Why do killers refuse to chase bots?
I just noticed this in my games.
Killers are usually taking hit on them and then leaving for real players. I found this kinda weird.
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I guess it makes sense though.
Bots on the one hand have wallhacks enabled, which makes looping them feel really weird (at least for most of the killer roster).
And on the other hand, you know that this isn't a player you are going up against, and most of the fun derives itself from the small interactions you have.
(Plus, maybe there is some heavy copium involved that bots will just idle around, so they aren't a priority to kill)
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I haven't seen any bots in my games. Do we get a notification when someone DC's? I know it lets you know on the survivor side.
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Yes, you still hear a version of the disconnect sound when it happens (I think it's slightly more silent than before) and the player now has an orangly highlighted "BOT" next to their name.
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Cheers for the info
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In games where I’ve seen bots, the killers tunnel the mess out of them.
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Because they hope to be spared when Skynet takes over.
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Because theyre actually ok in chase but pretty bad at everything else
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I'm just picturing Arnold slaughtering everyone, then finds a guy cowering in the corner... leans in and whispers..."Gg", before walking away.
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Nah, my botmates are being tunneled out very quickly. Or just killing themselves in various ways. Like missing skill checks on struggle phase. Crouching by windows until they get downed. Not allowing people to heal them. Etc etc
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Try playing a game with 4 bots, and play like, trapper or something, and never use your power. Then try and down a bot and hook them. They have literal wall hacks, and mindgaming them is impossible. So you just have to brute force pallets, or you have to exploit their AI so they run into the edge of the map and get hit and do nothing.
Better to just go after the players and ignore the bots, especially since they tend to run away and get scared if your terror radius is near them, they'll hop off the gen. So they don't need to be chased.
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They straight up don't do gens against many killers. And I can't think of many things more boring in DbD than playing a PVE mode. I really think the bots introduce more game flow problems than they solve. Not in favor of them at all
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Bots always knowing where you are and reacting with ridiculous speed is why. For an experiment, take a killer and use a build that shows you an aura and go into a custom, watch that aura through the wall. You move one way it moves the opposite exactly as you press the input, you move the other... you're basically controlling two sides of the chase that will rarely be destined to meet.
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I've seen a few killers straight up camping bots, which seems odd to me. They're pretty bad at everything other than chase, basically a useless player.
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because real players do gens and bots do 0 gens. so who cares if they're alive. bots are bronze 5 players.
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Bots are near-godmode when it comes to most chases, and they rarely if ever get hit with the killer's power (particularly ranged/trap killers) unless the bot is animation locked or a player survivor interferes somehow.
I went against a team last night in Lerys where one person DC'd after burning through a large amount of pallets and realizing their window vault game wasn't up to snuff. It's Lerys, so it already sucks. The other survivors were decent, but the bot was insane. I could down and hook the survivors, even though it took a while in some cases, but the bot I had to wait out until we were both near enough to a window that I could hit them through it while they were slow vaulting. There's no mindgame to be had or survivor misplay. During chase, the bot is 100% on point all the time, can see through walls, can see through stealth, knows with pinpoint accuracy where a ranged shot is going, etc.
If the other three survivors are decent in chase but slow with everything else, you can use the bot to throw most any number of pallets on a map to clear it, but otherwise you really don't want to get in a chase with a bot while there are actual player survivors up.
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Because you can't emotionally damage and harass bots, I think that's the main reason.
What I think devs should 100% do is to NOT SHOW TO KILLER that there are BOTS, only in result screen. Only survivors should see that.
Normal killers will go easy on survivors anyway if they struggle too much, out of sport, but ones with some "griefs" and "resentments" will only target human survivors with twice effort.
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I dont care about bots, I care about humans.
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Bots can't be mind gamed safer structures, which puts the killer in a place where they have to decide, if they want to brute force their way through, bore themselves to death and maybe lose the match in a progress or chase real players that sometimes make mistakes.
On unsafe loops bots are easy prey. The devs changed something about them and now they have like a small delay to their reactions on the killer's movements. But on safer structures I have seen experienced players that couldn't do what the bots do.
Also, it's not particularly fun playing against bots, is it?
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The times I've had a bot in my match not only do the bots barely touch gens but they are always running to teammates so killer can just watch them to find the other survivors.
I spectated a bot after dying and they would only hop on a gen with someone, never on their own. They look behind themselves but unless killer is within certain distance they don't change course from running to teammate which has them leading the killer to people. They would run by gens that needed to be worked on and wouldn't hop on a gen until a teammate was on a gen so they could run to that gen. At one point the gen only needed a little bit more to be done when the killer chased off real person that was working on gen with them. The bot didn't hop back on the gen and finish it even though someone was being chased, they just stayed crouch behind a rock until the real player was downed and then the bot went for the unhook.
It makes sense killers wouldn't touch the bots. The bots aren't doing anything to help the team so it's not like they need to worry about pressuring them. They're programmed to miss skill checks both with healing and gens so they're more likely to help than hurt the killer. At this point I prefer my teammates that kill themselves on first hook, atleast they aren't leaving behind a useless bot that just leads the killer to everyone still trying to play the game.
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