Idea: 'Machine Learning' change that allows it to be activated way more often.

Kingjaffad
Kingjaffad Member, Alpha Surveyor Posts: 48

So earlier today I decided to try Machine Learning for the first time ever after seeing that bizarre build idea from the DBD twitter, I gave the perk a go and I was pretty underwhelmed with the results. While as much as I'd love to blame it on the value of the haste effect, I don't think it'd exactly be fair to give killers super speed, even for such a brief duration.

I then considered the way it was activated, the fact that you can only have it on a single gen at a time makes the number of times you can use the perk even more limited, unless you're running something like Tinkerers and know exactly which gens are close to being completed. So I thought, what if the perk had a higher chance of being activated. The obvious answer was to just let it compromise more than 1 gen, but then I considered the strength of having the effect be at its full strength so often, so I came up with bit of a compromise.

After performing the damage generator action, this perk activates.

While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in yellow. Generators will remain compromised until one of them is completed.

When a compromised generator is completed, you become Undetectable and gain an initial 10% Haste for 20/25/30 seconds. Then, the perk deactivates. For each additional compromised generator, reduce the Haste bonus by 1%.

Allow machine learning to compromise multiple generators, so if any of the compromised gens get completed, it activates. BUT lessen the effect by a certain amount for every compromised generator, so the effect is lesser at the start of the match, but the less generators there are left to kick. The more powerful it can be.

So for example let's say you kick all 7 generators on the map before the first gen procs, you'd have a 4% haste effect for 30 seconds (only additional compromises count towards lowering the haste effect, so despite kicking 7 all 7 gens, only 6 of them would count), but as more generators become completed, you have less generators to kick. So the effect will always increase in power.

I think it works with the theming better, since the idea of machine learning is to gradually improve, in this case getting stronger as the match goes on. As though the Singularity's' Machine Learning algorithm becomes more refined.

Lemme know what you folks think, and feel free to share your own ideas below, I'd genuinely love to hear em!

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