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Can we talk about how they just hard nerfed item-based killers?

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adsads123123123123 Member Posts: 1,132
edited June 2023 in General Discussions

Survivors now have a separate slot for killer items, e.g. Lament Configuration, so they can carry 2 items simultaneously. This means that item-based killers no longer counter items since survivors can always carry both. Other nerfs are that Pinhead can no longer use Franklins to make them drop the box. Survivors also usually use a strategy where 1 survivor holds the box hostage while the others work on gens. That survivor holding the box will now be able to carry an item. For Wesker and Nemesis, survivors can now always pre-emptively carry vaccines and first aid sprays so they are always available for them to use immediately.

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,139

    I don't mind it (then again, I admit I don't play item based killers besides some Nemesis). I think it's fairer to casual survivors that they don't have part of their objective dropped in the middle of nowhere on the map, with no way of finding it again unless they have a really good sense of direction. Especially when it comes to Wesker since full infection is extremely punishing.

    That being said, you can carry 2 items but only use the killer related one until you use it or put it down. I tried it yesterday and almost EMP'd my gen trying to use my toolbox.

    So if you're chasing someone with a vaccine you know there won't be blinds or mid-chase heals, which is a small comfort I guess.

  • egg_
    egg_ Member Posts: 1,933

    No, the problem was HAVING to drop an item because match making decided to match survivors with a killer requiring specific interactions with their special objects.

    This fixed the issue

  • fulltonon
    fulltonon Member Posts: 5,762
    edited June 2023

    It's funny they made this change without literally nothing as a compensation, despite they have buffed decent amount of things.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Except Pinhead, non of item-based killers used Franklin anyway. And it's okey to kill Pinhead's this strategy. Box did not supposed to get that easily by killer.

  • appleas
    appleas Member Posts: 1,129
    edited June 2023

    This just kills build variety. While barely used, Wesker could also use Hoarder and Franklins with a fast infection build and pressure survivors who try to remove the infection.

    Pinhead’s nerf is the biggest one. Auto solving the box with a down minimized the pressure of Chain Hunt because the remaining survivors would have broken the initial 3 chains and be on the way to grabbing the box by the time Pinhead had hooked the downed Survivor, leaving him with barely any time to capitalize on Chain Hunt.

    With this new change, I will probably just slug the downed survivor holding the box instead of hooking them so that I can get more pressure while Chain Hunt is active.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited June 2023

    Survivors have complete access to EMPs at all times now. You don't need to worry about dropping your toolbox or medkit to pick one up, so you can grab the first EMP you see whenever you see it, and you'll have your flawless counter to the Singularity's power the very moment you need it, completely obliterating his power and turning him into an M1 killer. It's absurd, he has no power.

    A killers power is supposed to pressure survivors, either directly via chase, or indirectly via interactions. Pinhead's chain hunt means you need to stop what you're doing and solve the box, Pig's reverse bear trap means you need to stop what you're doing and remove it, Plague's infection means you need to stop what you're doing and find a fountain to cleanse.

    Singularity's infection is 100% a 'pressure by interaction' power, hence the EMP's, but there IS no pressure, because survivors don't need to do anything out of the ordinary to counter it with 100% success. They always have an EMP ready and don't have to give up anything to do so.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,610

    I think it is fine. Franklins/Hoarder on Pinhead should have not been a thing anyway. And they nerfed good Add Ons to keep it in the game because Killers were begging to not remove the interaction.

    And for other Killers, it does not really matter.

  • DrDucky
    DrDucky Member Posts: 675

    Tbf, using something like franklins with pinhead is not exactly that good of a strategy since you either want to down the guy with the box or just find the box yourself with a much better perk like lethal pursuer. Plus if a guy is holding the box hostage he cannot use his item because he is holding the box if that makes sense even if he still had the item on him.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Good.

    1. It was always dumb having to drop items to pick up a special item and then pick it back up

    2. Franklin's on Pinhead was always a dumb concept to begin with and should have never been allowed

    3. Vaccines are tiny so it makes since tonbe able to carry that while carrying a toolbox for example 🤷🏾‍♂️

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,488

    Franklin's Pinhead was never actually good, just a crutch for players who struggled to get downs with his power. It was arguably detrimental if you could down the box holder fast.

    This was a pretty common complaint against killers that had items associated with their power. I don't think it will be that detrimental to any killer's power, while improving the gameplay experience for Survivors in general. You still have to go out of your way to perform the interaction, which still diverts Survivors away from generators.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    Franklin's Demise on Pinhead is pretty overrated in my opinion. It effectively is a waste of a perk slot since you start a Chain Hunt early but you are probably going to get the Box anyways. I think Hoarder is a bit better, but still mid-tier on Pinhead like Franklin's Demise is.

    This is also ignoring the idea that when you down the Survivor with the Box to get a Chain Hunt active, you can use that to snowball for more pressure, Franklin's Demise kind of removes that to an extent, it also causes the Box to generally spawn faster when you try to snowball.

  • egg_
    egg_ Member Posts: 1,933

    Yeah and honestly i don't care, EMPs will probably get nerfed. Other killers got affected too, most importantly Pinhead, which renders the change positive

  • Seraphor
    Seraphor Member Posts: 9,436

    Other killers powers aren't as effected by this though. If you have to run halfway across the map to pick up Pinhead's box, does it matter that you have to drop your item, solve the box, then pick it up again? You've saved about a second of time.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,845

    I think it was the correct decision. If those killers are too weak without it, they should be balanced around not having it.

    Hoarder should get a buff though, it’s terrible now.

  • illNicola
    illNicola Member Posts: 482

    The real problem with this isn't the fact that Franklin demise won't work anymore with Killer unique items, the problem is that survs now are more safe against these killers.

    They can carry the box of Pinhead around, removing a BIG part of his power. They can carry vaccines against Nemesis and sprays against Wesker and heal themselves from the viruses in any moment. And, at the same time, they keep their medkits, their toolboxes and so on.

    Obviously killers didn't receive anything to compensate this buff against these killers.

    I think the one who suffers the most is Nemesis, since in this way the survivors are able to heal themselves from the virus much more easily.

    Even Pinhead is affected, since they can take the box hostage. Since surv complained about Pinhead taking the box hostage (and devs rightly nerfed it), at this point put that if a survivor has the box with him and doesn't open it in 10 seconds, the box disappears and the chain hunt starts. Also put that the box cannot be dropped, so as to prevent the survs from picking it up and throwing it on the ground.

    Wesker honestly doesn't suffer from it, let's face it who the ######### has ever managed to max the infection of the Ouroboros against strong survivors? Also considering that when you get hooked the infection is halved. I personally managed it maybe 5 times, and still putting a lot of pressure to the point that they just physically couldn't find the time to heal themselves from the Ouroboros

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    As Nemesis main , you are just wrong. I never needed Franklin on him. It used mostly by Pinhead mains for obvious reasons.

    Come with better arguments.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Can the survivors choose to use the survivor item or killer item? Can they still put down a vaccine?

    Does Hoarder still work on Pinhead?

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,845

    I think you have to drop a killer-specific item to use your regular item. (And if you drop an EMP, it disappears.)

    As for Hoarder on Pinhead, no. It worked on the PTB, but not anymore.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited June 2023

    I did actually, i read everything you wrote. Even after the part when you said this: " I think the one who suffers the most is Nemesis, since in this way the survivors are able to heal themselves from the virus much more easily."

    This is just not true at all. Using vaccine has not short animation time. So you have enough time to punish survivor if they are doing this to your face. If you can't, this is skill issue my man.

    And if they are not doing this to your face, there is no different than before. They were using vaccine and then taking their items back. And now they will just hold their item on their hand instead of taking it back. I am sure Nemesis will survive after that lol.

    Franklin changes affect only one killer (Pinhead) and it's okey.

    Post edited by Rizzo on
  • burt0r
    burt0r Member Posts: 4,292

    Sorry you didn't even get the point and then get this arrogant? Uff.

    They didn't talk about Franklin's but the ability to carry normal item AND special item indefinitely aka have an EMP or vaccine always at the ready to use. No decision between normal item and killer specific, no you can carry both.

    A net nerf for all those killer in form of decreased passiv pressure those killer are designed around.

  • illNicola
    illNicola Member Posts: 482

    I'm glad you still didn't understand that my comment wasn't about the Franklin's change, since it's not this big problem, but the fact that survs can carry killer unique items with them as a "secondary object". So for example i can bring with myself a toolbox and the box of Pinhead.

    Nemesis is like my fourth main I think, and of course you're right. If they get healed in front of you, you have plenty of time to punish them, as it should be.

    Nemesis will survive, sure, but trust me it will suffer this. If a surv can carry BOTH the vaccine and a medkit or a toolbox with them, you infect them and if you don't tunnel, they can be healed at any time without having to go find the chest, open it and take the vaccine, removing a thing that slowed survivors mid game.

    I hope you understand now what I mean.

  • lifeisstrange
    lifeisstrange Member Posts: 300

    It didnt bother me with nemesis or wesker but am glad its a nerf to pin head, very stupid and annoying that your force to abandon your item + be force into a chase and he can just abuse franklins and grab the box forcing chain hunt and it makes sense they did this because sadako tape was this function and no one had an issue with that.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited June 2023

    I understood his points very clear. But he is wrong about Nemmy and Wesker. Because it was never big deal anyway. It was: use vaccine and take your item back. Now instead of this, they will just hold their items. I don't know how Wesker & Nemmy losing their pressure with these changes, even if they had pressure it was not noticable.

    Pinhead is losing a lot pressure, that's true.

    Singularity is never intended to do this tho because all system changed because of him.

    Like i said, i don't think it's big deal to hold their items with killer items. I don't think i got pressure from it. Because they never use vaccine on my face, they are just using it when they are safe. If you tunnel them, they won't have time to use it anyway. So i just don't think this is big deal.

    But maybe i am wrong. Maybe this will come back with some decent buffs , who knows? I'd like to see full add-on pass for Nemmy.

  • illNicola
    illNicola Member Posts: 482

    With Wesker it's not that much of a nerf because with Wesker you don't aim to max out the infection. Nemesis lives there from the infection as he has access to one m2 which saves him time.

    The fact that they can have the vaccine without problems at any time allows them to take the vaccine early game, keep it there for when needed, then accessing an object such as medkits and toolboxes. Instead, before, they could have opened the chests with vaccines, but they had to leave them there if they wanted to bring their object with them, as it should be.

    The Pinhead box is also striking, given that it practically allows a survivor to hold it hostage, and it is ironic given that the survs have complained for months about the Pinheads who held the box hostage. As I said before, the change would have been nice if the surv automatically loses the box after like 10 seconds and starts the chain hunt. So the surv is forced to take the box and open it and cannot hold it hostage.

  • JPLongstreet
    JPLongstreet Member Posts: 6,987

    This is a realistic assessment.

    No perks should be required to make part of a killer's power usable. Perks should be bonus's and/or reinforcements to a power or playstyle, and not a necessity.

  • egg_
    egg_ Member Posts: 1,933

    It matters when pinhead decides to use longer solve duration + franklyns/hoarder to make it in time to the box so you have to leave your item there

  • Mat_Sella
    Mat_Sella Member Posts: 3,587

    Pinhead mains shrink once A-GAIN.

  • Akumakaji
    Akumakaji Member Posts: 5,619

    So you say that they actually buffed killers and made their lifes easier by this decision? Well, for once: thank you, BHVR. My Pinhead games will now be that much more thrilling.

  • malloymk
    malloymk Member Posts: 1,560

    Yeah, but as it was, Pinhead was just a solo stomper anyway. He could use a nerf against solo. Probably won't make a much of a difference with SWF.

  • Crowman
    Crowman Member Posts: 10,095

    I honestly don't get removing Hoarder from detecting picking up killer items.

    Hoarder now has no niche use case and is a killer perk that buffs survivors by giving them more items to access.

  • Boons123
    Boons123 Member Posts: 971

    A single perk isn't supposed to make the killer much stronger

    When you read the comments here you think Pinhead is unplayable

    In general, Franklin is a perk of licensed character

    So it seems like the game is telling you, "If you want your character to be stronger than before, then pay us $5."

    That like p2w games

    Angry player: "But all perks make your character stronger."

    It is true, but a specific perk that changes the way the character plays or makes the character much stronger than before is unacceptable (like the nurse with Starstruck before nerf the nurse )

    So this was a very healthy change