I just don't get it, why quit so much?
Unlocked the Artist last night, not that interested in her, I'm not a projectile killer, I like chasing people and hitting them with stuff. But I had the shards and Skull Merchant was my only other choice.
First time playing, didn't even try her in a custom, just jumped right in. I'm mostly figuring out her power, and it's kinda fun. I'm not a quick learner, so I'm mostly an M1 that keeps shooting birds toward places you were a long time ago.
First two survivors give up once I'd hooked them. "Just hook me again, I'm not going to keep playing against such a hopelessly powerful killer." They were done and wanted me to hook them again, where they immediately killed themselves. Ended up with a 3k in around six minutes.
One of the least picked killers being played by someone who has no idea how to use her power. Why? Are they just tired of this killer no one plays? Did they not like the map they took us to?
Why do you people keep readying up if you don't want to play?
If you act like this on a playground, I'd call you a baby and not let you play until you straightened up. You should have been picked on when you acted spoiled, that's what other kids are supposed to do. Teach you how to fit into society, if your parents didn't.
If you don't have the inner strength to commit to a ten-minute game, you should be doing some self-reflection and improvement, because that's not the behavior of a normal person. The Survivor role should attract people that are tough, and this has never been a game for people that don't like challenges. So why are so many of you so eager to take no points and go home?
I understand when it's a long game, when survivors are trying to win in a way that takes too long, I'll just let them win quick because I get bored. Hide and seek is fun for a little while, after that, do the gens or I'm going to tunnel you out because I like high-energy games.
That's not a factor in the quitters I'm talking about. No one has ever quit against me because I was drawing the game out, because that's the opposite of me. If I'm hitting you too hard, you don't have to quit, you'll be out soon. If you don't like any other aspect of how I play, run, do the gens, escape.
I know, I'm mostly just ranting, but it was just bewildering. I didn't think anyone cared about the Artist one way or another.
Comments
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I mean I can understand it with some killers that drag matches or 3 Gen, but at least someone like Artist will finish it fast. I would rather have a 3 minute game against a god nurse than 30 min of Hag holding a 3 Gen.
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Artist is in a strange position, she is one of the most powerful Killers (rivaling Spirit in 3rd place imo) in the game yet has a low pick rate. It also doesn't help that many people never grow out of the place birb at pallet phase which gives her a worse reputation than she deserves.
But with all those DC's i can only say it was never really different. Just remember the time when DC penalty was turned off because of bugs and people disconnected at the slightest inconvenience, hell i saw other survivors dcing because someone on the team was not running meta perks.
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Some people just have killers they hate to play against, and yet they also don't want the DC penalty. The fact that they add a bot to finish the game with a DC penalty is great, but it only helps vs. legitimate disconnects.... my power in my house tripped or my internet tripped. But if I want to quit cause I don't like the killer, then you give up, so you die, no DC penalty. But you're also screwing over your team. Sad thing is, in my case the one killer I would DC versus is The Doctor, as he gives me sensory overload. However, I don't DC and I don't give up, I do however play so badly due to the sensory overload I feel bad for NOT DCing and letting the game replace me with a bot. Trust me, the bot would me more useful LOL.
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I don't think so on entitlement. Killers can be just as whiny as survivors, but I've never heard of killers demanding survivors handicap themselves or deliberately "give them a chance". Killers complain if survivors do gens too fast, but they don't usually call it toxic. I'm sure they have, but it's not common. Even accidental tunneling is toxic and makes a killer the worst type of human being.
The other stuff you're saying is exactly what I'm complaining about. Half the successful things I do in a trial were half-an-accident or half luck. Getting a super fast hook is often because you spawned near the gen I ran toward at random. If you're sneaky, I might never see your butt again until it's shaking at the exit. It's unreasonable to quit based on that.
Quitting as soon as the other team scores is exactly what I'm talking about. I had friends like that growing up, we picked on them and made fun of them about being crybabies running to mommy. Next time they wanted to play, no. Told 'em why. They'd either cry again or promise not to be a baby. The reason we were friends is because they learned. They stopped being so immature and learned to fit better into society. You pull that as an adult, people will react badly.
And yet here we are. People so weak, they can't just play a ten minute game they waited ten minutes for. The internet may have ruined humanity.
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But I admitted that. I'm not asking people to suffer through a long game, but I am asking that we all just go ahead and play the games we end up with if it's not being dragged out.
I got no patience. We get to a lull in the game, I'm either gonna kill everyone as fast as I can or just let them do the gens so we can get back to the fun.
I guess what I'm saying "I'm nice, why don't people like me and let me chase them?"
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Devs don't get it people kill themselves because it's the most unrewarding game ever, when you're losing might aswell go next quickly or you're going to play a long game for 10k bp
even worse with prove thyself nerf, you're fighting with your team for unhook points and a full solo gen is like 1000 bp it's gross atm I hate solo Q with a passion, give us some points for playing the game and less people will instantly kill themselves
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I can't say it describes everyone, but in general society there is a prevalence of entitled narcissism and a desire for immediate gratification in most modern walks of life, why should gaming be any different and perhaps even more pronounced with the shield of anonymity the internet provides.
"I want the game that I want or I'm not going to play." is the mantra.
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