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Killer Concept: The Cursed

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C0N3ko
C0N3ko Applicant Posts: 25
edited September 2023 in Creations

Stats:

Speed 4.6m/s

TR-32m

Height-Tall

Difficulty-Hard

Weapon: Cursed Sludge

His biology is not all that unlike a humans, without a doubt he is not human, but a sludge of what once was.

Power: Supernatural Reaction

The Cursed starts the trial with 10 Curses

Hold the secondary power button to lay a Curse onto the floor of the realm, any survivor who walks into it will become Reactive. Survivors cannot see Curses unless they are Reactive. The more Curses The Cursed has placed he will become visually smaller.

When a survivor is Reactive they can see Curses when within 8 meters of them, if a survivor is Reactive, walking into another Curse will injure that survivor and they will not be granted the usual speed boost, if all four survivors become Reactive The Cursed will gain a 4% speed boost for 15 seconds every 25 seconds, the speed boost will immediately end if one survivor is no longer Reactive, survivors will stay Reactive for 180 seconds then it effect will disappear, Reactive will also be removed once the survivor is put into the dying state, the Reactive timer is reduced by 30 seconds if the survivor stuns The Cursed with a pallet.

Inhumane Human:

Press the power button to use Inhumane Human, The Cursed will leap into the air and dive down to a survivor.

If a survivor is hit by Inhumane Human, The Cursed will attach to the survivor once attached both the survivor and The Cursed much complete a series of difficult skill checks, up to 10 must be completed, if the survivor completes 10 first The Cursed will let go and be unable to attack for 4 seconds, if The Cursed completes 10 first the survivor will become injured or dying depending on the prior health state. Inhumane Human has a cooldown of 40 seconds. (Inhumane Human skill checks will not be affected by perks that affect skill checks)

Perks

Thought Process:

When an injured survivor vaults a window their aura is shown for 2/3/4 seconds.

Hex: Self Inflicted

When a survivor fails a healing skill check they become inflicted with Blindness and Broken until the totem is cleansed.

A new totem will be lit for every skill check failed, survivors can see the totem that lit corresponding to their failed skill check, no new totems will be lit if every totem is in use thus not activating the Hex.

Hex: Self Inflicted must be cleansed three times for all effects to disappear, if survivor does not cleanse their totem for 120 seconds all totems corresponding to them will be deactivated and the effects end, if a survivor cleanses a totem that doesn't correspond to them the Hex will deactivate completely but the survivor will have their aura shown for 5/7/9 seconds.

Hex: Put to Death

Each time a survivor stuns the killer this Hex gains a token up to 6/7/8 tokens

Each token gained will reduce stun duration by 5%

At 6 tokens, stunning the killer Inflicts the survivor with Blindness for 30 seconds.

At 7 tokens, all other survivors within a 8 meter radius of the killer when stunned will scream and become Exposed for 10 seconds.

At 8 tokens, pallets that stun the killer will break immediately.

Red Addons

Stained Glasses:

The glasses of a once brilliant man.

Removes the skill checks from The Cursed after using Inhumane Human and acts as though The Cursed has already completed all ten.

Iridescent Notepad:

When a survivor becomes Reactive they become Exposed for 10 seconds.

Design:

A mass of pitch black sludge with a mask like face coloured white, all animation include his sludge changing shape whether it's arms or weapons.

Post edited by C0N3ko on