Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

What if they implement an overall BP bonus?

What if, on top of the BP obtained from individual performances, they add overall emblems based on how well the match went? These emblems are shared between survivors and killers (and hence survivors and killer will receive the same amount), and encourage 'good' survivors-killer interaction (however 'good' is defined here).

Some emblem ideas can include length of match (medium-length match would be rewarded best, not too short or too long), # of 'objectives' completed (a bit counterintuitive, but survivors are rewarded when the killer does well, and vice versa; the point is to give the other side a chance before obliterating them), etc.

What do you think?

Comments

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    I like the idea. 
  • Animalheadskull
    Animalheadskull Member Posts: 478
    I dont think they want the killers and survivors thinking they are on the same team
  • Master
    Master Member Posts: 10,200

    @Scgamecock86 said:
    I dont think they want the killers and survivors thinking they are on the same team

    Then the emblem system was a step in the wrong direction

  • Peanits
    Peanits Dev Posts: 7,555
    I like the idea, but I can also see it causing a lot of fighting. I can only imagine how someone would get all riled up because this person did this, or that person did that, and so everyone gets more bloodpoints for that match.

    I think if anything, it should just be based on how close the match is. That way good players get a reward for going easier on new players. But even then I can see people getting mad at a killer for getting an early 4k. I've also been in a few situations where I'm playing against new survivors and my attempt to go easy on them eventually just felt like I was trying to waste their time.

    I think it's great on paper though, I'm just not sure how well it would play out.
  • NMCKE
    NMCKE Member Posts: 8,243
    Peanits said:
    I like the idea, but I can also see it causing a lot of fighting. I can only imagine how someone would get all riled up because this person did this, or that person did that, and so everyone gets more bloodpoints for that match.

    I think if anything, it should just be based on how close the match is. That way good players get a reward for going easier on new players. But even then I can see people getting mad at a killer for getting an early 4k. I've also been in a few situations where I'm playing against new survivors and my attempt to go easy on them eventually just felt like I was trying to waste their time.

    I think it's great on paper though, I'm just not sure how well it would play out.
    Usually, I'd get 3-4 kills average on every match and that's with me being very generous. The generosity comes from me when I don't kill survivors instantly because then you lose future chase points and hit points in the future. There have been times where it almost cost me the game when I feel so bad for this survivor that I drop them back on the floor to have another chance.
  • Milord
    Milord Member Posts: 273
    I dont think they want the killers and survivors thinking they are on the same team
    I'm kind of hoping having a shared goal can help reduce the 'us vs them' mentality that some people have here. Although it could definitely back fire and become just another thing to squabble about.
  • lasombra1979
    lasombra1979 Member Posts: 1,142

    @Milord said:
    Scgamecock86 said:

    I dont think they want the killers and survivors thinking they are on the same team

    I'm kind of hoping having a shared goal can help reduce the 'us vs them' mentality that some people have here. Although it could definitely back fire and become just another thing to squabble about.

    Its a 4v1 asymmetrical PVP game. No matter what you suggest, there will always be a "us vs them" mentality.