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Cenobite's addons could do with a pass

Pinhead, while not necessarily a weak killer, has a lot of useless or nearly useless, and often, redundant, addons that barely affect his gameplay. As a result, only roughly 9 out of 20 of his addons see any play. Which means roughly half of them don't get used. I propose combining the 8 of his weaker addons into slightly stronger versions of themselves that would be better than running either alone, but slightly worse than running both together.


Leather Strip and Skewered Rat could probably be consolidated into 1 addon that reduces Possessed Chain cooldown by .5 seconds.

Lively Crickets and Wriggling Maggots could probably be consolidated into 1 addon that increases Possessed Chain turn rate by 20%.

Spoiled Meat and Larry's Blood could probably be consolidated into 1 addon that increases Possessed Chain maximum travel distance by 5 meters.

Flickering Television and Frank's Heart could probably be consolidated into 1 addon that increases maximum gateway casting distance by 10 meters.


Burning Candle and Torture Pillar, while very similar, are probably strong enough when used together to remain separate, and the better of the two is still decent on its own. Same for Liquified Gore and Larry's Remains.

I'm of the opinion that killer's shouldn't have strictly negative addons, but I suppose Bent Nail could remain as is for some form of self-imposed hardmode

Slice of Frank could do with a lingering exhausting effect after solving or having Pinhead teleport to you

The big one, one that is actually used a lot, Original Pain, is in need of a pass because it's not being used for slowdown/resetting heals, but instead to tunnel survivors off of hook. Either basekit borrowed time needs to be immune to deep wounds turning it off, or this needs to be changed. I suggest that this addon get another line of text that reads "Cenobite cannot break their own chains", and that the deep wounds not be inflicted on manually breaking chains, but only on other survivors/terrain.

I think Possessed Chain would feel a lot better to use if Impaling Wire were basekit, but this might unnecessarily increase his power level. Soloqueue already struggles with him quite a lot, especially since box solving isn't really explained to survivors even in his post-game power description. That could really use a # of chains dodged before solving indicator on the HUD or something.


Combining addons will leave Pinhead with less than 20 addons, which seems to be the required amount of addons that all killers have, so I do have some ideas I've thought of that might be able to fill some of those slots:


  1. You no longer break your own chains by passing through them. This could be its own addon independent of Original Pain, just because some players want that functionality.
  2. Chains take a short amount of time to break on environment. Think like .1-.2 seconds or something, so they aren't instantly lost to no effect and may not break at all if passing through something very thin. I imagine it working sort of like Deathslinger's chain.
  3. Chains take slightly longer to manually break. Also a very small increase, because Pinhead will definitely be able to gain more distance in that time.
  4. Possessed Chain travels slower. Perhaps to make it easier to hit survivors or do difficult finessing of chains over long distances, while being much more telegraphed.

I don't doubt other players in the community probably have some ideas of their own, but these are mine, and I'd be happy for any feedback you might have.