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Does Trapper really needs a buff in the current state?

Heytherebigguy
Heytherebigguy Member, Alpha Surveyor Posts: 226

Someone here wanted a new hot take on my previous post, so there it is :P

Seriously tho, every trapper I see(at least me) plays a basment trapper with starstruck, iron grasp, agitation and another perk. sometimes they even bring the offering to spawn basment in shack.

Now don't get me wrong, trapper is a weak killer, but when played with the build above with the only purpose to put someone in the basement and camp it, the average team(espcially solo queue team) has no chance, I find it really hard to win these games unless we all commit to gens when he camps that survivor(which never happens in solo queue).

If trapper gets a big buff(cause he's considered the weakest), imagine how strong this unfun playstyle would become, we'll have to nerf this playstyle and then buff normal playstyle trapper.

Comments

  • Ayodam
    Ayodam Member Posts: 3,322

    I don’t personally see Trapper enough to have an opinion one way or another, but per the stats Trapper, as the weakest killer, still manages a 2-3K average b/c his kill rate is around 53%. He’s winning or drawing more matches than he loses. Frankly, I don’t think any killer needs to be buffed right now. They’re doing exceptionally well as an aggregate.

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    But that's why he needs a buff so that other tactics can be used. Also, as he is a rarity the ones you see probably expert at using Trapper. I rarely use him and it is often for challenge purposes - without his ultra rare add-ons or the basement scenario it is difficult to win (=2K plus).

  • Shroompy
    Shroompy Member Posts: 7,784

    I think when ever some one gets unhooked in basement, all traps within an X radius (roughly 12m, something that could cover the window and both entrances) would disarm themselves

    While theyre at it at making this change, make it so Trapper can search a locker to pick up an unarmed trap that is further than 40m of his location. Traps able to be picked up via this method are highlighted in a different colored aura. This ensures that you arent wasting anytime searching a locker to just be barely out of range to pick a trap up

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Either one of 3 or 4 things happen

    1) Survivors run into the traps... giving the Trapper all the pressure

    2) Survivors disarm every trap you set... giving the Survivors all the pressure

    3) The Trapper doesn't place Traps in the right spots... and loses the match simply by setting Traps and not pressuring Gens/Survivors

    4) The Trapper doesn't set any Traps to put pressure on the Survivors

    Or anything in the middle... so on one hand he does need something but on the other hand I don't have any idea what that would be

  • Wiccamanplays
    Wiccamanplays Member Posts: 218

    The lockdown play style is definitely oppressive and can wreck an unorganised group of survivors, but the problem is that it's the ONLY way to get value out of Trapper, and it's not even consistent. If you get a bad basement spawn or don't catch a Survivor in the wrong place, it doesn't work. Trapper shouldn't be passed over for buffs/reworks just because he has one unfun, gimmicky style that is dependent on a bottlenecking add-on: the exact same can be said for Sadako and Myers. Unfortunately the approach to balance being driven by statistics devoid of context means these Killers are kinda stuck. If traps near hooked survivors auto-disarmed like Skull Merchant's drones, they could then buff the hell out of Trapper and his addons to make him compete with the other tactical/setup killers and make him actually fun to play and play against.

  • Huge_Bush
    Huge_Bush Member Posts: 5,465

    Here is what I think he needs-

    1. Start the match with 4 traps
    2. Disarming traps inflicts oblivious status on survivors. There should be some base-kit risk to disabling a killers power.
    3. Faster trap setting.
    4. Traps spawn closer to the center of the map, not out on the edges.
    5. Traps change color depending on where they are placed. Not so much as to be indistinguishable from the surroundings, but enough to where they can't be seen from a mile away.