Survivor games are more boring again

Blight, Nurse, Wesker, different Killer for once (not Alien), Blight, Nurse, Wesker, different Killer for once (not Alien), Blight, Nurse, Wesker, different Killer for once (not Alien), Blight, Nurse, Wesker, different Killer for once (not Alien), Blight, Nurse, Wesker, different Killer for once (not Alien), ...

I didn't saw Alien in like a week in my 25+ Survivor games. That's saying something considering this was one of the biggest License chapters and biggest hypes since like Resident Evil. And still, Resident Evil with Wesker is doing much better than Alien. Great...

Comments

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Hopefully he comes back soon. I'm still meeting plenty of frosty eyes killers. I'll trade you some for some Blights. I miss that excitable fellow.

  • Nazzzak
    Nazzzak Member Posts: 7,648

    My last 10 games were Xeno, Spirit, Xeno, Myers, Onryo, Pinhead, Xeno, Wesker, Demo, Ghostface. Even with the Xenos I feel like I get good variety at my bracket.

  • Xernoton
    Xernoton Member Posts: 5,965

    My games yesterday were against Huntress, Wesker, Legion, Huntress and Dredge. I got variety but didn't face any Xeno.

    Maybe I'll see one today. It's not like we're looking for Twins here.

  • Seraphor
    Seraphor Member Posts: 9,436

    I had 4 Spirits, a Wesker and one Alien yesterday.

    The Alien game was the best one.

  • Neprašheart
    Neprašheart Member Posts: 448
    edited September 2023

    I haven't faced a lot of Xenos in the past week.. It was more or less Blight 24/7 with Nurse from time to time, and a few Weskers there'n'there. Nothing else.

    It's as if after escaping a few matches with zero hooks, the matchmaking have thought of me as as a veteran who belongs into the lobbies with competitive players or something..


    I haven't touched Xenomorph myself this week, because I've had dailies for Artist, Demogorgon, Trickster, and.. That's it, I guess. I would have loved to play with Xenomorph some more, but the matches are either too easy or too difficult for me, unless I do use sweaty loadout with gen regression perks, like Deadlock-Corrupt Intervention, Pop Goes The Weasel, Rapid Brutality, and Save The Best For Last. You know, stuff to punish survivors for repairing the generators and to catch them up faster in each chase.

  • crogers271
    crogers271 Member Posts: 3,425

    Somehow killers main only get to play against Blight, Nurse, Wesker. In multiple posts.

    I do wonder whether its a perception issue, region issue, or MMR issue.

    If BHVR is releasing more stats that is one I'd like to see, frequency of killer choice by MMR and region.

    For me, I see most of the killers about the same, with the exception of Wesker and Xeno being really common.

  • WilliamSN
    WilliamSN Member Posts: 524

    Think it's more of an issue related to half the community (console/controller) being unable to use "ranged" killers effectively.

    Im going on a limb here and assume that "flicking " your tail to a turret on a controller is close to impossible and being stuck as an M1 killer for the entire match isn't a fun experience.

    And if you're going to play an M1 with fixed map traversal , you might aswell upgrade and play blight and get complete map traversal.

    Don't get me wrong, xeno is A tier, but sadly a good portion of the community can't even use his main power because of hardware limitations.

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    probally because survivors complained, bhvr ofc listened, then nerfed the killer so bad he now feels like trash to play. I don't know about anyone else but I prefer not using an ability where I'll be punished so bad im basically standing still for 4 seconds just from trying to use my power.

  • Neprašheart
    Neprašheart Member Posts: 448

    I do disagree with the few words at the beginning of your response, but I do agree with the later; As somebody who relies on STBFL and has been relying on STBFL for years, I do use tail attack only when the survivor has difficulty predicting when I'm gonna use it, to hit over windows, and over pallets. You know, the usual stuff that you'd do even with the Huntress for easy and guaranteed hits.

    Absolutely, yeah! I do see it as a region issue, not as much as the MMR issue.

    It's true that veterans like me are gonna face mid-high MMR 24/7 because our experiences do carry us, but I do see it mostly as a region issue. Europe have always had the history of the most competitive playerbase in such types of videogames, few of them being an exception, like Rocket League, Tekken, (...).

    I would have loved to experience some of the NA matchmaking, because from what I have heard, people do actually chill a lot more frequently there than in Europe.

  • KaTo1337
    KaTo1337 Member Posts: 615
    edited September 2023

    I really tried Xeno today for 5 matches. My feelings were all the same, no matter if I "won" or "lost" the match:

    He feels really bad now. He feels punishing. Yeah I do mistakes, Yeah I miss hits, I am not perfect. I lose so much distance, its not fun at all. DBD means chases, chases, chases for me. This nerf seems small, but the amount of time survivors win thanks to the cooldown and the penalty is huge and it ends up in generators I cannot defend, because I dont have the time anymore.

    Im out for this killer for now. I REALLY hope they revert this, it just feels horrible. Blight feels good, Wesker feels good, Oni feels good. Fatigue on Nurse is ok, because I can catch up. Especially in the current meta the Shift+W-Gameplay is too present.

    Thats why I prefer playing Fast Pace Killers over everything else. Hope+MfT in the endgame is just the biggest L I have ever seen.

    Shift+W-Simulator, so I need killers who dont need 50% of the map to catch up.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    You dont want a killer that have to chase 50% of the map to catch up.

    You want a killer that after making a mistake, you can run to another title before the survivors do. You need a killer that making mistakes do not matter

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    So you are telling us to nerf Blight, Nurse and Wesker?

  • Rogue11
    Rogue11 Member Posts: 2,095

    Does it really make a difference which killer you get when all of them are running Ultimate Weapon, Pain Res, Dead Man's Switch and blocking every gen? I was reliably informed "all gen regression perks are gutted" btw.

  • Brimp
    Brimp Member Posts: 3,638

    Well blame bhvr for making unrewarding chases for lower tier killers. Im sure I would love to play someone weaker like slinger or trapper but when I'm 110 on a large map or a map with large gen spread then it de-centivizes me to chase and camp/tunnel or makes me go to play a stronger killer.

  • mecca
    mecca Member Posts: 572

    I think the problem there is the mentality. Killers expect to win all of their games and as long as there is killers that do that such as the above, then it kinda spoils the player. Why play a more balanced killer and win a little more than most of your games so the survivor has a chance to win when you can play Blight, Nurse, and others and win practically all of your games???

    Too bad there is not a survivor you can pick and just load in and open the gate every time. It would really be boring for killers if they could never win against said survivor.

  • mecca
    mecca Member Posts: 572

    Blame that really on survivors being overnerfed. There is literally nothing survivors can do except hold W. Half of the killers forces all pallets and stealth to be non-existent or causes them to be totally ineffective.

  • Neprašheart
    Neprašheart Member Posts: 448

    I do tend to do that.. But whenever I attempt to do something like that, the next thing I know is a killer following scratch marks 24/7 and not even thinking about where I could go..

    For example, I do gain some distance, hide behind the building or hill for a while to make the killer think that I'm running around it. Sounds like a good strategy, right? Wrong, that's the most predictable move, and so I stay still for a little while to confuse them. The next thing I know is that the killer has been holding W aswell, completely countering my strategy out of pure accident, and this does happen everytime. Every single match.

    So, I think I'm gonna stick to predropping. The play is guaranteed and not a fifty-fifty gamble just because I am being unlucky.

    There aren't as many pallets and window vaults as there have used to be, and generators do take more time than back then. That alone means that you're dissatisfied with how things are now, and would've probably stopped playing if you would've experienced how were things years ago.

    Maps are getting smaller aswell, but that's just a little detail..

    That is definitely one of the main problems this game faces; Competitive players who can't handle losing, having casual playerbase getting the short end of the stick in the end.. Unfortunately.

    The desire to win is so strong that they're fine with tunneling, camping, using all sorts of META perks, add-ons, killers, and offerings just to increase the odds of winning, and then truly focusing on taking one survivor out of the match ASAP just to win. They don't even enjoy the game given how frustrated they get when the survivor outplays them and they leave the match..

    I wouldn't call them overnerfed, but survivors are certainly getting nerfed throughout the years. Even if I consider the killer nerfs overall, survivors were nerfed more drastically, affecting their playstyle a lot more than the killer's, and all of that just because SWF exists and they can use VOIP. If it weren't for SWF, survivors wouldn't have been in a need for nerfs for years straight.

    The game design has changed a lot, as from what the community has voted for, chases are fun.. Hiding isn't, and so they're actually appealing towards the majority of the playerbase by designing more and more killers with oppressive chasing power rather than the killers to detect you, like Dr. Herman with his shocks to make you scream and reveal your location. The game got brighter, and all of that.. Partly because of cross-play getting involved, because consoles were having issues handling the game without constantly crashing, at least from what I have read back then and do remember.

  • Dogma_loki
    Dogma_loki Member Posts: 435

    😂

    Upload it then?

    Enthrall us poor survivor plebs with your elite looping skills.

  • Krazzik
    Krazzik Member Posts: 2,473
    edited September 2023

    When I try mindgaming or looping as survivor it usually doesn't end well, so I just stick to pre-dropping and holding W, sorry ^^;

  • Brimp
    Brimp Member Posts: 3,638

    10 seconds extra for a gen is hardly anything when you can spread out across gens.

  • Shaped
    Shaped Member Posts: 5,996

    I just finished the game 4king as pig at 5gens using good old fashioned mind games.

    M1 killers are ez mode let alone killers with chase potential. They are in a very good spot imo.

  • mecca
    mecca Member Posts: 572

    They never have evidence. If they do, it is like a perkless trapper playing their first game.

    Killer mains pretend survivor is easy because they want killer to be a 4K simulator. And it is that.

  • Neprašheart
    Neprašheart Member Posts: 448

    True.. But with less pallets and windows being there, maps being smaller.. And so on, it is a lot.

  • Brimp
    Brimp Member Posts: 3,638

    Have you been in the game since eyrie released? Every map and rework since then except for nostormo has had loads of pallets. Even the gas heaven and blood lodge got so many strong fillers and made the main building more accessible.

  • Neprašheart
    Neprašheart Member Posts: 448

    Yes, I have been there.. The reworks you're talking about have reduced the amount of good windows, removed a lot of T-L and T-T loops, but most importantly got rid of the fog and other objects that could've been used to hide the survivor.

    So.. The damage done have made the maps a lot worse for killers like Billy because he can't curve around them as well as he could've ran back then, and for a lot of other killers like MacMillan aswell due to the lack of grass. I'd take those window loops over pallet loops every single day, especially now that they've made slow-medium-fast vaults to almost share the time it takes to vault.. Which is just as hilarious as it sounds.

    You're mentioning having main buildings more accessible in those two maps, but I do disagree with that. There were no pallet-doors to have killers waste time on, and although some safe pallets were added, most of them are very unsafe after a few laps.. You just have to take some time to finish the chase, so don't expect to earn a hook within thirty seconds.. Which shall be fine, considering the fact that other killers could've done a better job there than the assumed and original M1 killers.

  • Brimp
    Brimp Member Posts: 3,638

    The gas heaven main building and blood lodge main building literally got moved more towards the center of the maps how are they NOT more accessible? And one of the breakable walls not being there actually makes the loop better for survivors. Same how when that gen gets powered the loop becomes even better to run.

  • Neprašheart
    Neprašheart Member Posts: 448

    Gas Heaven's main building is on the other side of the map, in the middle of the map.. To claim that it's more towards the center would be an exaggeration, hence my disagreement; The Blood Lodge's main building was moved more towards the middle of the map, I do agree with that, but with the introduction of the breakable walls, the building remains shut from one side unless the killer decides to destroy it.. Which is something that most killers don't even bother with, making the building less accessible due to having less entrances than back in the day, although the building is closer to the players regardless of where they're in the map in most cases because it's near the middle of the map.