Do you HATE Made for this? (like me?)
As the #1 Made for this hater (and ex #1 circle of healing hater), I'm running builds that counter made for this as quite frankly id rather not deal with 4 decent survivors with perma 3%.
I would highly recommend running some of the following builds if you are also like me, who hates the perk and enjoys farming salt from MFT users.
The builds are aimed to minimise the effects of made for this, while also being good enough to slow the match down. Plus they're kinda fun to use.
If you have any builds that work for you that I have not mentioned, please share them :)
(my personal favourite: )
(This one is spicy, especially if you tunnel: )
(Can trade out MDR for cap: )
(Also one of my favourites: )
On a similar note, I would highly recommend avoiding a few killers entirely unless you run specific perks or add ons:
- Doctor: Probably the killer screwed over the most by MFT. I would only recommend if you plan on running fearmonger, detonation delay (double DD or CN + range), and if you are already experienced with him. Otherwise don't bother.
- Bubba: Similar to doctor, however he deals with it a bit easier because he can bypass injured state. Since survivors will never heal against him I would advice a camping build, or a full exhaustion chase build with chili + beast marks. Still, he's not worth it if you're not that great at him.
- Trickster: It's trickster.
- Huntress: While she does have an exhaustion add on, playing without it against 4 MFT is big nono. Stick to the add on or stick to a camping build.
- Larrity: While he does have the best anti exhaustion add on in the game, it's still situational to an extent. Really smart survivors with MFT will play around it.
Have fun forgetting this perk exists.
Comments
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Every single killer besides Blight, Nurse spirit and Huntress (to a degree) you’ve mentioned suck against 4 good survivors reguardless even without them running made for this. The maps are what’s issue imo. Too many pallets and gyms survivors can effortlessly string together..
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Both speed add-ons = 50% phasing speed + PWYF. My specialty!
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Yes. Made for this is a mini bloodlust that survivors get permanently as long as they are injured. Bloodlust by comparison is only 2% more, is very temporary, and requires the killer to spend 15 or more seconds chasing you. Experienced survivors probably dont care about being injured and will just continue focusing on gens unless healing is absolutely necessary which means the downside is basically irrelevant.
Post edited by Nomade on2 -
I didn't really until I started playing a lot of Huntress... you simply have to walk away from some loops or get your mind game skills upgraded. I really think it should not stack with Hope though
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This is absolutely the right call when it comes to frequently used perks. When Nowhere to Hide was being used seemingly every game, I equipped Distortion. Windows of Opportunity is very popular at the moment with survivors, which explains why I'm seeing Fearmonger alot. I've seen an increase of NOED in my games so I've been bringing Small Game the last couple days. If MFT is in most of your games then absolutely find the best perks to counter it.
I've been checking at the end of every one of my games this week and I see maybe one person with it every 3-4 games now. Went 5 games straight at one point with no MFT. So I feel like maybe it's a high MMR thing?
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It's actually crazy people don't notice mft on killer. I run it every game on survivor and feel far stronger and I can easily tell on killer if a survivor has mft.
There is a reason you watch survivor content and the content creators will call out noed in seconds, 4% is just that noticeable and strong.
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I don't notice MFT because I already run Blood Echo and Fearmonger on a lot of my killers, plus exhaustion add-ons. Keeping survivors exhausted is key while also keeping the pressure on. You lose that pressure, and you'll feel the effects of exhaustion perks much more.
Obviously its not THAT simple and I'm not saying this as if your bad if your having issues with MFT. I'm just saying there's a way to mitigate its up time while also negating other exhaustion perks
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If you're playing against 4 decent survivors (which I would assume means they can loop sufficiently, know which gens to prioritize, understand killer powers etc.) you're going to have trouble regardless if they bring MfT or not. And of course if they're decent they're gonna be decent at looping which means the get MfT value, that's the point. At the moment MfT does too many things at one. They could afford to separate its endurance effect from it's haste and it'd still be ok imo.
CoH nerf didn't hurt SWF as much, it hurt solo most. So even if you get the MfT nerf you want, those decent survivors are still gonna be giving you a hard time, just in a different way and then there'll be another nerf to be annoyed about (maybe Adrenaline again? Ever since MfT came out it kind of de-throned it)
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4 decent survivors + MFT = lose
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MFT really ain't this bad T^T
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What? You have Made for This? Would not have guessed after the 33rd overdramatic post about it.
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Gotta keep that title of being the #1 MFT hater. Especially considering my main is unplayable without fearmonger (knight).
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It's a crutch Perk for bad Survivors (DH all over again) and I came up with a nice idea at how to change MFT.
1st: Remove the Endurance part of the Perk as it makes no sense.
2nd: Make it work even while exhausted.
New effect: Every time the Killer gains 0.2 m/s Haste from Bloodlust, you now gain 0.2 m/s Haste as well for the reminder of the chase.
The Perk is now a direct Bloodlust counter and not a crutch Perk anymore.
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Especially bad Survivors will not have that much use for Made for This and are better off with using an Exhaustion-Perk like Sprint Burst or Lithe.
Let alone that your idea will probably make a lot of Killer players unhappy because they rely so much on Bloodlust.
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Hate it with passion
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I've been running it on survivor and honestly if you're a good looper it's just way too strong. That small percentage is more significant than it looks at face value.
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Unbased SM player.
Anyways, can't say I hate any perk besides Boil Over
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Bro mains Knight and has a P37 Skull Merchant, you’re a walking trope…
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I'm only playing Nurse and Blight until that perk stops giving infinite 3% speed. (Not that I play a lot nowadays. I'm having way more fun with other games.)
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Ngl I don't usually agree with a lot of your opinions (which is fine as no one agrees on everything) but this one is spot on. There is not a single perk I have played against in my years of DBD that gets me tilted like BO. It does next to nothing to PC players while being an annoying hinderance against console games. I will tunnel you, camp you, let everyone without BO leave, or sabotage you if your my teammate.
The closest thing to BO (IMO) is people running anti-hook builds then rushing to the forums in tears because they were slugged.
This perk should be deleted.
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Playing fun killers is my passion.
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MFT + Resilience new META has made my survivor's games really easy and well, if you are a decent looper, MFT adds a ton of new choke points that arenot viable without it.
Semi-safe tiles become safe tiles if you know where to place your survivor. Also, after a stun or a vault, i can reach loops i would not be able to reach without it, the killer loosing its bloodlust if it is breaking the pallet...
Well, MFT is busted in the good hands and extend chases far too much, way more than the old DH.
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Which old DH?
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MfT is overrated imo
It's very strong, no one sensable would disagree with that but it really isn't an autopick above other exhaustion perks.
Against any killer that has some kind of mobility power it's effectiveness is greatly deminished and those tend to be the killers you face.
Even non-mobility killers can outplay it with mindgames, MfT doesn't have the invincibility that old dead hard had to get you out of that situation.
To me the killers who complain about just MfT are the killers who just mindlessly follows the survivors pathing without any attempt to cut them off.
The only time MfT is a problem is when stacked with Hope as it more then doubles how effective hope is vs 4.6 m1 chasing. But even that is only in the end game
Remove Hope's ability to stack and MfT is fine
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oni oni oni. ONIIIII. they want value from mft? bet! stay injured then. you never have to chase injured survivors m1 anyway, just tag them, get the blood and leave.
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Hmm good idea for PC players. Not so much console since onis flick is significantly worse.
Might try him with purple add ons.
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I've not had any difficulty with him on console.
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Oni can do about a 65°flick on console pc can do about a 95°flick
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You can do a full 180 with Blight on PC and Console with Blight.
I've done 90's with Oni before. Gotten fully around a corner.
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Fearmonger is such an easy counter to MfT I am so confused by how often people are complaining about it. Fearmonger is a general perk too, so it isn't like Pain Res gated behind Artist, or Deadlock behind Pinhead.
Doc is legit the only time I've felt my skill didn't matter against MfT, as his slowdown is so massive from being so outdated. Knight's guards are countered also by MfT, but nothing of value is lost there. Heck, Knight is so unenjoyable for both sides I haven't even gotten his achievement yet. Deathslinger and Huntress are just casual vs top shot tests. If you can take the top shots over loops then you win against MfT, but if you are a casual Deathslinger or Huntress player you can't make those shots.
Otherwise I usually don't care about MfT because a good Sprint Burst or Lithe would have gained most Survivors far more value. MfT is just the autopilot equivalent to get average value without effort compared to great value with skill on the actual exhaustion perks.
I do think complaining about Hope+MfT is a joke, as they handicapped themselves a full perk slot and still reached endgame. That is on the Killer to win early enough to deny that. If you needed to win during endgame, you likely only won because they gave you extra kills for free trying needless saves. Also most people pass up on Adrenaline in order to use their Hope+MfT, which I feel is much more enjoyable to deal with than multiple Adrenalines popping.
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But skull merchant is fun tho D:
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It shouldn't be deleted because as you mentioned already it literally does nothing to PC players & it also synergises well with certain other perks for specific builds.
It should however be completely reworked for console because it's absolutely ridiculous how strong the effect is foe a console killer. It's just another failure to port certain features over to console by BHVR.
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no, I hardly notice it, I still win most of the time
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MFT is better than 1.6.0 DH.
DH gave you a distance boost to reach a single pallet, then you were exhausted and could not use it again to reach another pallet. MFT gives you a constant 3% haste that will allow you to reach multiple pallets in a single chase.
As said before, old DH was visually impressive and frustrating for the killer. Visually, MFT does nothing impressive, you just see a survivor running faster.
But MFT transform some semi unsafe tiles into pretty safe tiles. Also, MFT adds new viable choke points in many tiles and jungle gyms.
It is completely busted. Do the maths and see for yourself.
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oni on console sounds tough. good luck
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Delusional take.
That's completely recency bias talking.
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Recenty bias
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Well do as many players have those characters? I highly doubt it so I'm not sure the point of that argument.
I'm in no rush to get the perk as it's cheap and painful against some of the weaker killers. Yeah I expect you need to be good to get the most out of it. Still that hardly makes it fair though. It's a joke when they run the same speed as you around things because their hit box is much smaller. It can hardly be mindgamed if they have clear view of you and killer has no anti loop.
Yeah but skill issue right!
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Do the maths, that is all.
Everytime you draw 5 meters with the killer you get 2 extra seconds of chase with MFT. It means that when the killer breaks a pallet or vault a window you get 2s of extra chase with MFT. Those 2 seconds can be used to reach a new loop 90% of the time.
Old DH gave you that extra time only once per chase. With MFT you get those 2 seconds till you get down.
That is pure logic, i do not even udnerstand how you cannot see it.
I loop way longer with MFT than what i was able to do with old DH.
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Look at your killers lobbies, look at mine... we do not play at the same skill level so i do not even know who is biased here.
Having thousands of hours on DbD and not understanding that MFT is actually way stronger than the old DH is unbelievable 😂
Turn on crossplay to play against PC players and then we will talk ;)
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Ah yes, the classic skill issue response because you can't actually prove anything.
Alright, fine.
I've played in scrim nights. I've been in the DBD Community Cups and I've had the opportunity to play against Team Misery. I seek out competition because, unlike some other people, I enjoy difficult matches. I enjoy learning and playing against strong Survivors because most everyone I play against is not even close to a challenge. @JPLongstreet was watching my stream the other night and can attest to the fact that pubs are not doing it for me. There wasn't a single Killer game where the Survivors did ANYTHING to challenge me or make me try.
If we could trade lobbies for a week, that'd be cool, but I suspect nothing would change for either of us. You'd still have trouble due to lack of macro and I'd still not find my challenge.
Not understanding WHY old DH was better than MFT is excusable. Doubling down when people explain it, not so much.
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It depends on the killer tbh. Bubba or Oni would rather MFT than sprint burst whereas to Deathslinger or Huntress MFT is the definition of hell.
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Yes in all of your matches I saw both your teammates and your prey were the drizzlin shytts. I watched for like ninety minutes or so.
Your fellow survs didn't know when to save, were mindlessly following around the killer &/or a carried surv, couldn't loop for even 20 seconds, a couple suicided on first hook, and they also completely forgot the main objective were those generator thingys.
When playing killer those survs were guilty of all of those sins above too, plus fell for the most basic of mind games repeatedly, and tried really really hard to run straight into you. Even less of a challenge to you than those spuddlings that brought you & your teammates down.
Players seem to just be generally bad at the game imo. Those who do get hard sweaty trials remember & gripe about those matches, forgetting about the six or seven others that day that were absolutely lopsided one way or the other.
Those of you genuinely at that mythical high MMR area enjoy destroying yours and your opponent's mental health in this game. This ain't balanced with y'all in mind.
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Look at my lobbies !
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Post edited by C3Tooth on2 -
I could care less about the “maths” did you even play vs pre 6.1 dead hard? They perk destroyed every killers power with the click of a button. Range killers like huntress had it rough. Hell it let you go over trappers traps, can made for this do that?. Also it allows you to make a pallet or window from far away.
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I kind of don't notice MfT in my games, I feel like it destroys very specific killers like Singularity and Pig and does nothing against everyone else.
The endurance is probably stronger than the 3% and that should probably be taken out after the buckle up buff.
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I am Cannibal main and what can I say about Made For This perk? This perk makes Average Players much harder to catch and in the same time it makes a good player like a god. One perk can easily counter the best addon on Bubba (Beast's Marks). The problem is they can gen rush in injury state and then pop Adrena / Hope and they are unbeatable... If someone use Made For This against my Bubba I know it after 5 seconds. That means something.
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Not an issue
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I'm a big fan of maths but it does not say all there is.
If a huntress hatchet is flying towards you MfT won't do anything. Old dead hard could save you.
If you get caught in the basement against a trapper and he trapped the exits MfT does nothing, old dead hard trapped the trapper.
If you loop the killer and suddenly they moonwalk in your face unexpected MfT does nothing, old dead hard could save you.
Any killer that has a speedboost greatly diminishes MfT. Blights Nurses, Spirits all don't care about MfT. They feared old dead hard
I wouldn't even call MfT better then endurance dead hard. Let alone Dash dead hard
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That's the problem it's a speed boost that you can't react to or spot easily it's impossible to tell until post match if a survivor got that one extra loop instead of going down or barely didn't get hit due to MFT. It adds more inconsistency to chase and hurts m1 killers more than any other.
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