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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I have a question about the turrets

How close can they be to objectives like doors, hooks, and gens?

If they can be placed on them, (big if from me beck don’t know) how it that any different from Skullys drones

If they can’t, how do they interact with certain animations or situations. EXP: carrying a survivor, breaking pallets, or closing hatch. Because if you animation lock the killer like that you need to be clear on how it works. I don’t want to be abused just for carrying a survivor.

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