http://dbd.game/killswitch
Devs: Please fix your “skill-based” matchmaking system
Please find a better system to determine skill besides escapes/kills because this matchmaking is horrific. Dying in one game should not result in me being paired with a player with 100 hours in the game, who doesn’t know what they’re doing, when I’m sitting at 1700 hours. And this isn’t even with anyone dodging lobbies.
I keep getting matched with fresh newbies with 100 or less hours and it’s frustrating because it may as well be a 3v1 at that point.
Comments
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Its honestly kind of impressive how bad DbD's matchmaking is. Im really starting to think its rivaling Apex' MM
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The main problem is trying to make SBMM in a game that doesn't have the playerbase for it. If there was actually 4 survivors per killer than sure but we all know that will never be the case. And well SBMM in a game which is largely determined by RNG.
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SBMM is fine in the way it calculates MMR. All it's looking at is relative win rate. That's perfectly fine. But they have the matchmaking range tuned to be so wide that it puts perfectly average players with soft cap players. That's a recipe for a terrible match.
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What’s worse is some people think that SBMM is working as intended
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It IS working as intended, just that it never meant to give you fair match or anything.
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You are absolutely right. The choice of the devs to prioritize time over quantity is the problem.
They should add a small slider over the find match button where you can select if you want it to find a match fast with a wide spread mmr range or find a match with people who are close to your mmr.
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It amazes me that people believe that a system that doesn't take into consideration:
- SWF or SoloQ
- Items
- Survivor Perks
- Map
- Killer Perks
- Killer Addons
- Killer mindset
- Survivor mindset
Has anything even resembling usefulness. Even if you could magically ensure that everyone had the same MMR number, you would still get nothing close to balanced games.
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There is no SBMM, it's a slot machine
Get used to it
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100% this. The player base isn’t big enough for quick and fair matchmaking. Also, during peak times, nobody wants to play killer because they’re probably going to get matched against a 4-man SWF. So even though a lot of people will be playing during peak times, there is a huge deficit of killers, so killer will just get thrown in with next group waiting regardless of MMR scores.
If you’re all ok with 15+ minute queue times, then the matchmaking could be a bit more fair.
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Those things don't matter until you're talking about very similarly skilled players. MMR isn't intended to calculate one person's skill in a single match. Its purpose is to calculate someone's skill relative to other players, and it's factoring in their win rate over all their games vs all other player's win rates. The map in one game isn't going to matter for anyone when tens of thousands of trials are being played every day. A bad player is going to lose on that map more often than a good player will.
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This is why dodging is mandatory. The system loving give u auto L teammates who just end up tunnel fuel so u must vet them yourself or play swf. At least when i play killer i can kinda see what I'm up against although i never really dodge with killers anyway.
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Honestly the pip system is more accurate than the current escapes/kills system
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Yeah but the problem with the pip system is it penalized you for other peoples actions like killer and survivor DCs, killer AFKs and survivors hook suiciding and leaving you when you’re 2-3 minutes into a match to escape and impossible game.
I realize that they can’t do anything about hook suicides but the pop system should at least be changed where you get an auto safety pip for any DCs. That would help a lot.
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Bot survivors should help with that honestly, its better than what we have now.
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