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What kind of changes do you want to see in alien?

kin
kin Member Posts: 552

Title.

It just became very interesting to me to see the pure opinion of people and normal arguments, it's just that for the most part I see something one-sided from people who are perhaps even too committed to their side (which annoys me a little)well here.

And you can also write how you would change it, it's so optional

Comments

  • Depressedlegion
    Depressedlegion Member Posts: 337

    Probably increase charge time a little and fix the bug where xeno loses no distance, but other than that, it's pretty much fine.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I think all it needs is a bit more of a tell when it's using it's attack, and obviously the bugfixes. Other than that I don't mind it so much.

  • LordGlint
    LordGlint Member Posts: 8,713

    I've been having a blast with it.

  • ad19970
    ad19970 Member Posts: 6,468

    I think this would be the best change, allowing survivors to actually react to the tail whip, so they can try and dodge the attack. I think a change like this would be better than decreasing the cooldown movement speed of Xeno.

  • Snowball777
    Snowball777 Member Posts: 143

    Revert the movement speed change when missing a tail attack

    No real reason for it to be as fast as it is right now

  • Crowman
    Crowman Member Posts: 9,668

    None. Just fix the bugs currently making his power stronger than it should be and leave him be for now.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Not big changes. Only 3 changes i will suggest.

    1. He is not slowing after he miss tail attack. Some says it's bug. So fix the bug or if it is not bug, just make him slower for missing hits.
    2. He is easily camping in tunnels. Like Dredge, block the closest tunnel to hook for few seconds.
    3. When he is about to use power, it's really hard to tell. Make warning more clear.

    That's all i am asking.

  • I_CAME
    I_CAME Member Posts: 1,348
    edited September 2023

    The turrets are completely useless and hurt the survivors more than anything else. You either nerf the power directly or you make the turrets less terrible. A good Xeno will bring addons specifically for turrets and have no trouble plowing through them regardless of how you place them. You can double up on turrets but it takes FOREVER to even get them into that position. Even if you do there's no guarantee that you even get use out of them. My own experience playing him is that they are a mild inconvenience at best. In over a dozen games I would not attribute a single loss to well placed turrets. They simply don't matter at all.

  • Crowman
    Crowman Member Posts: 9,668

    Xenomorph is suppose to suffer a 3 cooldown where he moves at 2.0m/s after a tail attack. Often this slowdown does not happen and Xenomorph keeps moving at normal speed after a tail attack.

  • Ekrizdis
    Ekrizdis Member Posts: 65

    Best thing at least in my opinion would be to increase the punishment on a missed tail attack and increase the reward for hitting landing an attack.

    Furthermore make turrets a tad stronger or nerf kanes helmet.