Does hit validation also effect grabbing survivors off gens?
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I main pig. I stealth behind cover to get behind survivors on a gen, go for the grab, the grab animation starts, then it turns into just a basic hit and they run off. Anyone else experiencing this?
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Grabs are just terrible in general and any sort of ping can make that happen.
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Yes, common thing.
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Hits are killer favored. Interrupts are survivor favored.
Essentially, if a hit looks like it would hit from the killer's points of view, it will be validated as a hit. If an interrupt looks like it WOULD NOT have interrupted from the survivor's point of view, then the interrupt will be cancelled and the killer gets a damage state instead as compensation. Interrupts are things such as grabs and Deathslinger harpoons. The reasoning is that it would make the game feel unplayable for killers if their clearly hit hits didn't actually hit, and it would be super awkward for survivors to run away from a gen only to suddenly be teleported back to the gen for a grab. That's why a Deathslinger can harpoon someone, see the chain attach, the survivor then continues to run towards a window, vault the window and THEN get locked into the chain animation - from the survivor's point of view, they had already cleared the window before getting harpooned.
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I knew about the hit validation being killer favored, but not about the interruption thing ! That's interesting.
It explains how sometimes I'm both being unhooked successfully AND my unhooker gets grabbed successfully too. I always wondered !
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I was grabbed off a gen AFTER i stopped repairing it for atleast 1 second. Something is wrong, I seen the myers there I stopped repairing waiting for a hit only to be grabbed anyway.
hit validation is off, aim dressing is also absolutely grotesque right now so much so that playing killer isn't worth it to me. I've been vortexed into hitting a wall when I had a direct hit running in a straight line because of the busted aim dressing that shouldn't even be a thing.
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