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Concept Perks in the recent official survey
While I doubt any will be actually released or have been tested with, what do people think of them?
Comments
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I'm deeply amused by the character names more than anything, ha.
The actual mechanics of these perks range from kinda useless to kinda busted, hypothetically. I love the idea of Harming Hands, myself.
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How did I not realise that the first time around T^T
Harming Hands sounds fun, even if possibly suffering from the same issue as old Dying Light.
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I mean a more detailed description is good and all...
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I want a killer called thenotjake now
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1) Hasten healing is confusing. It doesn’t mention that it can’t be used while exhausted… so does that mean we can spam it every 5 seconds? And if it can’t be used while exhausted, then why isn’t that clearly stated in the text?
2) Electrophobia is worded ok enough.
3) Boon: Safe Haven is confusing. The Boon Totem description should mention that totems can also be blessed. It’s not clear if the boon only gains tokens if survivors are hit inside the boon’s radius. What happens if multiple survivors have this boon? Do they share tokens, or does each survivor’s boon have its own token count? Can we fix “it’s tokens” to “its tokens”? If a survivor has endurance from this perk, are they just immune to damage, because these new detailed descriptions don’t mention anything that would prevent the survivor from having infinite endurance as long as they are in the boon’s radius?
4) Harming Hands is confusing. If the obsession heals two different survivors, at least 40 seconds apart, can they both be exposed at the same time? Does the perk cooldown start when a survivor is healed, or does the cooldown start after a survivor loses the exposed status?
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Electrophobia would be trash.
Hasten Healing... a little confusing as it doesn't include whether or not itself is prohibited by Exhaustion, so would it be like MFT and be a semi-exhaustion perk? If so, probably very strong, but if it can't be used while exhausted, probably fairly limited but still viable. I guess at the very lest you wouldn't be able to pair it with MFT for a quick Endurance so there's that. Probably the best shot at being a 'real perk'.
Harming Hands, probably not that useful, around the same tier as Iron Maiden tbh but would maybe proc a little more often. Also doesn't indicate the duration of Exposed, surely it's not indefinite, that would be broken.
Boon: Safe Haven, sounds interesting, Boon equivalent of Devour Hope maybe.
What I really want to know is:
How can I rank the format of this question?
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What would The Notjakes power be however?
I think you have ranked it correctly there. If you find A easiest then youll rank it as 1, then the second easiest as two and so on.
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What I meant was, this question is formatted terribly and is hard to read. :)
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Your Safe Haven description was worded way better than the one I had on my survey. 😂
As for the perks themselves.
Boon: Safe Haven - would definitely be complained about and then nerfed to useless.
Harming Hands - it'd be one of those perks where it'd probably work in solo q but not swf. People would just not let obsession heal them to avoid being exposed.
Electrophobia - Would have good synergy with Fearmonger. Could see this one getting added.
Hasten Healing - it's basically Botany Knowledge but instead of medkit debuff it's an exhaustion debuff.
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I want "the snail" to be a character. they sound fun from the one line we got from them
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Hasten Healing sounds badass in a healing build. I am so in.
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Hasten Healing is mostly just worse than Botany, the only reason you would use it instead is if you had a medkit and wanted to avoid the medkit debuff. The heal speed bonus would need to be a little higher for it to be good.
Safe Haven is pretty useless against killers that primarily rely on special attacks but would be really strong against m1 killers. Not a fan of it.
Electrophobia is too situational.
Harming Hands is the only one I kinda like.
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We, the people, demand The Snail
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I got REALLY EXCITED when I read the killer known as The NotJake, because the NotThem are characters from "The Magnus Archives", which is an amazing horror podcast and I'd love for something from there to be included in here.
Really hoping this would happen - don't get my hopes up unnecessarily!!!
Plus the perk sounds okay too (maybe some number changes, but otherwise).
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I am just glad they redesign perks. Looks much much better. I just wish they aligned paragraphs like that:
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Similarly, I had a moment when seeing "The Snail", since there's a character called that in a novel I like called Worm.
Even more niche and unlikely to make it into DBD (and ol' Gregor wouldn't be the best choice of killer anyway), but man, the dream is still a sweet one...
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I would love for them tp chuck in a licence that's not one of the big ones, just to show not being well-known does not mean it's not worthwhile. "The Magnus Archives" has killer and survivor value for its own universe of DBD!
Speaking of "Worm", I've not heard of it but may have an eye out to see. "The Magnus Archives" has an episode called "The Worms" which is a very grim and sobering episode to imagine.
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I'd rather see the "definitions" line up in the same order that the effects appear on the left. For example, if endurance shows up on the left first, then endurance should show up first on the right.
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My girlfriend's super into Magnus Archives, I got a couple seasons in before taking a break- it'd be a tough license but I do think they could find a way to make it work. If nothing else, BHVR are really good at translating non-obvious characters into DBD at this point.
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I like the concepts of them. Tweak the numbers and effects a little and it could be fun perks. I especially like Harming Hands because I like the idea of cursing the Obsession indirectly to sow discord, instead of buffing them like Dying Light does (which is one of the worst ideas BHVR has ever implemented).
Boon Safe Haven is awful though, and should burn. Imagine four of those on the map at once.
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I always wanted a exhaustion perk that just gave action speed for a bit
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I understand all of those perks. they're worded in a strange way.
perk 1 is press E when healing a survivor. healing action are increased by 50%. for 5 second. you are inflicted by exhaustion status effect for 40 seconds. the perk does not say that you cannot use it while not exhausted. perk 1 is worse botany knowledge but you get no penalty for using med-kits. with how it is worded. you can spam it. you only save like 5.2 second total minus amount of delay between turning the perk on/off on a teammate. I do not think anyone would use it but that is just my opinion.
perk 2 inflict hindered on all 4 survivors globally on the map every time a generator pops. highly situational hindered effect. the perk could be worded to be "All survivors in the trial are inflicted by 5% hindered effect for 12 seconds." I think the hindered number is too low to use it.
perk 3 is something like old mettle of man. you bless a totem and basic hits proc tokens in boon area. first this only works with against weaker killer with only m1. secondly, the perk requires you to body block teammates in boon area to stack up the perk. that is something that only SWF would be able to use by body blocking. it is like situational strong. too much time investment for the reward.
perk 4 is situational perk for killer that inflicts exposed permanently when completing healing action. if exposed survivor heals someone or goes down. the exposed ends. it is not really good. I had an idea for a perk like that. the perk inflicted permanent broken on obsession at the start of the trail but obsession gained 15% vaulting speed and 1-3% haste. The obsession could not be changed. their version of this perk is not worth using. too much effort for not much reward. SWF would likely avoid the perk entirely.
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Also, if Jonathan Sims got to do a bit of narration for the Tomes then that would be fantastic! Your girlfriend has good taste in podcasts.
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Harming hands sounds pretty cool, I'd like to see that added, and hasten healing is an interesting concept, plus they are atagnistic to each othr so would be interesting to see them in the same chapter.
using exhaustion for faster abilities particularly could be an interesting use for exhaustion perks (no way should it be applied to gen repair tho) and have a set of perks for it. Although they did muck up the explanation of the exhaustion stae on the survey.
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Most are fine, but Boon: Safe Haven is a complete non-starter. That can't go live in any form.
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The boon is probably the only one that’s decent, and it’s too much IMO. I think they’re right to steer clear of boons.
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Safe Haven is completely busted and way too good. Ridiculously over tuned.
Everything else looks terrible.
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Safe Haven was ridiculous on its face, but I didn't spend much time thinking about them. Clearly just crap cobbled together so they'd have some wording to analyze.
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Glad to see everyone here agree safe haven is busted.
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Nah what is that even suppposed to mean, that's worded so wierdly.
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Hasten Healing depends on the intended functionality. If they intend for you to not be able to use this while exhausted, I think it needs 200% heal speed boost (with a 5.33s heal at 200% speed boost). At the same time, if you can spam e while healing to keep stacking the ability, it would be hilarious and nutty. Also it has a quirk that you could have Self-Care, tap heal an ally, then heal yourself instead with the speed boost if they don't type it as altruistic healing only. Personally I'd really like an exhaustion effect for healing, so a 200% altruistic for 5s would be perfect. It would also give value to Exhaustion when you get healer tomes or when you want to play a dedicated medic.
Electrophobia seems to only affect the Survivor who pops the gen by the way I read it. If it only works on the popping Surv(s), I'd say it should be higher in percent (20%?) or duration (20-30s?), but not both. If it works on all Survivors I think it is fine as is. I think phrasing it to say "All Survivors are hindered" would mean it is intended to hit everyone though, so I'm fairly certain it only works on the gen popping Surv(s).
Safe Haven would be balanced if it only worked against NON-basic attacks. That would be a super interesting perk to help against Nurses/Blights/Weskers. Working only on basic attacks is ludicrously dumb to me. (Also I'm of the opinion Spirit getting the phase hit BP boost should make it count as a special attack.)
Harming Hands seems both super fun, but could also be cheesed on both ends. The Survivor could 99 a heal, then wait for TR or LOS to heal. At the same time you could not know about the perk, get healed by the Obsession post-hook, then get immediately tunneled. I think it has too many potential flaws to be an Obsession perk. Arguably it would be good it worked on anyone, but only exposed the healer instead of the heal recipient. I think it would still be good for the heal recipient to need to heal someone as the Survivor sided counterplay though.
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