Did Jolt and Deadlock just get ignored?
These perks have both been bugged for quite some time now, there have been several updates, and yet they're still not getting looked at in the coming update, why?
Jolt is basically acting like old Pain Res and Deadlocked gens are affected by both Pain Res and Ruin. Can we get an ETA on when bugged perks will stop being bugged?
Comments
-
When jolt was released, it caused survivors on gens to scream. At some point early on it was removed and never stated in the patch notes. As far as I'm concerned, it's a longstanding bug that was finally fixed as the devs have yet to state whether jolt is intended to cause survivors scream or not.
I'm pretty sure I saw a Dev within the last month state that blocked gens are meant to still take damage from instant effects, they are just immune to regression.
8 -
That wasn't the case with Jolt for a long while though, maybe they removed that effect because of old PR. In it's current description is says this:
Nothing is stated about survivors screaming and letting go of gens. As for Deadlock, the gens are regressing.
Edit: on the wiki page it says that with patch 7.0.0 Jolt got buffed with the whole screaming thing, but if you look up the patch notes of 7.0.0 nothing is said about Jolt. So WTH is it?
0 -
Demogorgon came out back in 2021 with the perk now called Jolt. On release, Jolt caused survivors to scream. A few patches later this feature was mysteriously gone and I made a bug report on it. Ever since then, there's been radio silence on whether this was an intentionally removal or a bug.
Now it's finally back in the game and since the devs have not said what is intentional, I can only believe a long standing bug was fixed.
1 -
Judging by the fact that it's been left in after a number of big updates and small bugfixes, I think they intentionally put the scream back on to Jolt to create synergy with DMS. As far as Deadlock, I don't know the particulars of what's going on with it.
0 -
The person who said that was just wrong and disproven by literally everyone who commented right after them, with screenshots of various patch notes implying quite the opposite of what that person stated (this bug had happened in the past and was fixed once or twice already)
It would've been nice to see a "I was wrong" message, but hey, it's bhvr employees we're talking about
Personal opinion but this bug is stupidly strong and there's no way it is intended that two of the strongest slowdowns synergize in this way
0 -
My question is, in what way does Jolt screaming synergize with DMS? The reason old Pain Res worked with DMS was because they have the same trigger, a hook. DMS starts working for 30 seconds after a hook, and any gen blocking lasts only until DMS stops. Are your teammates getting downed by basic attacks less than 30 seconds apart? And even if they are, is DMS even active for more than 3 seconds when the Jolt hits?
0 -
Jolt was literally released causing survivors to scream. It going away without even a note on a patchnote about it being a bugfix or a balance change and no other word from BHVR means that it likely was intended to always cause survivors to scream from the start.
I know this, because I used Jolt (Surge at the time) on Ghostface as a substitute to Infectious Fright due to causing survivors to scream on gens.
This is simply not a bug as it's never been stated as such.
0 -
I'm not talking about jolt, I was referring to your second part of the message (since PR is applied to deadlocked gens too, which happened in the past and was already fixed at least one )
0 -
is it just a deadlock bug and not the gen blocking as a whole?
0 -
It has synergy in the sense that the screaming would force survivors off the generator and block it for whatever duration DMS has left. It's not necessarily good synergy, though, because you can't get it consistently. It would primarily work on survivors who don't heal, which would make the build reliant on survivor mistakes. Pain Res still has better synergy with DMS for the exact reason you said: they both trigger on a hook, guaranteeing value from both. Ultimately, there are better perks to pair Jolt with. Surveillance synergizes with it to monitor which gens are being done, while Pain Res compliments Jolt's general, small explosions with a limited number of large concentrated ones.
0 -
I mean, yeah, all of that is correct, but the point I was trying to make is that Jolt+DMS synergize so poorly on most of the roster that I don't understand why anyone would bother wanting to nerf Jolt. Any build that uses Jolt+DMS would be better served by using something else in one of those slots.
0 -
Oh, ok. Yeah, I agree with you 100% on that. Jolt already made generators with progress explode and give a notification, so the screams are redundant. I'd say Jolt is pretty well-balanced now.
0 -
The wiki specifies that the change wasn't documented. That usually means it wasn't mentioned in the patch notes.
The devs have said in the past that while they try to be thorough with patch notes, it can happen (and has happened multiple times if you check some other change logs on the wiki) that some changes don't make it into the patch notes.
0