Blood Rush
Why does this perk require you to be healthy?
It makes no sense,at best it's only useage is with SB to make the killer miss once instead of a hit.
This perk is sitting next to useless on the useless survivors perks,which 90% of the perks of survivors are.
I just need to go through the thought process of the developers for this perk,did they think of Dead 'ard and say "too op" combo?
The value of Dead 'ard and Blood Rush is negative,you sacrifice a health state to use dead 'ard to only get...endurance?
This perks actually made me realise just how many useless survivor perks we get or very underwhelming.
Cut loose is garbage aswell,6 seconds is too short.
Friendly competition is 5% repair speed for 75 seconds,why not 5% in cleansing,repair and healing with 75seconds worth of progress,I.E goes down only while doing something.
The two teamworks,just make the radius the whole map and until one of the healed victims gets in a chase..
Seriously what's up with the developers and making these useless if not downright dampening perks?
Comments
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My only complaining to Blood rush as survivor side is the perk doesnt help you if get tunneled. And as killer side is the perk punishes you for playing fair.
I would make blood rush that you can only activate when injured and in last hook. In return you get Broken until certain time.
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