We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Singularity is disappointing.

Botiz
Botiz Member Posts: 499

EMPs destroy him. They're not that much weaker in comparison to the PTB and your biopods constantly get deactivated and have a ridiculous reboot time. The moment you hit a survivor with one, they just immediately get rid of it with their EMP.

Maybe I need to give it some time, but I'm disappointed so far. Also the new map is still such an eyesore

Comments

  • lifeisstrange
    lifeisstrange Member Posts: 300

    Well ty god after op knight and op dull merchant was given with their easy hand holding kits, mr robo should be easy I guess.

  • edgarpoop
    edgarpoop Member Posts: 8,463

    He's going to struggle massively if survivors optimize things at all, which is what most people were saying on PTB. They didn't really change what made EMPs an issue in the first place. They're way too easy to use for how much they do, and they're basically unlimited.

  • Witchubtet
    Witchubtet Member Posts: 642

    They should be limited. Everyone else who has a counter like that is limited besides Freddy. And even Freddy has the cool feature of doubling the time required to wake up

  • Boons123
    Boons123 Member Posts: 970

    Making it limited or weak would make the killer very oppressive

    The problem was that it was scattered around the map in abundance, wherever you go, you will get it

    Also, the killer infection spreads easily among the survivors, and the killer can keep shooting at you and teleport to you without restrictions

    So you need to counter play

    It's good for a survivor to waste his time getting one, use it once, and then destroy it

    It's a balanced killer. Don't ruin it

  • ClownGuy5
    ClownGuy5 Member Posts: 85

    It wouldnt make him oppressive because the pods have a range and cover is a factor too, he can only place them on vertical objects so its easy to spot from far, and EMP's dont require any work you just activate and boom you shut killers power off with no side effects.

    I feel like EMP's should only work on pods on walls and their needs to be a seperate action to remove a pod thats on you

  • Crowman
    Crowman Member Posts: 9,597

    EMPs shouldn't be limited, but the EMPs are too much. They AoE cleanse all slipstreamed survivors and due to the passive generations means it's not difficult for teams of survivors to chain cleanse your slipstream to the point that you might as well not have a power.

    The spreading of his power means very little when the EMPs AoE pop them.

  • Boons123
    Boons123 Member Posts: 970

    Do you know that he can teleport to you without using pods?

  • ClownGuy5
    ClownGuy5 Member Posts: 85
  • scoser
    scoser Member Posts: 512

    As a survivor I never had problems having an EMP handy or picking one up. As a killer, the survivors always seemed to have an EMP handy.