http://dbd.game/killswitch
What makes Toba Landing Survivor sided?
Besides the main building? I don't see how the main building is even enough to call this map Survivor sided. It's undoubtedly pretty strong, but so are most main buildings.
I had a game there today where I was being tunneled by the Singularity, which normally I can handle pretty well...if there was anything usable in the map to help me loop. Besides shack (which was far from me once I started getting tunneled) and main building (resources only go so far), it was just a bunch of trees and rocks, with no good tiles in sight. Literally an entire quarter of the map had ZERO pallets or vaults, my friend checked for me after I ran through it mid-chase and thought I saw nothing (guess I was right).
So did I just get really unlucky? It was insane how far I would run and see that the resources were so few and far between. Just so confused how everything spawned so terribly. Good thing my friend and two randoms stuck to gens while I was getting tunneled or they would have been screwed too.
Comments
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2 good pallets on main building that can spawn all the time / 2 good windows if you connect them , map is big , hard to see still , some "new tiles" are better than the usual ones , the map can spawn multiple safe pallet connected into each others to shack which is awful when a survivor connects them , hitboxes are janky on many plants or whatever they are , *sad billy / demo / buba noises*
Balance landing basically turns main building into a god loop , sprint burst is the same just 99 and use it to reset the loop.
only thing that benefits the killer , the exit gates and maybe just a single gen can spawn on a massive dead zone (still RNG).
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The map is a LOS nightmare making it a pain to use half of killer powers.
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My guess is how it’s very easy to break line of sight there. It’s also really easy to walk into a blind alley if you’re looking behind yourself but I like to pretend that didn’t happen.
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I hope they add more maps like that. At least you can break LoS against killers like Blight and Nurse.
If these killers can't be nerfed, at least we should get maps which will make them less oppressive.
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Nurse doesn't care for LoS break or anything really. Blight has enough bounces to not be badly affected. All these maps do is nerf most other killers instead.
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I know, even maps like Toba is not good enough against Blight & Nurse. But this type maps are best thing we can have against them. So hopefully we get more maps like this.
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More maps every other killer is bad on means more nurse and blight and less everybody else.
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To me.
Strong main building.
A lot of loop zones.
A lot of "visual noise".
Big map.
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Personally I dont see how it's survivor sided. Infact I find it an easy 4k usually. From what I've noticed as playing killer, it's extremely hard to chain loops outside of main building, and with me using Bamboozle a ton the windows of main building aren't that strong anyways.
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"Big map."
It is smaller than Coal Tower...
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I have not been convinced that it’s killer or survivor sided yet. It does not appear to be a lot of connected strong loops.
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It makes it a pain for more than just those 2 though. Huntress for example can't go for any long hatchet throws, even though it's an outdoor map. Billy is gonna have a tough time using his saw, and Myers has to be right on top of anyone to stalk them.
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They were smart with the camera placements so it was hard to do that unfortunately, kudos to them for that though!
I'll just have to learn it better. I want to bring the offering but there's the obvious need to use Terrormisus at the moment. When I look back the problem was more my team didn't help me at all when getting tunneled, the map just added onto it.
And to that other guy that said the map is big -------> -__-
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You could reverse it and basically say we need Nurse & Blight because these two are strong enough to be good no matter how terrible the map is.
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Because I can't see anything
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