http://dbd.game/killswitch
What is up with Knight's guards going through walls?
Per titel. I was just playing on Midwich and a Knight's guard on patrol in the courtyard went through two sets of walls (I was in the classroom). What kind of bullshit is that? I already despise Knight and he is my least favourite killer to go against. His guards were already a load of crap. But this is next level. With no line of sight a guard should never detect you.
Comments
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I believe if you cause a loud noise notification while in their patrol radius, they can ignore line of sight and start a hunt
So if you fast vaulted a window/pallet or fail a skillcheck in their radius, they'll detect you.
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I was running, that's it. And to be fair, even if a survivor makes any other noise in their surroundings, they still should not detect you. Knight by default is a design failure but this makes him even less bearable.
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There's def elements of jank to Knight's power that make him frustrating to play against, as well as when playing him
But yeah the loud noise detection system is likely there to make it so dropping pallets/vaulting windows in their radius is punished. There is weird jank associated with elevation as well, I'm not an expert on Knight but I've been playing him a lot lately and I've noticed it
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