http://dbd.game/killswitch
Hope + Made for this againts 4.4 (110%) Killers.
9% Faster while injured lol. Killers like Deathslinger, Huntress, Trickster, Hag, etc. will be 1% faster in end-game againts these to perks, so in other words, they will never catch up to you in chase unless they will have line of sight (or you walk into your trap). Also imagine if they brought up Boon as well. They would be moving 1% faster than Killer lol (2% Boon + 3% Perk + 7% Hope).
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Those killers either have range or some form of down potential beyond m1.
That aside, cant wait to abuse MfT+B:dt+hope+blood pact. never catching up to me.
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i mean slinger trickster and huntress aren't 110% m1 killers. unless you cannot aim for the life of you you can still get them with your ranged which'll be a down (well... maybe not for trickster). plus, this will only be during endgame (because you need hope to be active for this) so it's not like you're getting unwinnable chases all match. sure it might sting a bit in endgame if you wanted a kill, but you have to understand this survivor has had 3 perks all match (since hope doesn't activate until endgame) just for this niche scenario that's only good in endgame. i'm sure it doesn't feel good to lose to people who are faster than you, but like... you have to understand it's not like survivors just accidentally slip on getting hope and made for this value. plus all the other matches that these survivors more than likely died before all gens were done, or their perks got completely countered by killers that cover lots of distance like blight, wesker, spirit, nurse make it so the combo is oppressive but risky as it's not consistent through every match.
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Huntress, Slinger, and Trickster are range killers. That's why they're slower, because their power isn't reliant on their speed. Hag's power isn't reliant on speed either, though she might suffer in endgame from the odd person who risks running this, but the survivor has left themselves at a disadvantage throughout the entire game with no guarantee of even getting to endgame.
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Scratch mirror myers breathes. (I think thats the only example i can think of of a slower killer with no catch up or range)
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110 killers usually are 110 for a reason.
Ironically i think they will have the least issue with this. Seeing how m1 chasing is something they don't want to do anyway
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I still laugh to this day at people calling Trickster a ranged killer.
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The survivors always run quicker than myers in the movies. But he cuts them off or traps them eventually. (How i play scratch mirror lol) also i think hes actually 105 not even 110.
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to people saying they have a ranged attack: you do realize you can loop the most basic rock even without a pallet when you are literally at the same speed as the killer, right?
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Made for this has exactly three possible outcomes:
- Made for this never activates at all, because of insta down, didn't activate by healing another, etc. No reason to complain.
- The chase after MfT activates lasts less than 15 seconds after the survivor is injured. The chase is short, no reason to complain.
- The chase after MfT activates lasts longer than 15 seconds after the survivor is injured. The killer can gain bloodlust 1 for free and catches back up because it fully negates the speed bonus. No reason to complain.
I've never seen so much complaining about a perk that is hard countered by both a base kit killer mechanic AND nearly every single killer power in the game.
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I suspect that killer mains are so accustomed to survivors releasing with bad perks (Thalita, Renato, Vittorio, Ada*, Haddie) that if it seems like a new survivor might even have a decent perk there’s gonna be outcry.
*I like wiretap but it’s too easily countered.
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every statement here is wrong but, nearly every single killer power? IS ONESHOT?? ok disregarding that, among the mentioned killers only huntress has iri head, slinger can't proc iri coin while you are looping around a rock and trickster's oneshot needs him to m1 you.
the killer can't always keep the chase that easily when they aren't any faster than the survivor and are chasing around a tall loop they can't see over. even with bloodlust, it's solid half a minute before the killer catches up, assuming survivor never uses a pallet or window or get a body block.
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I never said every killer power is one shot, that's not even a charitable reading of anything I said. There are many ways to counter a pitiful 3% movement speed bonus.
Killer powers that cancel or negate MfT include:
- Anything that hinders survivors.
- Anything that gives the killer movement speed. (Bloodlust does this for every killer)
- Anything that can take a health state from ranged.
- Any zoning ability that can force/encourage a survivor to use their movement speed to run toward a dead zone.
- And yes, any insta down will too.
Notice how this list encompasses pretty much every killer power in the game?
At a minimum, the notorious 4.4 killers tend to also be the ones who are effective from range, like huntress, trickster, slinger, and even hag in a sense. The only 4.4 'chase' killer is spirit, who also has the ability movement speed to laugh at 3% increase.
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If someone uses 3 perks to get the zoomies in end game and manages to live to see it they probably were going to escape anyways.
Also you can have fun doing math with all the other haste perks that also stack with eachother (including hope) but that no one has had a problem with.
You're not going to see Made for this + hope more than you're currently seeing Hope on its own (bc 7% is more than enough) which is to say not commonly. People using half their builds and giving up sprint burst and adrenaline just to be fast in end game is probably not something we should worry about ngl.
Post edited by Annso_x on4 -
Hope users have 3 perks for 95% of the match. I think these killers will be fine.
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oh sorry i didn't understand OS part at all. post is about 110 killers so others don't matter now do they? it is just movement speed and not sb or anything, so of course anything effective in chase will partly counter this perk. the discussion is about this ranged attacks part and actually no, they can't counter a 110 survivor at all if you can't catch them out of position. hag is a different story ofc despite she is also 110. she can hit survivors if she can get them into her traps, obviously, otherwise good luck.
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