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I'm LOVING Forced Hesitation

So of you're unaware, essentially what this perk does is that whenever a survivor enters the dying state, all other survivors within a certain range are hindered. A lot.

Essentially they might as well be walking regardless if they're running.

It's especially good on killers who can quickly close the distance and have one shots like Oni, Nurse, Blight, Spirit, Hillbilly, Mastermind and Cannibal. Even regular M1 killers can profit in the right situations when survivors are grouped up.

This perk also has the added benefit of stopping flashlight saves because the distance that the survivor would normally make is now impossible and they have to be extremely close but at the risk of being hit by the killer.

I just love this perk and want to know if others have enjoyed it

Comments

  • CrowVortex
    CrowVortex Member Posts: 968

    I've quite enjoyed it on one of my Dredge build's that has forced hesitation and MYC. Always funny when the guy with BT tries to bodyblock the unhooker unsuccessfully and both go down due to force hesitation.

  • appleas
    appleas Member Posts: 1,128

    The perk is the final piece for Camp Bubba. Fun perk

  • mizark3
    mizark3 Member Posts: 2,253

    I like the perk, but I don't like the tunneling abuse case. If they just make Survivors immune post-hook until they do a CA, it would be perfect.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,804
    edited July 2023

    it is good for countering new Buckle up+FTP but i think the issue is that these two strategies... are too situational too strong.