If you could make a unique addon for your favourite killer what would it be?
![Livion](https://forums.bhvr.com/applications/dashboard/design/images/banned.png)
They can be iridescent addons to, in fact I encourage you to make them iridescent because those are the ones that change a killers playstyle completely.
Example:
Doctor
- Copper cables (iridescent): When a survivor reaches tier 3 insanity they become vulnerable.
I know it's not the best thing in the world and that is unbalanced but it's just an example, Im still curious on what you guys say
Comments
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i read someone's idea for a new oni add on which was like perma duration but demon strikes won't be insta downs anymore. i'd love it, that would be so much practice and gameplay with his power.
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Very convoluted but here.
Knight iri-power in numbers.
You cannot summon guards yourself. The guards now spawn on seperate parts of the map and will do their own thing as the match progresses.
The carnifex-will run around and break any thrown pallets, or breakable walls and move towards generators to hit them only if a survivor misses a skillcheck. Afterwords he will just patrol the map looking for survivors to chase.(They all 3 will still have the range to trigger the hunt if a survivor runs into them)
The assassin-will run around the map nearby the knight scouting for survivors to chase. Loud noise notifications will lure him and he will automatically move toward the knight when he enters chase.
The jailer- will just scout the map itself kinda like a zombie checking gens and just going towards any notifications (he will be lured by discordance)
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@supersonic853 Great idea!, Not only does the addon change Knights playstyle a lot but it's an add-on that I would personally run very interesting.
And don't worry but the complexity of your addon there are no rules
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well...
trapper
seed pack (common)
trapper starts with all his traps.
thick grass spawns on the entire map (tall enought to hide the traps, but not survivors.)
time to take up gardening. - the trapper, maybe.
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Myers fragient tuft of hair rework
T3 lasts forever
T3 hits recover 25% faster
Breaking vaulting stun recovery and picking up are 20% faster
Increase lunge duration by 15%
Landing a hit grants undetectable for 20s
Can no longer gain blood lust but on a hit gain 3%haste for 5s
T3 hits no longer insta down
He's fast silent and relentless with this
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Pig - Amanda's Trap iri add-on.
Instead of survivors having a fixed number of times searching between the team the key would change boxes every 60 seconds. You would still eliminate the box from rotation when searched so you would eventually get it off. It could leave the box while being searched though and I feel it would be more like something Amanda would do.
Freddy - Iri dream world add-on. When a survivor is in the dream world tiles randomly change along with any resources (pallets/windows) they may have. It would really be Freddy material for a survivor to be running to a pallet thinking they are safe only for the pallet/tile to disappear.
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@Alice_pbg He should start with all his traps without addons tbh, but it's a very interesting idea, the tall grass is the kind of stuff I like from an addon
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@DredgeyEdgey I like we're you're going, I find that Tier III buff great for the addon and character in general
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I think both things should be base kit honestly. kinda hard to catch people when they see the trap a mile away
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I'm so confused. What is vulnerable?
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Nemesis
Iridescent Rocket Launcher
I can elaborate but I don't think I have to.
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@versacefeng When you are vulnerable is when can get 1-shoted from an M1
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Thanks here's a pyrmid head one
Iridescent coin trails of torment nolonger inflict tormented status
You can use trail of torment indefinitely
Rights of judgment last 20s longer
You can straif in trail of tourment
Running through a trail will build a increasing hindered effect up to 12%
Being in a trail for 8s will expose you for 5s after leaving
The special: attack instead of unleashing a wave of shrapnel it is replaced with out lash any rites in the trial explode in a small radius doing dammage on hit and Inflict tormented status
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@Alice_pbg True, I play a fairly amount of trapper and it's much harder to play than I thought
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It's called exposed that might be the mix up
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@DredgeyEdgey That pyramid head one is the best one yet, I play pyramid head a lot and such a big kit makes him a lot of fun but I sometimes get a bit bored of his ability and that addon would really spice things up from time to time
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Here's a Nurse one:
Iridescent hospital clothing:
-If you face through a survivor while blinking they lose 1 health state and your fatigue is cancelled (blinks reduced to 1).
A bit unbalanced?, Maybe but I think it would make the Nurse a lot of fun
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This one of my most successful posts and I am loving reading this ideas, should I make publications for specific addon themes?
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And a small change to the other irri addon holding trail of torment makes you undetectable
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No it's not unbalanced it basically nurse allready but now you can injured mutliple people at once
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For the Plague:
Iridescent Rot: An Entity-touched disease which causes rot deep within the gut of the Plague, forcing its way out with otherworldly force.
The Plague no longer pukes in a spray. Instead, the projectile becomes a larger glob which flies a further distance, exploding on impact and affecting everything within an 8m range of where it landed. When in corrupt purge, the cooldown per shot reduces and it still injures. A direct hit acts as a single shot down, even if survivors are healthy.
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@Marc_go_solo Great idea, it's balanced and it sounds like it could be a lot of fun, of course it drastically changes the way you play Plague
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Here's one for trapper remote controller
Traps have a little crank on them that makes them a little bit more bulky or visible
Every 30s trapper can highlight a disabled trap and use remote control to reset it
Resetting takes 3s before it can catch someone
One for twins surivors detected by victor when idle and has los on them he will attempt to pounce on them
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Green addon for The Plague: broken survivors who cleanse themselves of infection are no longer healed. If they were healthy while cleansing, they are put into the injured state. (So basically like Bloody Coil but for fountains)
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I'll throw an idea of mine:
Hillbilly
- Iridescent battery: Now the progress you make while renving your chainsaw will be saved for 30s before resetting
•Overheat is out of the equation
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Got a few new Add-On ideas from my Knight improvement thread that i made back in April.
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Guardia Compagnia's Insignia
- Guards who performs a breaking action on a Pallet, Breakable Wall or a Generator will patrol back to the Patrol Path's point of origin.
Black Cloak
- Guards during Patrol emits your Terror Radius.
- Gain the Undetectable Status Effect for the duration of the Guard Patrol.
Improved Armor
- The Knight teleports himself to end location of the Patrol Pathing.
- A Guard is summoned to the location of the Patrol Path's point of origin and begins the Guard Patrol from that location instead.
- The Pathing Orb becomes visible to Survivors.
- Survivor grabs are disabled for the duration between when the Patrol Pathing is active & when it ends.
Post edited by Smoe on0 -
For the Singularity
Crystaline Critters: The crystal which sparked HUX's AI also contained an unusual form of plasma-based arachnid, which converted HUX into something more cunning and deadly.
The Biopods no longer can infect survivors, although the Singularity can still view them. When a survivor enters x range, the killer can cause the biopod to explode, releasing a swarm of blue, transparent, electrical spiders, which will hunt a survivor (if missed in the explosion) for a brief period of time.
Once they swarm a survivor, the survivor has to shake them off, screaming amd revealing their location randomly. The spiders can cause random effects such as Blindness of Hindered, which change randomly as long as the survivor has them. The survivor needs to shake them off, as having them on for too long can either put them in the injured state or, of injured already, apply deep-wound. Survivors shake them off like the crows.
If the Singularity hits a survivor whilst swarmed, the Singularity will briefly be able to see a random perk and gain a token against that survivor. If the players activates the token, the perk revealed is temporarily disabled for a period of time (say 30 seconds). The token is then discarded. One token per survivor can be held at any one time.
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@Marc_go_solo I really like the idea of making the singularity more of a strategic Killer instead of a chase menace, don't get me wrong I love chase mechanics (I main Nemesis so imagine) but that kind of strategic gameplay is always really nice to play as and against
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yes..... Yes.... YESH.
Devs , please add.
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Thanks for the ideas everyone!
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Grooved Hand Crank (Deathslinger, Rare)
If the redeemer's chain is going through a pallet or breakable wall when the chain breaks, the pallet/breakable wall is broken.
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Ghostface meme add ons
1. You are unable to stalk survivors. When a survivor reveals you, they become exposed for 60 seconds.
2. You are unable to stalk survivors normally. You gain the ability to climb into lockers. You can stalk survivors from inside the locker. If a survivor opens your locker they become exposed for 60 seconds.
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An iri add on for singularity,
Alien ruins stone shard
"A piece of the artifact that imbued hux-13 with it's intelligence, pulses with a glowing green light"
The singularity loses the ability to control or look through it's biopods. Instead biopods automatically slipstream survivors within 10 meters , trigger a loud noise notification and reveal their aura for 2 seconds. While the aura is revealed the killer can press the actions ability button 1 to teleport to the survivor and enter overclock mode any previously slipstreamed survivor entering an active biopod's range will trigger the same effect. Any survivor targeted by a biopod will scream.
Biopods take 30 seconds longer to recover from emp and are inactive for 5 seconds after being placed.
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Kinght: Iri- If a hunted survivor its hit by you or your guard, your guard its resumoned in that spot. (This in exange of 4summon vulnerable).
Demo: Green- Survivors at 6 meters of open portals suffers from "nightfall"(like dredge).
Nemi: Brown- Tentacle hit makes survivors screams.(intereupt actions atract zombies).
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Sometimes I like to post some addons of mine so here's one:
-Oni:
Iridescent dammed bloodline:
•Your power is always active
•Loose the ability to break pallets with your sprint
•+20% pallet break speed
•You only insta-down when you sprinted for at least 7 seconds
(I know the artwork is a bit out of place but is just for people to imagine how would it look like)
What are your thoughts on this one?, Be brutally honest
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sounds like an idea I had for myer's long ago. outdated idea.
Oni: Iridescent family crest
Completing a hook action replenishes 40% of the total power gauge.
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Spirit:
Father’s Katana
- While in Yamaoka’s Haunting, survivors will hear the directional audio from the opposite direction while holding active ability 2.
Artist:
Iridescent Paint Brush
- The Artist is capped at 2 dire crows.
- While in flight, crows move in the parallel direction of where the Artist faces.
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Nemesis :
Iridescent Dog Collar
- Zombies are replaced with two zombie dogs
- Dogs move at 115% speed and can track scratch marks
- Dogs will bark if they see a survivor than begin to chase
- They do not respawn if destroyed
Iridescent Fedora Hat
- Zombies are replaced with Mr. X
- He moves at 60% speed
- He always knows where the nearest survivor is
- His lunge attacks always down surivvors
- Cannot be destroyed
Now THIS is how Nemesis could be even more fun.
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Thank you!
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is that not like twins victor? Maybe you can play MR X or Nemesis by switching between them and they get different abilities. when you control one, the other one has worse stats and powers though i think you need AI killers first.
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Thought of one for Fuming Mixtape on Legion.
The same effects from before are there but when not in Frenzy and the power gauge is full, consume the gauge in its entirety to vault a window or pallet as if you were in Frenzy.
Either that or being able to go into Frenzy when you have a partial amount of the power filled up like old Legion.
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Nah , it would be an ai controlled mr.x . He is too slow and too different from nemesis for the player to control. They would have to do a lot more work to get him to be of value as the primary pursuer. As ai he would be a slow roamer that always knows where the next target is , can lunge and instadown in narrow corridors. Can't be destroyed but unlike 2 zombies , he alone gives less info but more reward if he punches someone. And since he is always on the move towards the nearest survivor , nemesis could use that info too.
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I had one idea for Clown, which I think would even make a good replacement for his instadown addon if BHVR ever decide it's not worth trying to balance it, lol.
The addon would have this effect:
- While reloading, the Clown can see auras of all survivors within [x]m of himself.
That's it. Just a nice, straightforward tracking tool that helps turn Clown's downtime into a recon mode. The radius couldn't be too long or Clown could spam-fake reload to have permanent uptime, but large enough that you can catch survivors leaving loops or on the other floor of buildings.
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I wish the devs would change Freddy''s snare animations to his hands coming out of ground trying to get the survivor.
A lot of Freddy stuff could use a good overhaul to make it scarier.
When teleporting to a gen , when port is at 90% make a Freddy jumpscare if someone is still on the gen.
Make the fake pallets dissolve into snakes and stuff.
He is the master of horror. I am very disappointed with how they handled him.
Make Freddy scary.
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I would make iri add on for Oni to start with his power.
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Obsidian cup - when using punishment of the damned, the attack trail does not appear.
Iridescent seal of metatron - Inflicts torment on survivors when hitting them with Punishment of the Damned. Decreases range of Punishment of the Damned by 0.5 meters.
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