Fan-made Nemesis gameplay/power based on the lore
What are your thoughts on this?
Personally, I wish BHVR had done some of this instead.
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So basically a 200% movement speed killer that can insta down, ignore pallets, fast vault and shoot an insta down aoe projectile?
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Of course it's not fully doable in DBD.
I like the wind animation effect when he screams. I like the idea of a rocket, but not as an insta-down. The destruction of the pallet was pretty funny (but matching the timing to other killers would be challenging so doing so might lose that impact ).
There really was nothing about it that was funny or exciting to you? Nothing that triggered any creativity? That surprises me.
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I found was genuinely entertaining, but as you said something like that would be hard to implement and I think current nemesis isn't bad.
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If you could adjust anything to make Nemesis more fun-exciting, what would you do?
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Make the zombies less RNG. Maybe give him an ability that allows him to direct them to a spot or recall them to his position, but I guess that would just make him knight 2.0
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Get rid of Zombies and just focus his power budget on himself entirely.
Keep the tentacle whip, but also give him a different level 3 mutation which gives causes his arm to transform into a tyrant claw and giving him access to charge attack similar in function somewhat to either Wesker or Hillbilly
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Only thing Nemesis really needs is an Add-on QOL pass, however things that would be nice to have outside that would be this.
- Make Nemesis switch between walk and run animation depending on if he's in a chase or not just like Ghostface.
- Add a third zombie
- Allow Nemesis to gain the Haste Status Effect for a limited time from killing a zombie with his fist.
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Ahhh that's interesting. I don't often hear people talking about the animation choices, but I like that you pointed that out. Little things like that do matter.
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I firmly believe all killers should have such a feature.
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