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Iron Will Is Still Good

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866

Iron Will is probably (in it's current state) one of the most underrated chase perks in the game.

I know someone will immediately comment "but it doesnt remove 100% of grunts of pain" but 75% reduction to grunts of pain is a lot, especially considering how the chase music covers the remaining 25% making you impossible to track with grunts of pain alone.

And with certain characters (I think we can all point our fingers to which ones), the 75% reduction to grunts of pain becomes more impactful because their default grunts of pain are already really quiet. Some characters are borderline completely silent as a result.

And after using Made For This as Survivor, the "this effect doesnt work while Exhausted" part isnt even that much of a downside, since certain Exhuastion perks actually synergize with this effect, like Dead Hard or Balanced Landing, because their odd proc conditions are something that can effectively work with the perk instead of against it.

At the very least, I hope people really open up to Iron Will and realize that it's still really good even after the nerfs, yes the original version was way better but even now it's still really good.

Comments

  • versacefeng
    versacefeng Member Posts: 1,227

    All iron will needed was a number change. The exhaustion bit was uncalled for.

    Or you know, devs could’ve fixed the fact that it caused some of the noises survivors made to be completely silent.

  • Ayodam
    Ayodam Member Posts: 3,322

    Just run No Mither. It conceals the same degree of noise, works while you’re Exhausted, and even gives you Unbreakable.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    I am not a fan of how certain characters are way louder than others. When I play Lisa the killers find me so fast, yet when I am Ada, I can hide super close to the killer injured and they've no clue I'm there.

    I feel like I have to run this perk on Lisa and Claire because they're so loud, it's crazy.

  • Brimp
    Brimp Member Posts: 3,554

    Yeah that was my main issue with IW. It just turned sounds to 0 instead of just replacing grunts of pain with regular breathing noises like how it would insinuate. Like "oh cool no grunts of pain while injured for a less trackable noise like breathing" but nah just sound = 0% while injured.

  • Yippiekiyah
    Yippiekiyah Member Posts: 588

    Iron Will was overnerfed, making it deactivate while exhausted was enough. Give me a survivor with Iron Will over a gen rusher with Prove Thyself any day of the week.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    Well, tbh the only time I bring Generator repair perks is just when I bring in Blast Mine.

    Im not even trying to get the objective done, I just want as many Blast Mine stuns as possible.

  • The_Krapper
    The_Krapper Member Posts: 3,259
    edited June 2023

    Iron will isn't great but it's ok it's not as bad as some will say, as for the comment on made for this and exhaustion not being a downside, if I ran fear monger as a killer any survivors interacting with a gen when I show up won't have made for this it will be a wasted perk slot at that point, one perk can counter it easily but yet everyone is still up in arms because they don't want to run anything that could possibly counter it , blood echo is another good one for countering made for this but just like iron will people won't choose to use it simply because they don't deem the perks as worthy literally the same issue you're describing with iron will, if more people ran perks to hard counter made for this then you would see it alot less because people get tired of not getting use of the perk, just like when iron will was changed to allow stridor to affect it

  • Exerlin
    Exerlin Member Posts: 1,352

    75% feels a lot closer to 100% than I expected. It still does a good job at buffing stealth play, and it's still useful in loops in general