How fair is the Pip system with SoloQ?
I play solo survivor everytime in my journey in this game, and, i have A LOT difficult and i need spend so much effort push to red or even gold rank, i dont see this on SWF, because, obviously, they have communication and have advantages on the match. So, i personally think this system should be rework, especially about lose pips, you have so much more probability to lose pips in SoloQ even if you play more time of any squad.
Comments
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You can't balance in-game system around advantages to SWF play that is often buoyed by out of game actions.
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I've never particularly paid attention to pips and I fail to understand why people obsess over them. Each month I manage to rank up to around bottom iri on both survivor and killer without really paying much attention to it.
Worst I've done is mid gold and only because this game can easily put my depression in overdrive and I need some time off to reset.
Yes, reaching iri takes longer as survivor, but it's a matter of time, I don't know. For me this system is nonexistent and any changes to it, inconsequential.
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Depipping shouldn't be a thing anymore. Hitting Iri 1 is not the same as hitting rank 1 was. Depipping made sense when it was the old rank system but now that the system is just a reward for time spent on the game, depipping no longer serves a purpose
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It isn't
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Being tunneled and camped makes you depip so easily or if the team is too good its a depip even. System should just to be rework or removed and just give players the would be 2 mi bp . Who knows it may even change players attitudes ro be more casual.
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