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Yay still 4 more months till mft nerf

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Answers

  • mizark3
    mizark3 Member Posts: 2,253

    Yellow bottles (normally) give 2.3m (over 5s with 10% haste), and Purple bottles (normally) loses the Survivor 1.8m (over ~3s, 1s in the gas 2s upon leaving it). The only important thing about Purple bottles is it forces medium vaults, which is usually a good finisher near windows. Good clowns use Yellow bottles, so if you see a Clown using Purple they more often than not are bad, or securing the window hit due to the medium vault facet mentioned earlier. Also the hindered is multiplicative, not additive, so it makes the MfT 3% haste also reduced by 15%.

    The entire point of stealth is to approach from an angle that isn't directly in the Survivor's line of sight in order to save time in chase that would have been lost from holding W from the straight line approach. Also many gen locations make it so you can't see the approaching Killer, and are reliant on TR if you want to leave early. Bad Pigs fail at stealth and lose time/distance, good Pigs shorten or remove the first chase time by using stealth correctly. If they stay injured they are downed, if they heal up you get slowdown after hooks on top of trap slowdown, winning through attrition alone.

    Plague can (proxy)camp hooks indefinitely with an injured cast of Survs, forcing a cleanse or extra hook state. The Survs have to leave when they hear TR on the gen to get meaningful distance or otherwise the attrition of injured early drop pallets will cause them to lose.

    Deathslinger again is reliant on learning the Killer and getting good with the edge case scenarios. You don't need to hit every shot, just not randomly go for bad shots. Cornering a Surv on a loop forces them into a lose lose that Sprint Burst or Lithe would have saved them from far more often from a quick death with MfT. Also if we are assuming Survivors are god-tier never make a mistake top skill bracket, then we equally have to assume the Killer too is god-tier 100% accuracy never take a bad shot top skill bracket.

    Fearmonger is causing insane slowdown if you allege they are letting go of all gens the milisecond they enter TR. At 32m if the Surv runs from the onset, they are Exhausted, and it would take 53.33s in a white-room hold-W run to escape. At that same 32m white-room run with MfT and waiting for Exhaustion to end before running are getting caught in ~47.3s instead (4.6-2.26 in the first 5s, then 4.6-4.12 for the rest), so waiting for the exhaustion is helping the Killer in the case of MfT. Even then more often than not the maps are designed so the Killer can cut people off by approaching from a better angle, so that would make the early run times more important to get distance from the gen. Then everyone near the running Surv is also running the milisecond they enter TR, because if they don't, then they are swapped onto by the Killer for an easy down.

  • corpseblooming
    corpseblooming Member Posts: 6
    edited July 2023

     "MFT is gamebreakingly OP" it is

    all the perk does is ######### on most lower tier characters and barely affect any of the higher tier killers. and then when its spirit wesker blight nurse every single game people complain endlessly

    Post edited by EQWashu on
  • Yamaoka
    Yamaoka Member Posts: 4,321

    I mean... Perks often win the game for both sided. It has always been this way since perks are a core element of the game.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,746

    Trapper doesn't mind MFT. :)

  • Volcz
    Volcz Member Posts: 1,188
    edited July 2023

    This is full on copium and exaggeration.

    'never going to catch them' ..have you by chance, ever thought maybe you just aren't as good as you think you are? Wild concept, I know!

    Actual good killer mains have not been struggling at all.

    If you struggle to catch or down anyone with Clown, says more about you.

    If you struggle to catch or down anyone with Doc, says more about you.

    God forbid survivors can actually outrun the Knight's guards, huh. We should just add a 'freeze survivor' ability in place and force them to take a hit.

    People are playing Wesker simply because hes 1) a strong killer and 2) he's fun to play/get better with.

    So many people seem to be under the impression that its a perk, item, SWF navy seal squad as to why they lost. No you lost, 99% of the time because of how you played. Go watch any capable killer main whose been playing for years. They still win 90% or more of their matches and thats on a variety of killers all ranging from D-A.

    I've realized a lot of people that play DbD do not take accountability at all for their mistakes or way they play. They can be the absolute reason for losing a match but they will never entertain that possibility or believe it.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
  • DEMONANCE
    DEMONANCE Member Posts: 800

    if you struggle to catch or down anyone with doc says more about you

    you do realize that doc loses distance with his shocks against an mft Survivor like you're better off just not using your power cuz you'll almost never catch up

    god forbid Survivors can outrun the knight's guards

    bro they already can it's very rare for a guard to catch up to you on their own and with this perk now it's impossible. it's funny how biased and blind you are to killer mecanics that get hurt by this perk

  • Sharby
    Sharby Member Posts: 498

    It's not and no matter how much people complain it never will be.


    Even if the perk got nerfed today (and it is getting nerfed eventually.) You would still be wrong.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 467
    edited July 2023

    By strong anti gen and hook different survivors you mean pain res. Had 2 or 3 games recently all the hooks spawned in on one side or corner of the map together. Great that was. No way is that even random.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Doc goes 100% speed when shocking meaning sur9vors are faster than him making 5 or 6 more loops on pallets

    The never gonna catch them part is on deathslinger if the if you miss them not to mention it's a bit easier to keep out of los

    Knight just shows how little you know guards move at 105 for 12s and normally you can out run them without mft the issue is the amount of distance you lose setting them in place

    And Clown slows survivors by 15% and for 2s after you leave the gas on windows he can play normally he can't on pallets that 15% becomes 12% wich means you get to your location roughly. 3s quicker and .3s is the different between a hit or not for clown

    Where did I mention swf

    Items can shave 20s of gens or double chase time

    Did you miss the part where I showed my time played been playing since pig cane out and you can see my stats alot of that time was on killer so I'd say I'm pretty capable killer main

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164

    you don't even look at the stats and you're trying to argue with me Get out do your research survivor main

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164
    edited July 2023

    hmmm my end game build i don't get to use because i win the game at 1 gen half the time disagrees if you rely on your perks to carry you, you are bad at the game. you're not good becaue you lifed after at that window AFTER the killer made the right read you're not good beacause you slugged all 4 survivors with noed and won

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164
    edited July 2023

    anyway, now the event is over i'm not touching killer until mft get's nerfed and if the anti camp and free unhook changes come through without killers getting any buffs i'm not coming back enjoy ur que times and only playing VS wesker

  • Volcz
    Volcz Member Posts: 1,188
    edited July 2023

    If you're able to pump out an additional 5-6 loops on a weak/average tile against Doc, that Doc isn't very good. I'm not talking about jungle gyms, shack pallet, or generally any god pallet where killer is forced to break it or lose time in chase.

    If Deathslinger misses his shot, he should be penalized for it? MfT is not going to change that punishment. You're acting like MfT makes a drastic difference here. When DS ever missed, it was supposed to be punishing. The 3% isn't 'impossible' to catch them with, especially if you actually use your power (which is the whole point of playing someone like DS or Huntress) and don't miss your shots.

    How so? Because I don't agree that you should be hit by a guard? By your own point, if you can 'normally outrun them w/o mft' then why is MfT suddenly the issue? Because its happening a lot less? Thats the logic? The only people that ever get hit by guards are bad survivors or simply survivors who made a mistake (which happens). The whole point is to zone and push them away from an area you want to keep secured or make harder for them to do their objective, whether hooks or gens. MfT doesn't change that.

    Clown is essentially anti-loop so if you're telling me you struggle to down or catch people with Clown who are running MfT, again, I'm not looking at the survivors - just you.

    Also not every survivor is some comp player. On average, most people are bound to make mistakes or lose a mind-game on an average/weak tile here or there, so acting like every survivor you come across is some amazing player whose running MfT and theyre the reason you lose a chase or a match is just copium to the extreme.

    I'm not blind or biased. I used to play killer a lot and now its more 60/40. I just don't agree with you at all.

    The killer mains who w/ video proof, also don't agree with you. Is it an annoying perk sometimes that helps the survivor get to a loop or extend a chase? Yea! Thats what its supposed to do. And only good/decent survivors are going to get actual good value from it. Bad survivors are still going to run to deadzones, lose mindgames more often than not, not know which tiles to chain together, etc.

    Its funny thats your goto as soon as I come in here and voice my disagreement when people are holding 90% win rates in pugs, if not higher.

  • Pulsar
    Pulsar Member Posts: 20,904
    edited July 2023

    Which nerf?

    The original one did result in the kill rates going up significantly but there were more changes that contributed.

    Below is dec 16 2021 - jan 16 2022 iirc



  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164

    my dude just showed you the stats. the kill rates before this were 50%, then the devs decided they wanted the kill rates to be 60% so they did that and nerfing dead hard inflated those rates because low and behold people who used dead hard before the nerf were bad at the game. hard to belivie i know. you're just coping at this point my man you're wrong just accept it you wanted the stats there they are

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164

    here's the pre dead hard nerf stats hmmm what suprise. it's lower.

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164

    this agurement is over you wanted the stats you got them good day like I said do ur research

  • Pulsar
    Pulsar Member Posts: 20,904

    There are more factors than just a DH nerf to consider.

    Killers received multiple impactful basekit changes. Survivors lost DH and DS in a single patch.

    Likewise, this was the start of the Eruption, CoB and Overcharge meta.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
    edited July 2023

    The thing is you can againts doc even at a tnl ic you hear him charge shock you run around the edge of tnl if he tryst to force you the other way either go to a new loop if you can

    Or wait at the corner and run when you see him either in the window

    You know they even the best huntress doesn't have 100% accuracy " just don't miss" what kind of an counter statement is that huntress can at least try again

    Deathslinger aiming goes I belive 100% so they are allready faster than you when aiming and if you miss you go at 85% for 1s then reload at 85% for 3s on reload

    That 1 miss will put them out of your powers range and you take longer to get them back in range for your power

    Did you even read what I said the major loss is the distance spent to set your guards up

  • Nebula
    Nebula Member Posts: 1,400

    I would love to see such stats, but I can almost guarantee that kill rates have not moved more than 1%

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164

    first off all you're in low mmr beacuse you rarely play doc congrats you beat bad survivors

    second mft isn't mediocre and you're not "skilled" for getting outplayed at a loop then getting a free 3% bonus

  • MDRSan
    MDRSan Member Posts: 298

    Nor does it mean they’re unskilled. When a killer runs NOED, I wouldn’t describe it as a handout to killers that failed all match. It’s a perk whose use is an active decision someone made and for all anyone knows is part of their strategy on how to play the match. Same with any other perk - MfT included.

  • MDRSan
    MDRSan Member Posts: 298

    I wouldn’t necessarily say any exhaustion perk is ‘better’ than MfT - it really depends on what you want to do or how you want to play. I tend to favor lithe when playing survivor but whenever I do play around with MfT it’s an intentional trade-off that I’d like to play with a more broadly available but lower impact speed bump than a more situational and limited, but higher impact one.

    For a lot of meta perks, they aren’t necessarily ‘best’ - they’re just widely proven effective with a dash of group think. There are just too many situational factors that affect how much value any given perk will provide in a match.

    Assuming MfT is overpowered (which I don’t think it is, but for illustration purposes - let’s pretend) then no mither + MfT should be pretty good. Then you get a surprise Oni. To dust off an old self-care chestnut, you’re now running the killer’s favorite perk combo.

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164

    lots of theroys huh i main wesker and wesker isn't affected by mtf at all i have no problems dealing with this perk here's the problem tho that's 1 killer try plauge or any m1 killer throw in the unbalanced map desgin of ultra safe 0 mindgame pallets and that's how this perk becames a major issue mtf is OP gives survivors a free 3% bonus for doing nothing at all it's pretty much the new dead hard and i'm not waiting another 6 years for this crutch perk to get nerfed.

  • Kius
    Kius Member Posts: 140

    While I understand that this is the new DH.. the community keeps ignoring the elephant on the room. Gen and gen speeds.

    It's so incredible fun losing 3 gens on your first chase and when you get the first hook you have a choice you either focus that survivor and get another to get a draw or hope for survivors mistake for a snowball.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    It's an issue but perks can help pop rewards downs corrupt stalls the early game

    And that's a different issue I'm focused on mft

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Doc mostly played in low mmr due to people struggling with skillchecks and not knowing loops. With an anti loop ability

    And you said it mft benefits surivors that allready know how to loop dosent sound like low mmr surivors to Me. That's what old dead hard did

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Mft this has been out for like 2 months now undying was gutted quicker than this

  • DEMONANCE
    DEMONANCE Member Posts: 800

    huh weird how many times i seen some people admit that the perk helps them last longer in chase even tho they normally suck at it

    it's also weird how the same argument was presented with "dh" that only good players got use out of it while bad ones just dh to a wall or to avoid a hit instead of making a pallet.

    anyway i wasn't arguing about the perk"s strength even tho it's busted but i was clarifying that it's undoubtedly hurts some killers like doc and knight more than others.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Woo Another fun mft game

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  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Yeah the Yun Jin was bad at running but good at hiding so I found her once and never gain

  • fulltonon
    fulltonon Member Posts: 5,762

    It's funny how people use killer "skill" to tell how this perk isn't problematic, yet ignores the fact it will be extremely strong in actually strong survivors.

    It just tells there is only baby survivors and god tier killers in their matches, whether they are killers or survivors are in question though.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2023

    I mean, it's pretty funny you unironically say PWYF will grant greater speed bonus for doing less than MFT, that's unexpected.

  • CamperSluggerVillain
    CamperSluggerVillain Member Posts: 164

    PWYF requires killer to go and find obsession end a chase with them 3 times before you get the full bonus. way more effort then "oh i got hit and outplayed free 3% bonus.

  • Ghoste
    Ghoste Member Posts: 2,135

    MFT doesn't work when exhausted. So maybe try using exhaustion perks. Several of the Killers you mentioned have exhaustion add-ons as well. Adapt to the meta.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
    edited July 2023

    But many also don't have exuastion addons killers with exuastion addons

    Huntress dull merchant Singularity pig I know there's more but i cant remember who

    And there's 3 perks that apply useful exuastion fear monger blood echos and genetic limits