very rare people would be tunneling just to make it so other players miserable. If you're giving up when the killer is tunneling or succesfully tunneled then you're giving the killer more easy and free wins which will make them more likely to do it in their future games cause it gives them succes.
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I do that If I loop the Killer 2 or 1:30 minutes and no one did gens (5 gens) then I want die of course xD
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