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Why is this loadout not a survivor meta?

gabrielfan1983
gabrielfan1983 Member Posts: 18
edited July 2023 in General Discussions

So with the introduction of Gabriel we got three new perks. Two are good on paper but bad in gameplay, but Made for this is a game changer. I got a loadout of Windows, Lithe, Daja, and made for this. This is the new meta in my opinion.

Untill all the killer cry to devs and nerf it all.

So if you struggle with tunnel trash use this and loop till the gate power up!

Comments

  • Seraphor
    Seraphor Member Posts: 9,386
    edited July 2023

    MfT on its own isn't game changing. But paired with Resilience and Hope it's pretty strong.

    I wouldn't run it without both of those perks though. 2 perks for 10% speed in EGC alone isnt worth it, but the bonus from Resilience is.

  • gabrielfan1983
    gabrielfan1983 Member Posts: 18

    Very true, I switched out Windows for resalance. The added bost hen hurt when vaulting is nice, sometimes provides enough omph to prevent a down when killer tries a bs lunge, bit the lag still gives the killer the hit.

  • Xendritch
    Xendritch Member Posts: 1,842

    Troubleshooter is actually a good perk and with the upcoming Scene Partner you can have wallhacks on the killer a good amount of the time in chase and I predict it'll be a decent build for confident loopers.

    Scavenger is situational but I still think it's usable it's just generally outshined by Built to Last + Streetwise which in turn is probably worse than Resilience + Deja Vu. Just shows how good gen perks are atm.

    As for MfT I think it's a good perk but it's a little overrated IMO with how many complaints there are. It's only feels unfair at endgame with hope but outside of that a lot of killer powers don't care about it. Like sure it'll make Pig, Dredge, Sadako Wraith, Freddy, and maybe Doctor miserable but none of those killers are good in the first place. 3% is pretty negligible against experienced killer players playing top tier killers because most of them have speed based powers. In that sense I don't think it's a well designed perk if it makes all the lower tier killers even worse but it is what it is.

    The build you listed is pretty meta though it's just that Adrenaline is far and away the best survivor perk in the game right now so one of those perks usually gets ditched (usually deja vu unless your planning on being a dedicated gen jockey) because people can't fit every good perk in their build.

  • gabrielfan1983
    gabrielfan1983 Member Posts: 18

    I usually avoid endgame perks due, they only activate at endgame. I just want a strong chase build for entire match. Also I'm a Xbox so I'm always at a disadvantage when it comes to looping, and juking. So any haste I can get I'll take, especially for valting. I replaced windows for resilience but I think there is a shadow buff preventing a stack. Since spine chill was nerphed I lost my valt build. (Also tired of the lag hit from the lunge from mars killers get when I fast vault Lithe but still get hit) My biggest complaint on MFT is the exhaust lockout. I know that devs got to put a caviot to any good perk to stop the killer mains from whining.

  • Volcz
    Volcz Member Posts: 1,182

    Mine's pretty similar but more focused on chase since thats what I love about survivor and ultimately what I'm good at.

    Resilience, MfT, Lithe and WoO. Being able to avoid dead zones or tiles that have no safety is huge and can be the difference between going down and prolonging the chase.

    Deja very good though, agreed