http://dbd.game/killswitch
About Trapper's Add-on, Honing Stone
The game features perks and add-ons with tons of abilities. And in order for Killers or Survivors to know the effect of their opponent's ability, they must first trigger the ability to know the effect.
but.
Can you believe there is an addon that allows you to know the opponent's ability effect through the interface and deal with it before the effect is activated?
that ability is
Trapper's addon Honing Stone
The ability of this addon is activated when the survivor caught in the trap escapes on their own.
But the interface kindly informs you of the presence of this addon the moment you get caught in a trap.
The addon's ability didn't even activate.
There may be people who don't know, but if you pay attention, you'll notice it right away.
Why is this addon only like this?
Thanks for reading.
Comments
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There's a lot of addons and perks that reveal themselves in that way. The point of the addon is to make solo escaping from traps impossible, and it does that.
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Time-wise, it takes 1.5 seconds to disarm the trap.
Healing a fall takes 16 seconds.
What do you think is more beneficial?
In both cases, a survivor team member must go to help the downed person.
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A survivor that self-slugs can actually move away from the trap though. Staying in the trap is even better than being slugged for the killer, because you are aware at all times of exactly where they are, and exactly where their teammate needs to go to save them. And you're right, it does take 16s to pick up someone fully from the ground, but that may also be a hook denial if the person chooses to self-slug and crawls away somewhere out of sight to recover. Even then, it may not be a full 16s that the person picking up has to commit, depending on how much recovery was made.
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If the location of the survivor caught in the 'trap' was unknown to the survivor's team,
I would have agreed with some of your comments.
However, the 'Triggered Trap' is visible to other Survivor teammates... just like a downed Survivor.
It is seen as an interface, and it is seen in the form of an aura. There is even an alarm.
And I said 16 seconds.
However, the truth is that it does more than that.
Because the time it takes to escape is 1.8 seconds
This is because it takes more than 11 seconds to fill all 6 times, which is the maximum.
16 (+1.8 to 11).
max 27 seconds vs 1.5 seconds
What would you choose as a killer?
It is the same for team members to go to the rescue.
Of course, 11 seconds is the amount of time the team members pass on their way to the rescue.
If another team member spends 27 seconds rescuing a trapped team member... I express my condolences.
Even if you choose to fall down yourself and crawl away
Survivors who are knocked down while the trapper is on their way to the location cannot move far away from the trap. It rarely takes more than 10 seconds to get to that location.
Post edited by Habil_K on0 -
If the location of the survivor caught in the 'trap' was unknown to the survivor's team,
I would have agreed with some of your comments.
However, the 'Triggered Trap' is visible to other Survivor teammates... just like a downed Survivor.
It is seen as an interface, and it is seen in the form of an aura. There is even an alarm.
And I said 16 seconds.
However, the truth is that it does more than that.
Because the time it takes to escape is 1.8 seconds
This is because it takes more than 11 seconds to fill all 6 times, which is the maximum.
16 (+1.8 to 11).
max 27 seconds vs 1.5 seconds
What would you choose as a killer?
It is the same for team members to go to the rescue.
Of course, 11 seconds is the amount of time the team members pass on their way to the rescue.
If another team member spends 30 seconds rescuing a trapped team member.....
Well... good luck
Even if you choose to fall down yourself and crawl away
Survivors who are knocked down while the trapper is on their way to the location cannot move far away from the trap. It rarely takes more than 10 seconds to get to that location.
Post edited by Habil_K on0 -
trapper's design is weird. he has counter-play on top of counter-play. I think in his current form he's just another 3 gen m1 killer akin to skull merchant vs good teams. against the average mediocre teams, you can trap corners or trap certain low visibility spots and hope the survivor walks into them in chase. long-range traps are not too particular effective.
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If they buff the Trapper, I hope they don't change the form and effect of the ability. Except for some addons.
I think what needs to be changed for the trapper are the 'prerequisites' and 'constraints' that exist to use the ability.
'prerequisites'
Trappers must retrieve traps scattered throughout the map to use their abilities.
This results in too much wasted movement. In order to retrieve a trap, you may have to go to an area where there is no benefit.
'constraints'
Unlike other installation killers, Trapper can't walk over traps. The trap will be dispelled even if he wears an add-on.
The ability can't be used in Survivor Chase
I hope that even if the survivor notices that the trap is set, there will be at least a small benefit from the chase.
(Allowing the Killer to pass over the trap, wasting the Survivor's movement)
And the Trapper doesn't have auto-fills in its abilities.
Unlike other installation killers...
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