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I just became a P100 Knight. Ask me Anything!

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Comments

  • SirCracken
    SirCracken Member Posts: 1,414

    I should clarify, his Iridescent add-ons aren't useless. They're just not as consistently good as the big three.

    The Standard can be super useful if you run a dedicated end-game build. And recently I managed to catch and kill a speed hacker at the exit gates thanks to the add-on. And the window blocking is more situational but I have gotten a few free hits here and there because of it.

    The Knight's Contract I don't like as much because the best way to get value out of it is to camp and cycle through your guards until you're at the 4th guard in a cycle, and wait for someone to go for the save. Then place the guard and instantly down them. And resume camping and cycling through your guards. It's the ultimate camping add-on. And I find it really dull to use since trying to get value out of it in a chase is very unreliable.

  • SirCracken
    SirCracken Member Posts: 1,414
    edited May 2023

    Yep. I go for runs often and practice swordplay on Saturdays. I got to wield a sword very similar to the one Knight uses. It wasn't very heavy but the sheer size of the thing made swinging it a challenge. But now I can do it very well!

    The Outlast Trials just came into early access. I'll be playing lots of that for the foreseeable future.

    Post edited by SirCracken on
  • SirCracken
    SirCracken Member Posts: 1,414
    edited May 2023

    I'm probably responsible for the majority of the deforestation in the Amazon. I have over 2000+ maps.

    If Knight got MotR as basekit, (And hopefully Horsemeat and Call to Arms too), he wouldn't have that many other add-ons worth running. The add-ons that allow you to summon a guard twice aren't very good. Having each guard cycled through once allows for more utility overall. The best options would probably be the Hilt so guards can inflict mangled, the Lightweight Greeves so you can move 15% faster after placing down a max-length-patrol-path with the jailor, and the Iridescent Standard for pressure during the end-game. Or the Knight's Contract if you camp often.

    Everything else is either incredibly underwhelming or downright useless.

  • SirCracken
    SirCracken Member Posts: 1,414

    You don't. Instead you run around the loop until the survivor is facing the side that is worse for them to run towards, and then you order a guard to break the pallet. That way they won't be able to chain into a nearby loop and won't get as much distance if you broke the pallet yourself.

  • SirCracken
    SirCracken Member Posts: 1,414

    Very often! If someone pre-drops a pallet and I have the Carnifex ready, (His name is Sander), it's almost always a free hit.

    Just got to be mindful of any nearby hooks. Because simply being near one will prevent you from placing down guards, for some reason.

    Hope to see you in my games!

  • SirCracken
    SirCracken Member Posts: 1,414

    So you saw one video from Hens and came to the conclusion that Knight is easy to win with? That's cute.

    Trying holding a 3-gen on a large map, with competent survivors, where gen spawns aren't ever guaranteed to be close to each other. I'm very sick of people saying "You just need to camp a 3-gen or place a guard at a loop and you win every time."

    That is objectively false. And proves that you have no idea how to play Knight.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    do you value blood points at all?

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,053

    I’m only p78 on Spirit. I got ways to go, but my question is now that you’ve p100 Knight do you plan to p100 anyone else?

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,464
    edited May 2023

    What addons would you suggest for the Knight?

    Personally, I typically use Cold Steel Manacles with Lightweight Grieves in conjunctions with Nemesis and Game Afoot to make most pallets really unsafe, even structures like shack can be easy to handled with the stacked movement speed...

    But there is one slight issue, Lightweight Grieves, from my experience, can be hard to get my hands on, and Im also a bit concerned that focusing too much on speed might shaft my performance later down the line.

  • SirCracken
    SirCracken Member Posts: 1,414
    edited May 2023

    Sloppy is best for hit'n'run type killers that spread pressure across all four survivors. Which Knight is really good at. StbfL is best for killers that rely on basic attacks for downs. Which Knight is also, but I found that having survivors waste more time healing is better for him overall. Especially since you can interrupt people healing at the hook with a guard and delete all of their healing progress.

    The Jailer, (Alejandro), is the best guard for zoning survivors thanks to his massive detection radius. If you spot survivors running towards a strong tile or loop you can send the Jailer to force them away to somewhere not as safe. Whereas Carnifex and Assassin chase best in open areas, the Jailer is best for tiles with lots of line of sight breakers because he covers so much ground and can easily flush survivors out into the open.

    Survivors who perform loud actions inside a guard's detection radius, like unhooking or dropping a pallet, will instantly be detected by the guard. Which also makes Alejandro the best guard for protecting a hooked survivor. By placing him out of sight of the hook but just close enough so his detection radius covers it. Immediately chasing anyone who goes for the unhook.


    Best part of playing Knight is whenever me and a guard land a hit on different survivors at the same time. It really brings a feeling of cooperation and cunning that no other killer does for me.


    As for changes to Knight, there's not enough space for everything I want to say. So I'll mention the most important stuff.

    1. Cut the stats of Dried Horsemeat, Call to Arms, and Map of the Realm in half and give it to Knight's basekit power.
    2. Fix his AI bugging out during a hunt.
    3. Give him an add-on pass so 90% of his add-ons aren't garbage.
  • 1ettuce
    1ettuce Member Posts: 1,141

    Idk if I have anything to ask rly. Just congrats! Knight really is p fun once u get to know him :D

  • SirCracken
    SirCracken Member Posts: 1,414

    Nope. They're basically a measurement of how long I've been playing for than anything else.

  • SirCracken
    SirCracken Member Posts: 1,414

    His best add-ons are Dried Horsemeat, Call to Arms, and Map of the Realm. The best combination for good performance on most maps is Call to Arms + Map of the Realm. But any combination of the three can work if you play to their strengths.

    Dried Horsemeat makes all of your guards hunt for 4 extra seconds and is great for the Assassin since he covers more ground with his extra speed.

    Call to Arms allows you to place your guards an extra 10 meters away and create patrol paths 25% faster. And is great for the Jailer as it allows his already massive detection radius to cover even more ground.

    Map of the Realm increases the detection radius of all of your guards by 4 meters and is especially good for the Carnifex. As the extra detection range compliments his long hunt time. Allowing him to pressure survivors the most out of any guard.

    Lightweight Greeves is definitely better than most of Knight's add-ons, but getting value out of it is inconsistent. Since you have to be in a position to summon the Jailer, have him do something useful like guard an area or zone a survivor, and be close enough to a survivor that the extra speed helps you land a hit.

  • SirCracken
    SirCracken Member Posts: 1,414
    edited May 2023

    Probably not. It took over several months to P100 Knight. Unless a new killer comes out that I really really like, I won't it again.

  • SirCracken
    SirCracken Member Posts: 1,414

    I agree! People are too harsh on him and most don't even know how to play him properly.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    Does it hurt?

  • SirCracken
    SirCracken Member Posts: 1,414

    Nope. But the people who keep DC'ing against me on first down are probably hurt.