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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

ADD NOSTROMO'S STEAM PIPES LOOPS IN ALL MAPS

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You added exclusives on the new map to match the ALIEN theme, but they really created a new looping tool apart from the pallets and windows we've been using for 7 years, it's far from OP, but it's something new and fun to use

Comments

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    Would be nice if any maps have certain obstacles, that can be interact with by thr Killer and Survivors, in order to spice up their chase/gameplay quite abit.

    It can be as simple as disturbing crows and it reveals your aura for like a second or two; adding cracked floors in buildings and it makes noise or drops dust to the floor below. It can be defective pallets that break instantly once dropped (yet can stun the killer), or even smoke/steam pipes that exploded. One cool hazard I would like to see implemented, is Breakable windows; in which either party can jump through them when desperate but take a decent injury penalty/deep wound; or tempoary slowdown for killer. It can be quite thematic, and can only be used once; before rendering dangerous and completely useless by other side.

  • Smoe
    Smoe Member Posts: 3,307
    edited August 2023

    No, keep the steam trap exclusively for the Nostromo.

    Other maps should have their own type of interactive features unique to them.