Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Outdated mechanics
I’m not here to talk about killers. In your personal opinion what is the most outdated mechanics of dbd? These could be from the beginning that serve no purpose anymore in the modern age.
I really think chests are the most outdated mechanic in the game cause it wastes time and you’re never going to use it cause the blood web gives you better items.
Comments
-
Keys. Ever since the nerf where you have to go through a whole animation to open hatch I have never seen anyone willingly run them in their build.
Chests can win you games though? You get a flashlight and you can surprise killers with it. You get a medkit and you can self heal. You get a toolbox and you can sabotage hooks. You get a key and you leave it in the chest.
18 -
The luck stat
21 -
Terror radius ranges and lullaby ranges are much too big, and they encourage survivors to create 3-gen situations where games last way too long, when the survivors keep leaving the generators super early.
2 -
Having gens still be the only objective for survivors with no changes done to them. Not counting number changes need a game play update around gens. Like idk, increase number of gens on map from 7 to 9. These 2 are 'broken' gens that survivors must find X number of parts for the gen before they can start working on it like any other gen.
Got a SM holding 3 gen hostage? Just repair this broken gen that's across the map.
5 -
Feel like this is the big one. The luck Stat is only applied to self unhooking yourself, which in itself is a mechanic that's mostly ever used for people trying to kill themselves on hook. The addons need to be tossed, the self unhook thing needs to be reworked and the related perks need reworks.
8 -
Yep agreed I’m so shocked it’s been 7 years and luck still hasn’t even been touched. It’s sad cause luck could have been made better with either, giving better items from chests, making more skillchecks spawn.
5 -
Honestly… the whole objective of the game. A killers primary goal was always to hook survivors as sacrifices. Now they can use moris. They can just bleed you out if they want. There are 4 killers who can circumvent the sacrifice altogether and perks that can too. But survivors still have the same thing to do…. Repair gens to power an escape route. I don’t dislike this - it is, essentially, dead by daylight after all. I just want to see the survivor role branch out more. Give them more to do. Give differentiation in gameplay between survivors.
2 -
They kind of did with boon perks but the strongest one was nerfed pretty hard so now there pointless to bring
0 -
What about maps? You didn't even mention them they're so outdated. They serve no purpose besides finding totems and finding gens on indoor maps. At least a key could clutch a single escape in the EGC. Plus the Aura addons aren't half bad.
1 -
Yes but to me totems are like healing… it’s a secondary objective that can be conducive to your survival but doesn’t really change the overall objective. I think they’re in the right direction with them though and they just need to introduce even more new mechanics. What I’d like to see most is survivor differentiation… that each survivor has their own special skill or something that isn’t teachable like a perk. It could be something small but that could make a difference in the way you choose to play and would give more variation in builds.
1 -
Forgot they existed tbh.
2 -
I agree, chests are really redundant for how nerfed items are. The fact that you run around to find a chest, 10sec open one, to get a Green medkit that heal you in 10sec is already a favor for killer. The problem is survivor can carry 4 of them into the match without spending time on chest.
I really think items didnt need a nerf (beside keys), they could simply bringing an item into a match. It will spawn a chest with that item in the map instead. Meaning bring 4 items will give you 7 chests.
0 -
doing gens I believe it's the most outdated and boring thing in this game
0 -
Offerings
0 -
probably basement
2 -
Hooks permanently breaking after a sacrifice. I'm fine with them being broken for an extended period but I don't think they should ever be permanent. All it does is force you to bleed someone out in a corner.
5 -
Basement in my opinion
considering some maps still have it where a killer can block the door and make it impossible to get out is insane
1 -
The only thing I've seen mentioned that I agree with is the luck stat. It is completely counterintuitive. If you asked a brand new player "what do you think luck stat does in this game?". They would say something like "doesn't it have something to do with what item you get from chests or skill checks?". Because that would totally make sense.
The rest of the things I've seen mentioned so far are just too cemented into the game. Generators aren't going anywhere. Basements aren't going anywhere.
2 -
Myers entire base kit.
0 -
Luck, Fog, Hatch, Basement offerings
Maps
Keys
Almost every single base kit killer's teachable perks. Not so much for survivor suprisingly.
0 -
Basement and hook breaking
1 -
The basement. The thing that made it a necessity is long gone, and now it's just sticking around as a massive boon to tunnelling and camping. It deserves deletion.
2 -
For killers it's permanent hook breaking. For survivors it's either luck or map offerings.
0 -
Luck based perks and offerings.
Hot take - I also feel self unhook attempts shouldn't lower your struggle bar. I feel every survivor should just get 3 attempts to use for the duration of the meter and this should be modified by perks. My stance on this is because we're adding bots for DC'ing and realistically the next step to stop DC'ing ruining the rest of the survivors game is stopping people from suiciding on hook.
0 -
Breakable Walls. They feel kinda like a failed experiment the devs have given up on. The last 3 maps to be added have none, Eyrie only has 3 which are all in main, and there aren't any in RPD and the last map rework to add them to an existing map was patch 4.7.0 (about 2.5 years ago) which only added two breakable walls to 3 maps, 1 to 1 map, and none to the last one. The most recent map to prominently feature breakable walls was Midwich, which released over 3 years ago at this point.
0