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Can we discuss the claudette, and to a lesser extent adam, problem?
Claudette should have every costume involve a bright color. Claudette visibility is a significant buff above any other survivor to the point where if you have the perks unlocked for her there is no logical reason to play as another character. Either that or...errrr the stress of being hunted for so long turns her hair white or some #########.
Comments
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Reshade is allowed 😉 and Nvidia freestyle is officially supported.
If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc0 -
Im surprised Tapp is never mentioned ecen though he can blend in better in his black outfit than Adam.1
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@PigNRun said:
Im surprised Tapp is never mentioned ecen though he can blend in better in his black outfit than Adam.Tapp's arent the brightest from what ive seen and dont usually wear it. that or im not the brightest. maybe i should get Tapp.
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@XxAtomicAlfiexX said:
@PigNRun said:
Im surprised Tapp is never mentioned ecen though he can blend in better in his black outfit than Adam.Tapp's arent the brightest from what ive seen and dont usually wear it. that or im not the brightest. maybe i should get Tapp.
Yeah I've faced very few really good Tapps but the ones at rank 1 that know how to play properly are super difficult to find. Claudettes actually aren't that hard to find once you know where to look and the same for Adam's who have larger models.
If all the people complaining about Claudette's would play them against good killers they'd stop saying they're so hard to find. Since the update where maps are brighter it's even harder to be super sneaky except for Red Forest which is still great for it.
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@powerbats said:
@XxAtomicAlfiexX said:
@PigNRun said:
Im surprised Tapp is never mentioned ecen though he can blend in better in his black outfit than Adam.Tapp's arent the brightest from what ive seen and dont usually wear it. that or im not the brightest. maybe i should get Tapp.
Yeah I've faced very few really good Tapps but the ones at rank 1 that know how to play properly are super difficult to find. Claudettes actually aren't that hard to find once you know where to look and the same for Adam's who have larger models.
If all the people complaining about Claudette's would play them against good killers they'd stop saying they're so hard to find. Since the update where maps are brighter it's even harder to be super sneaky except for Red Forest which is still great for it.
i dont play against Tapps very often so im really going of what i have seen. an Adam tried to disappear on me yesterday by hiding in some long grass but his black coat stuck out in the green grass.
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@The_Crusader said:
Reshade is allowed 😉 and Nvidia freestyle is officially supported.If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc
So we are forced to use 3rd party programs in order to make ingame character skins visible.
Great design5 -
@Master said:
@The_Crusader said:
Reshade is allowed 😉 and Nvidia freestyle is officially supported.If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc
So we are forced to use 3rd party programs in order to make ingame character skins visible.
Great designNo, good killers don't need that stuff since they have no issues finding p3 Claudettes and Adams since they know where to look. If you need 3rd party programs to find a character in game after 2 years then the issue is obviously you and not the game.
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Master said:
@The_Crusader said:
Reshade is allowed 😉 and Nvidia freestyle is officially supported.If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc
So we are forced to use 3rd party programs in order to make ingame character skins visible.
Great design
It wasnt too bad before the update but I think everyone has said at one point the game is too dark in certain areas now and claudettes can at times be almost invisible. Add to that broken sound etc and it's seems like the devs haven't properly adjusted things yet to compensate.
Ignore powerbats elitist post. Its not about "gitting gud", some people just struggle to see Blendettes as easy. Either due to eyesight or monitor picture quality etc I personally am colourblind and I know others have mentioned it on here. Maybe thats why I struggle maybe not.
Besides freestyle has official support and its not just making it brighter, you can make it look nicer too. Some of the filter settings really enhance the lighting and the game looks pretty nice.1 -
@powerbats said:
@Master said:
@The_Crusader said:
Reshade is allowed 😉 and Nvidia freestyle is officially supported.If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc
So we are forced to use 3rd party programs in order to make ingame character skins visible.
Great designNo, good killers don't need that stuff since they have no issues finding p3 Claudettes and Adams since they know where to look. If you need 3rd party programs to find a character in game after 2 years then the issue is obviously you and not the game.
Some people are also colorblind and find it near impossible to see characters in certain circumstances without motion. It makes it take much more difficult to actually see people when looking in said areas.
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@Ryuhi said:
Some people are also colorblind and find it near impossible to see characters in certain circumstances without motion. It makes it take much more difficult to actually see people when looking in said areas.
Which is why colorblind support is needed but that's not the issue most of these people have however, it's more of a skill based and attention to detail based problem.
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I personally find Claudette very boring to play.
I'd rather play daddy Jeff.
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@powerbats said:
@Master said:
@The_Crusader said:
Reshade is allowed 😉 and Nvidia freestyle is officially supported.If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc
So we are forced to use 3rd party programs in order to make ingame character skins visible.
Great designNo, good killers don't need that stuff since they have no issues finding p3 Claudettes and Adams since they know where to look. If you need 3rd party programs to find a character in game after 2 years then the issue is obviously you and not the game.
I don't buy into this logic. Nobody is saying claudette is impossible to see. Just that she has a significant advantage when you're scanning an area quickly or from a distance (obviously being as super amazing of a killer as you are you understand time is a factor here) compared to almost anyone else in the cast. Obviously map experience will teach you where the hiding spots are if you really want to comb over an area in depth and hopefully she won't sneak away while you're checking one area or another.
It is not that it is impossible to see her, it is that her color pallet grants significant camo to her that other characters are not afforded. That is how camo works in real life as well. You can't be like "Man, those soldiers must have sucked for not seeing the guy in the bushes with camo, they should have known to check there and if you have good attention to detail to THAT bush as opposed to all the other ones, you can see that he was hiding there"
So again, given the template nature of survivors, while not insurmountable, claudette, and to a lesser extent adam and tapp, have a significant advantage in hiding over other survivors in a game where stealth plays a large role.
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But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?1
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@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
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@MegMain98 said:
@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
That's why you look in the places there most likely to be or bring the proper perks that help you and Bill on Autohaven from a distance is a royal pain. The entity aka Nea is super hard to spot and P3 Quentins while rare are really hard to see as well on some maps.
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I can think of a few killers that are incredibly hard to see from a distance Myers, hag, you can’t even see where Freddy is, oh and wraith. Unless they are close enough. Should we change their pallet as well so survivors can sneak around them Bc they can also can’t easily spot them from a distance? Claudette , Tapp and Adam are fine. Just Bc they don’t stick out like a sore thumb doesn’t make their pallet op. I have a p3 Meg that unless I’m standing out in the open a killer doesn’t see me , she’s incredibly easy to avoid detection with. I have a Feng Min in a green shirt and when she squats she blends in really well with grass. Stealth skins and cosmetics are for stealth players. Run some perks that help detect survivors if it’s that big on an issue for you.
i hid in a locker once from a Myers who had whispers. I got crows Bc he wouldn’t leave the area. You’re welcome.1 -
@powerbats said:
@MegMain98 said:
@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
That's why you look in the places there most likely to be or bring the proper perks that help you and Bill on Autohaven from a distance is a royal pain. The entity aka Nea is super hard to spot and P3 Quentins while rare are really hard to see as well on some maps.
I rarely run into P3 Nea players. They are more than likely P3 but they wear the bright neon pink hair pieces and the zebra pants acting like No0b3 wannabes except they lack the skill at even a simple loop. However lower rank Neas will use Urban Evasion throughout the ENTIRE match being useless to the team, yet when they are finally caught they go down super quickly.
Claudette isn’t an issue if you actually look hard enough, although on some maps it is a pain like any Coldwind map or Swamp. I dread getting the Swamp with a Claudette. Just because certain survivors have stealthy clothing doesn’t mean they need to be changed. They’re acting as if all survivors should be wearing the brightest outfit yelling “HERE I AM KILLER, PLEASE CHASE ME!”
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MegMain98 said:
@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
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JammyJewels said:MegMain98 said:
@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
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HeroLives said:JammyJewels said:MegMain98 said:
@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
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@JammyJewels said:
MegMain98 said:@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?
Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
Her default design isn’t dark. It has a rather bright colouring to it. You must be mainly complaining about her optional cosmetics. Prestige clothing for her does what it will to any other survivor: darken them. I don’t think it’s about her clothing but I’m starting to get the impression it’s because she and Adam are black characters. They are finely designed. As are all of the other characters. If you truly think her clothing is the problem then why not ask for darker clothing for the other characters?
I’m not personally complaining about Claudette’s design because I play her almost as much as I do Meg and I seem to be found with ease a lot of the time. I wear the green fitted shirt with brown pants and the dark violet hair.
Sure the prestige clothes with darken them but none other than Claudette. Are you trying to tell me that Kate is going to be just as hard to find as Claudette?
It’s not a matter of me complaining about Claudette’s design but making a clear observation that she is the hardest to find. You’ll find Kate and Meg clear across the map.
Other characters can have all the dark designs they want. Meg has an all black outfit, Feng has a dark green Sci-Fi shirt, Nea’s P3 outfit is dark. They still can’t hide in plain sight like Claudette.
I like Claudette’s design and think she is really good for stealthing but A LOT of people play her and to some players it is frustrating to see four P3 ninja Claudette’s in their lobby. I’m just a potato and suffer from corn blindess so I normally lobby dodge if more than two Claudette’s join.
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powerbats said:
@Master said:
@The_Crusader said:
Reshade is allowed 😉 and Nvidia freestyle is officially supported.If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc
So we are forced to use 3rd party programs in order to make ingame character skins visible.
Great designNo, good killers don't need that stuff since they have no issues finding p3 Claudettes and Adams since they know where to look. If you need 3rd party programs to find a character in game after 2 years then the issue is obviously you and not the game.
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@MegChicken said:
No matter what rank, you’ll never notice a P3 Claudette, who knows you probably passed one without you knowing. It’s annoying to deal with a Squadette, Claudette is a problem.
I mained Claudette when I 1st started playing her because I liked her backstory the most and good or better killers always found me when I was wearing my P3. They would run whispers and or just knew where to look and the same can be said for other characters.
I've literally walked into other P3 characters and couldn't understand why I couldn't move until I looked down and saw the Feng or Bill etc blocking me.
You're blaming Claudette because you can't find her but if you think she's such an issue go play her non stop with her darkest clothes and face good killers.
When you get destroyed and found often because they know how to counter you you'll change your mind.
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MegMain98 said:
@JammyJewels said:
MegMain98 said:@JammyJewels said:
But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing?
Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
Her default design isn’t dark. It has a rather bright colouring to it. You must be mainly complaining about her optional cosmetics. Prestige clothing for her does what it will to any other survivor: darken them. I don’t think it’s about her clothing but I’m starting to get the impression it’s because she and Adam are black characters. They are finely designed. As are all of the other characters. If you truly think her clothing is the problem then why not ask for darker clothing for the other characters?
I’m not personally complaining about Claudette’s design because I play her almost as much as I do Meg and I seem to be found with ease a lot of the time. I wear the green fitted shirt with brown pants and the dark violet hair.
Sure the prestige clothes with darken them but none other than Claudette. Are you trying to tell me that Kate is going to be just as hard to find as Claudette?
It’s not a matter of me complaining about Claudette’s design but making a clear observation that she is the hardest to find. You’ll find Kate and Meg clear across the map.
Other characters can have all the dark designs they want. Meg has an all black outfit, Feng has a dark green Sci-Fi shirt, Nea’s P3 outfit is dark. They still can’t hide in plain sight like Claudette.
I like Claudette’s design and think she is really good for stealthing but A LOT of people play her and to some players it is frustrating to see four P3 ninja Claudette’s in their lobby. I’m just a potato and suffer from corn blindess so I normally lobby dodge if more than two Claudette’s join.
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powerbats said:
@MegChicken said:
No matter what rank, you’ll never notice a P3 Claudette, who knows you probably passed one without you knowing. It’s annoying to deal with a Squadette, Claudette is a problem.
I mained Claudette when I 1st started playing her because I liked her backstory the most and good or better killers always found me when I was wearing my P3. They would run whispers and or just knew where to look and the same can be said for other characters.
I've literally walked into other P3 characters and couldn't understand why I couldn't move until I looked down and saw the Feng or Bill etc blocking me.
You're blaming Claudette because you can't find her but if you think she's such an issue go play her non stop with her darkest clothes and face good killers.
When you get destroyed and found often because they know how to counter you you'll change your mind.
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MegChicken said:powerbats said:
@MegChicken said:
No matter what rank, you’ll never notice a P3 Claudette, who knows you probably passed one without you knowing. It’s annoying to deal with a Squadette, Claudette is a problem.
I mained Claudette when I 1st started playing her because I liked her backstory the most and good or better killers always found me when I was wearing my P3. They would run whispers and or just knew where to look and the same can be said for other characters.
I've literally walked into other P3 characters and couldn't understand why I couldn't move until I looked down and saw the Feng or Bill etc blocking me.
You're blaming Claudette because you can't find her but if you think she's such an issue go play her non stop with her darkest clothes and face good killers.
When you get destroyed and found often because they know how to counter you you'll change your mind.
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@JammyJewels said:
So this is about her race. Okay then. What on Earth could you propose? That we remove any black character? That’s another level of garbage and it seems like people only complain BECAUSE they don’t learn how to find darker survivors regardless. Stop complaining about a non-issue. Claudette is fine. You just need to get better at finding her, instead of giving off hints of racism in your rants.She has a dark brown cosmetic, she is small, and most of the maps are dark. calling her invisible is a stretch, but she has, by far, the biggest blend factor in the largest number of situations in the game. I honestly don't know why anyone would bring adam into it, as his frame and his coat make him much more visible by comparison. That said, he's a great example of the types of changes that could fix claudette. Since her size can't really be changed, having her clothing be brighter and less form fitting is the best way to put her even with the rest of the cast.
When it comes to visual and auditory issues, different people will always have varying levels of difficulty with them. Since this game has no colorblind option (and probably never will at this rate,) there will always be situations that will put some players at a disadvantage due to visual issues. Its kind of like how many killer players are rightly agitated by the slew of audio bugs with this patch, making many tracking methods near useless.
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It can be very frustrating for killers for sure. But think of it this way: when playing killer, you can decide you're using someone top tier (Nurse, Spirit), or some more challenging killer like Freddy, Wraith, etc. Same goes for survivor: want to have an easy time, at least when it comes to stealth? Play black characters with dark clothes. Want a challenge? Put those pink t-shirts on and show them pesky killers who's gangsta!
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@George_Soros said:
It can be very frustrating for killers for sure. But think of it this way: when playing killer, you can decide you're using someone top tier (Nurse, Spirit), or some more challenging killer like Freddy, Wraith, etc. Same goes for survivor: want to have an easy time, at least when it comes to stealth? Play black characters with dark clothes. Want a challenge? Put those pink t-shirts on and show them pesky killers who's gangsta!The problem with that mentality is that it is directly impacted by an impairment, vs choosing a unique character with unique abilities/strategies/etc. The majority of the skins and cosmetics in the game go from well rounded to very noticeable (even some of claudettes bright clothing,) but there are a few that are abused specifically.
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@Ryuhi said:
there are a few that are abused specifically.
I understand what you say, but disagree. Used, not abused. To some extent, you can decide what challenge level you want to play.
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@George_Soros said:
@Ryuhi said:
there are a few that are abused specifically.
I understand what you say, but disagree. Used, not abused. To some extent, you can decide what challenge level you want to play.
I can't choose for those cosmetics to be banned, just like I can't choose to not be colorblind. Like I said, its literally only a few cosmetics on a specific character, but you don't seem to understand what it actually looks like to someone affected.
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Ryuhi said:
@George_Soros said:
@Ryuhi said:
there are a few that are abused specifically.
I understand what you say, but disagree. Used, not abused. To some extent, you can decide what challenge level you want to play.
I can't choose for those cosmetics to be banned, just like I can't choose to not be colorblind. Like I said, its literally only a few cosmetics on a specific character, but you don't seem to understand what it actually looks like to someone affected.
Claudette’s original design (pink shirt, bright blue jeans) are noticeable. But P3 does exactly what it does for everyone else. And her skin colour, being darker than most, is a fact of life that darker skinned people would obviously be harder to find than lighter skinned people. Hell, sometimes I lose track of whether my boyfriends is in the bed or not, and he’s black. But many complain about her race rather than her clothes.
If Claudette is changed, so should everyone else. The grey on her new cosmetics set isn’t ludicrous, her Gypsie set is as noticeable as anything, her brown default sets are indeed ridiculous but would you like to know my solution?
Give the other survivors either more dirt/blood or.... give them sleeves. Hell, I presume people were expecting a dark sleeved cosmetic for Nea when her sweaters were announced. In fact her Christmas sweater (and some others, mind you) are a good example of this. It would make logical sense to give them sleeves as it must be cold in the Entity’s realm... and it would give a bit of leeway to designers.2 -
@JammyJewels said:
MegMain98 said:@JammyJewels said:
MegMain98 said:
@JammyJewels said: But what about all of the other survivors? Do they get a pass in terms of being allowed darker clothing? Claudette is small and dark. She can sneak around most maps with ease and not be seen unless it is the snow map or the Game. All other survivors are not camouflaged because they can be seen from a mile away. Can’t tell you how many times the ol’ bushes in front of the Myers house has work against killers.
Her default design isn’t dark. It has a rather bright colouring to it. You must be mainly complaining about her optional cosmetics. Prestige clothing for her does what it will to any other survivor: darken them. I don’t think it’s about her clothing but I’m starting to get the impression it’s because she and Adam are black characters. They are finely designed. As are all of the other characters. If you truly think her clothing is the problem then why not ask for darker clothing for the other characters?
I’m not personally complaining about Claudette’s design because I play her almost as much as I do Meg and I seem to be found with ease a lot of the time. I wear the green fitted shirt with brown pants and the dark violet hair.
Sure the prestige clothes with darken them but none other than Claudette. Are you trying to tell me that Kate is going to be just as hard to find as Claudette?
It’s not a matter of me complaining about Claudette’s design but making a clear observation that she is the hardest to find. You’ll find Kate and Meg clear across the map.
Other characters can have all the dark designs they want. Meg has an all black outfit, Feng has a dark green Sci-Fi shirt, Nea’s P3 outfit is dark. They still can’t hide in plain sight like Claudette.
I like Claudette’s design and think she is really good for stealthing but A LOT of people play her and to some players it is frustrating to see four P3 ninja Claudette’s in their lobby. I’m just a potato and suffer from corn blindess so I normally lobby dodge if more than two Claudette’s join.
Actually, yeah, I do think they’d be as hard to find. I think it’s not only the cosmetics but good players leaving no trail to where they are hiding. Claudette is not a problem if the player behind the character is terrible. But I don’t see what differentiates Claudette or Adam from the others. They are just as invisible as the player can make them.
That’s a matter of the perks the player is running and whether or not they are able to evade the killer. If you have Dance With Me and Lithe, you can get pretty far away without being seen.
The perks I run on Claudette are Iron Will, Calm Spirit, Urban Evasion, and Self Care. You can see why this would be frustrating for some killers to face and why they complain so much about Claudette. I like Claudette’s design, but going into Rank 1 when all the Claudette’s are wall lickers and bush hiders on a huge map like the swamp...it becomes an annoyance. I don’t want to circle the map five times looking for that one Claudette that refuses to die or even touch a generator when she is the last one left with 5 generators left (this seriously happened).
It’s clear to see that her darker appearance gives her a clear advantage over the other survivors and having brown and dark green cosmetics only make her even more immersed. Kate and Meg cannot hide in plain sight, Claudette can. Although I can’t complain about people using her because I use Claudette a lot of the time, I’m just stating that she is the best for hiding and the reason why you see so many Claudette players.
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@JammyJewels said:
Well. If you wish to ban cosmetics because they supposedly make survivors incredibly difficult to spot I suppose Survivors should be able to ban black Hags, or low TR killers. Since they can be hard to see, right?Claudette’s original design (pink shirt, bright blue jeans) are noticeable. But P3 does exactly what it does for everyone else. And her skin colour, being darker than most, is a fact of life that darker skinned people would obviously be harder to find than lighter skinned people. Hell, sometimes I lose track of whether my boyfriends is in the bed or not, and he’s black. But many complain about her race rather than her clothes.
If Claudette is changed, so should everyone else. The grey on her new cosmetics set isn’t ludicrous, her Gypsie set is as noticeable as anything, her brown default sets are indeed ridiculous but would you like to know my solution?
Give the other survivors either more dirt/blood or.... give them sleeves. Hell, I presume people were expecting a dark sleeved cosmetic for Nea when her sweaters were announced. In fact her Christmas sweater (and some others, mind you) are a good example of this. It would make logical sense to give them sleeves as it must be cold in the Entity’s realm... and it would give a bit of leeway to designers.
thats a bit of a false equivalence in regards to killer visibility, especially since the Wraith leaves an actually visible shimmer while cloaked (i.e. invisible) and the presence of, you know, terror radii in general. MOST of her cosmetics are fine, especially the aforementioned grey/pink/etc ones. The fact that she has dark cosmetics at all can turn her into a moving silhouette to people with visual impairments, especially those who have protanopia. Since there are no color substitution options in the game, it creates a directly exploitable blend that can vary from mildly difficult to near impossible to discern.
I think the best thing BHVR can do to fix the issue (in lieu of actually making a colorblind mode) would be to allow players to set an override for cosmetics client side. In other words, all other survivors and killers would have base cosmetics on your screen, with the ability to toggle it on and off between matches. This way claudette would be toggled back to the pink shirt for any players who specifically have visual issues with her, as well as as any other survivor cosmetics that may be more of an issue than default ones. That way the cosmetics in question won't need any type of rework or redesign or anything like that, and players can opt out of them individually if they become an issue due to visual impairment.
Edit: its worth noting that most people with various forms of colorblindness tend to have issues more with darker shades of their trouble colors, and clashing brightness/contrasts tend to be the best way to improve visibility. In a game thats based off of being dimly lit, it should be pretty clear as to why this can be an issue.
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Ryuhi said:
@JammyJewels said:
Well. If you wish to ban cosmetics because they supposedly make survivors incredibly difficult to spot I suppose Survivors should be able to ban black Hags, or low TR killers. Since they can be hard to see, right?Claudette’s original design (pink shirt, bright blue jeans) are noticeable. But P3 does exactly what it does for everyone else. And her skin colour, being darker than most, is a fact of life that darker skinned people would obviously be harder to find than lighter skinned people. Hell, sometimes I lose track of whether my boyfriends is in the bed or not, and he’s black. But many complain about her race rather than her clothes.
If Claudette is changed, so should everyone else. The grey on her new cosmetics set isn’t ludicrous, her Gypsie set is as noticeable as anything, her brown default sets are indeed ridiculous but would you like to know my solution?
Give the other survivors either more dirt/blood or.... give them sleeves. Hell, I presume people were expecting a dark sleeved cosmetic for Nea when her sweaters were announced. In fact her Christmas sweater (and some others, mind you) are a good example of this. It would make logical sense to give them sleeves as it must be cold in the Entity’s realm... and it would give a bit of leeway to designers.
thats a bit of a false equivalence in regards to killer visibility, especially since the Wraith leaves an actually visible shimmer while cloaked (i.e. invisible) and the presence of, you know, terror radii in general. MOST of her cosmetics are fine, especially the aforementioned grey/pink/etc ones. The fact that she has dark cosmetics at all can turn her into a moving silhouette to people with visual impairments, especially those who have protanopia. Since there are no color substitution options in the game, it creates a directly exploitable blend that can vary from mildly difficult to near impossible to discern.
I think the best thing BHVR can do to fix the issue (in lieu of actually making a colorblind mode) would be to allow players to set an override for cosmetics client side. In other words, all other survivors and killers would have base cosmetics on your screen, with the ability to toggle it on and off between matches. This way claudette would be toggled back to the pink shirt for any players who specifically have visual issues with her, as well as as any other survivor cosmetics that may be more of an issue than default ones. That way the cosmetics in question won't need any type of rework or redesign or anything like that, and players can opt out of them individually if they become an issue due to visual impairment.
Edit: its worth noting that most people with various forms of colorblindness tend to have issues more with darker shades of their trouble colors, and clashing brightness/contrasts tend to be the best way to improve visibility. In a game thats based off of being dimly lit, it should be pretty clear as to why this can be an issue.
And you mention the Wraith. Claudette is constantly visible in terms of physicality. She has no invisibility option, it is merely the lack of attention paid to the small details. And a TR does not give away their directional position, so a black Hag could evade your sight as easily as a Claudette, or a Meg wearing a black hoodie. If a person is visually troubled I feel sorry for them and hope for them to be able to repair it. However, despite this, I have no empathy for them as they have chosen to play a game in which visuals are important. Just as a Claudette player has the full right to choose the character they want to. If people want to play as Claudette then they have the full right to. And it is wrong for anyone to suggest a change to the character without making changes to the rest of the cast. If there was a choice to be a certain race, particularly in dark environments... of course you’d choose those that are darker in skin tone. But it should not exclude that race of characters from wearing dark clothes or having the tone of their clothes adjusted just because of their skin colour.
I might sound like an SJW. But there is an issue here with people’s standards.1 -
You're taking an issue of accessibility and unnecessarily making it about race. Like I've mentioned, Adam is a great example on how to make it a non-issue, and most of it has to do with his clothing. Tapp is also perfectly fine, which is good because I don't think they're even allowed to change his cosmetics.
The reason dark clothes are less of an issue on most of the cast is because it contrasts with their skin, therefore it is easier to see movement. Note that i'm not suggesting three characters (Claudette, Adam, and Tapp) be changed, because the other two do not pose the same issue anywhere near to the extent as she does. Not only that, but most other character's dark clothes have a very bright patch to them, like meg's shirt under her hoodies, Bill's light undershirt, Feng's bright logos, or Nea's short sleeves. These all make the characters considerably more visible during movement. A lot of Claudette's cosmetics follow these guidelines, but some don't. That is the issue at hand.
You also seem to have missed my point in killer visibility, which is that it is an absurd connection. There are a slew of other methods to know a killer's presence, including various forms of blaring audio. If a survivor is urban creeping around a rock or sitting with their back to you in a small corner, you have no such indications. Indeed, you need to go off of MUCH more subtle means like hearing breathing, or grass rustling when they move, and so on. This is why its so much more important for survivors to not be pseudo-chameleons and at least have some contrast to their environment.
Colorblind accessibility is pretty standard in the video game industry, being arguably one of the most common form of assistance behind providing subtitles in games and alternative control methods. Your argument that it could be abused is kind of ironic, considering how hard you're defending a very small pool of cosmetics on a single character that do exactly that.
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Hang the hell on. The OP was asking for Claudette to be changed and only her, having not even mentioned Adam or Tapp in the description part of their post. You are turning this into a matter of disabilities, forgetting that Dead By Daylight is not developed by a company that releases triple A games, nor is Dead By Daylight a triple A game. So setting standards to it as you would any other game with triple Dead By Daylight’s budget is absolutely stupid as implementing a fully functioning colourblind mode is incredibly difficult and most Devs just put a filter on a screen which is hardly a fix.
And again, you’re talking about the cosmetics without realising that her cosmetics do the exact same thing as other characters. Prestige Clothes cover her in blood, the alternate colours of her default turn them different colours just as it does for other characters. I am saying that it is a race issue because everyone believes it is unfair for a dark skinned character to wear dark clothes. If any of this was told to someone in real life the messenger would be punched as it is an absolutely horrid message. Please, go out, and try explaining to someone why a dark skinned character can’t wear dark clothes. To say because it doesn’t contrast with their skin is absolutely ridiculous and insults me, even as someone who’s paler than the moon.
If her cosmetics are being abused then it is sadly a side effect of the entire cosmetic store. Before the store the limited cosmetics meant that Prestige was the only true dark option any character had, which was earned and therefore a reward. In giving each and every character cosmetics they created a base recolour for everyone, as they should. If you are unable to pick up on audio cues or subtle visual cues then you are simply not a proficient killer. Asking for the survivors to contrast with the environment is a request from an idiot who is playing a role they are incapable of being, if such simple tasks are impossible for that player.1 -
you're talking about a game that is glorified Tag, not real life. Yes, viability matters, due to how vision is arguably your most important tool as killer. Please stop trying to paint everyone that disagrees with you as racist (and an idiot apparently,) and especially please stop trying to parallel video game accessibility with real life scenarios.
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Ryuhi said:
you're talking about a game that is glorified Tag, not real life. Yes, viability matters, due to how vision is arguably your most important tool as killer. Please stop trying to paint everyone that disagrees with you as racist, and especially please stop trying to parallel video game accessibility with real life scenarios.
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For the last time, we're not talking about real life, we're talking about a video game. A video game with a competitive focus with no AI aspect to it. Therefore yes, something like that can matter as it affects balance. There should always be cosmetics that can make it harder or even on a player, but never ones that give them an unfair advantage. That is the crux of the argument. If every map was covered in snow and there was a short, skinny white character with fully white clothes and hair, the exact same issue would be present. Same if everything was purple and there was a character that had purple skin and purple clothes and blah blah blah.
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Ryuhi said:
For the last time, we're not talking about real life, we're talking about a video game. A video game with a competitive focus with no AI aspect to it. Therefore yes, something like that can matter as it affects balance. There should always be cosmetics that can make it harder or even on a player, but never ones that give them an unfair advantage. That is the crux of the argument. If every map was covered in snow and there was a short, skinny white character with fully white clothes and hair, the exact same issue would be present. Same if everything was purple and there was a character that had purple skin and purple clothes and blah blah blah.
For instance. Again, despite me trying to explain the obvious point of white skin being equal to black skin you keep on acting as if it’s okay to totally exclude black characters from dark cosmetics simply because they’re hard to see. Cosmetics are always capable of affecting balance regardless due to thread physics causing clipping or technical issues, meshes changing and creating false senses of hit boxes, etc. But again. People are only finding issues with Claudette’s dark cosmetics because she herself is dark skinned. And yet if a white character were to wear those same cosmetics no one would have an inch worth of complaints. But no, gotta be toxic somehow, right? Like saying that a black character can’t wear the same dark shades as the white characters.1 -
"Cosmetics are always capable of affecting balance regardless due to thread physics causing clipping or technical issues, meshes changing and creating false senses of hit boxes, etc. But again. People are only finding issues with Claudette’s dark cosmetics because she herself is dark skinned. "
Swing and a miss. This is an online only game, so there will always be latency issues that will cause things like this to be a non issue, which is also exactly the case. Huntress hatchets hitting people around corners is far more of an issue than Feng's or Adam's coat swaying a bit. If anything, Kate's brightly colored ice picks make her more visible, so it has the opposite effect. Bonus: Having things sway on her clothing would actually IMPROVE her visibility, so it would be a welcome change! People are only finding issue with this because its the only combination that is ACTUALLY an issue.
Let me give you another example since you seem content on misreading the situation: Face coverings. a few characters have face coverings that hide their lighter tone skin on their head model. How do the cosmetics retain being balanced? bright, neon hair. You could pull whatever argument that "people can wear face coverings without having to have neon hair in real life, so forcing it on them is an injustice" but they were designed that way to make them not lose any visibility vs the other cosmetics available. It was something that was thought over beforehand, and applied thusly.
The only reason why its such an issue for Claudette at this point is because it wasn't thought through from the beginning of designing the cosmetics in question. If they never existed in the first place, you would have no reason to fixate so hard on them, and many people wouldn't have any issues with their visibility by merit of them not existing, or being designed with similar contrasting counterblanace. Again, you're taking a design issue about a video game and trying to forcibly juxtapose it to real life.
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Ryuhi said:
"Cosmetics are always capable of affecting balance regardless due to thread physics causing clipping or technical issues, meshes changing and creating false senses of hit boxes, etc. But again. People are only finding issues with Claudette’s dark cosmetics because she herself is dark skinned. "
Swing and a miss. This is an online only game, so there will always be latency issues that will cause things like this to be a non issue, which is also exactly the case. Huntress hatchets hitting people around corners is far more of an issue than Feng's or Adam's coat swaying a bit. If anything, Kate's brightly colored ice picks make her more visible, so it has the opposite effect. Bonus: Having things sway on her clothing would actually IMPROVE her visibility, so it would be a welcome change! People are only finding issue with this because its the only combination that is ACTUALLY an issue.
Let me give you another example since you seem content on misreading the situation: Face coverings. a few characters have face coverings that hide their lighter tone skin on their head model. How do the cosmetics retain being balanced? bright, neon hair. You could pull whatever argument that "people can wear face coverings without having to have neon hair in real life, so forcing it on them is an injustice" but they were designed that way to make them not lose any visibility vs the other cosmetics available. It was something that was thought over beforehand, and applied thusly.
The only reason why its such an issue for Claudette at this point is because it wasn't thought through from the beginning of designing the cosmetics in question. If they never existed in the first place, you would have no reason to fixate so hard on them, and many people wouldn't have any issues with their visibility by merit of them not existing, or being designed with similar contrasting counterblanace. Again, you're taking a design issue about a video game and trying to forcibly juxtapose it to real life.
Plus, you’d be discrediting the work and the effort of the designers just because, boo hoo, it doesn’t fit your perception of balance. They get paid to make the characters look nice and to come up with new ideas and designs, not to balance or design cosmetics around balance. Cosmetics are optional for the purchaser. Hell, if you argue for brighter clothes I argue for darker ones. Brighter clothes make it harder for survivors to see skill checks and so dark clothes would add more focus to the skill checks which in turn may make more actions efficiently faster.
I do not agree with what you’re saying, not one bit, as it is still excluding the character based off of her skin tone.1 -
@JammyJewels said:
Whatever, you can keep on saying that I’m trying to attune it to real life when, in essence, you were trying to argue for disabilities being accommodated for, as though the game now has to make up for problems that the developers did not cause.Plus, you’d be discrediting the work and the effort of the designers just because, boo hoo, it doesn’t fit your perception of balance. They get paid to make the characters look nice and to come up with new ideas and designs, not to balance or design cosmetics around balance. Cosmetics are optional for the purchaser. Hell, if you argue for brighter clothes I argue for darker ones. Brighter clothes make it harder for survivors to see skill checks and so dark clothes would add more focus to the skill checks which in turn may make more actions efficiently faster.
I do not agree with what you’re saying, not one bit, as it is still excluding the character based off of her skin tone.
I mean, its not like it affects 8% of all males or anything, with only <0.0001% actually only seeing in monochrome. No reason to consider it when designing visuals in a game, especially when you aren't willing or able to create a more overarching fix. nope.
I implore you, look through every other cosmetic for every single survivor and tell me of a harder to discern than claudettes full brown outfits. As for trying to paint me as insulting the design choices for the outfits, you're absolutely incorrect. Most of the cosmetics look great, and I've bought quite a few of them myself simply based on how they look. Cosmetics in games like this are one of the most direct ways to support the developer, since you're paying out of pocket for non-gameplay elements that (almost never) give you an advantage.
And for your fake counter argument about lighter clothes? You'd have a stronger argument for nerfing lighting effects from things like burning barrels (which actually DO cause the skill checks to be harder to see.) The only other things that affect their visability are Ruin changing them to a deep red (purposely making them contrast worse vs the darker background, noticing a pattern?!) and the Doctor's madness effect moving them around the screen and introducing a static fuzz (also to intentionally make them more difficult.)
Why do you even come back to this conversation? You're obviously just trying to create false equivalences and trying to paint anyone who disagrees with you as both racist and unintelligent. Meanwhile I've actually put constructive feedback and suggestions in with my arguments, so that if the devs are actually taking note of it, they will have ideas how to avoid this type of discussion from happening or even being warranted in the future.
You don't have to agree with me at all, but acting like I'm racist for wanting to change claudette's ninja outfit is intellectually dishonest.
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@JammyJewels said:
Ryuhi said:For the last time, we're not talking about real life, we're talking about a video game. A video game with a competitive focus with no AI aspect to it. Therefore yes, something like that can matter as it affects balance. There should always be cosmetics that can make it harder or even on a player, but never ones that give them an unfair advantage. That is the crux of the argument. If every map was covered in snow and there was a short, skinny white character with fully white clothes and hair, the exact same issue would be present. Same if everything was purple and there was a character that had purple skin and purple clothes and blah blah blah.
Except there isn’t, because an all white outfit would most likely look ridiculous and would be hard to design. We are talking about a character that has clothes that are normal, in both design and general colour scheme other than the fantastical themed ones. Games can often represent our thoughts of real life subjects: why on Earth do you think so many people are much more violent on games? Because it is a method for that person to be angrier than they are in real life. So if someone decides that a character’s race (or, in Overwatch’s instance, a character’s sexuality) bothers them then it may be showing a sinister thing or two about that person’s beliefs.
For instance. Again, despite me trying to explain the obvious point of white skin being equal to black skin you keep on acting as if it’s okay to totally exclude black characters from dark cosmetics simply because they’re hard to see. Cosmetics are always capable of affecting balance regardless due to thread physics causing clipping or technical issues, meshes changing and creating false senses of hit boxes, etc. But again. People are only finding issues with Claudette’s dark cosmetics because she herself is dark skinned. And yet if a white character were to wear those same cosmetics no one would have an inch worth of complaints. But no, gotta be toxic somehow, right? Like saying that a black character can’t wear the same dark shades as the white characters.
You do know that Claudette once had an all black outfit in the store right? It was just a reskin of her normal clothes. It was taken out because it would have easily been abused. Trying to find her in an ALL black outfit is like trying to find a needle in a haystack. Her clothes that she has now are perfectly fine. People have issues with the green, brown, and P3 clothes because they darken and camo her even more than she already is.
I am a POC and I’m not offended by anything anybody has said in this thread. It’s a sensitive topic, but again...it’s just a video game. There are reasons why the lighting has been adjusted on most maps. Some maps are just too dark and Claudette can blend in better than anybody else. Having 4 P3 immersed Claudette‘s on the swamp will make even the best killer annoyed.
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MegMain98 said:
@JammyJewels said:
Ryuhi said:For the last time, we're not talking about real life, we're talking about a video game. A video game with a competitive focus with no AI aspect to it. Therefore yes, something like that can matter as it affects balance. There should always be cosmetics that can make it harder or even on a player, but never ones that give them an unfair advantage. That is the crux of the argument. If every map was covered in snow and there was a short, skinny white character with fully white clothes and hair, the exact same issue would be present. Same if everything was purple and there was a character that had purple skin and purple clothes and blah blah blah.
Except there isn’t, because an all white outfit would most likely look ridiculous and would be hard to design. We are talking about a character that has clothes that are normal, in both design and general colour scheme other than the fantastical themed ones. Games can often represent our thoughts of real life subjects: why on Earth do you think so many people are much more violent on games? Because it is a method for that person to be angrier than they are in real life. So if someone decides that a character’s race (or, in Overwatch’s instance, a character’s sexuality) bothers them then it may be showing a sinister thing or two about that person’s beliefs.
For instance. Again, despite me trying to explain the obvious point of white skin being equal to black skin you keep on acting as if it’s okay to totally exclude black characters from dark cosmetics simply because they’re hard to see. Cosmetics are always capable of affecting balance regardless due to thread physics causing clipping or technical issues, meshes changing and creating false senses of hit boxes, etc. But again. People are only finding issues with Claudette’s dark cosmetics because she herself is dark skinned. And yet if a white character were to wear those same cosmetics no one would have an inch worth of complaints. But no, gotta be toxic somehow, right? Like saying that a black character can’t wear the same dark shades as the white characters.
You do know that Claudette once had an all black outfit in the store right? It was just a reskin of her normal clothes. It was taken out because it would have easily been abused. Trying to find her in an ALL black outfit is like trying to find a needle in a haystack. Her clothes that she has now are perfectly fine. People have issues with the green, brown, and P3 clothes because they darken and camo her even more than she already is.
I am a POC and I’m not offended by anything anybody has said in this thread. It’s a sensitive topic, but again...it’s just a video game. There are reasons why the lighting has been adjusted on most maps. Some maps are just too dark and Claudette can blend in better than anybody else. Having 4 P3 immersed Claudette‘s on the swamp will make even the best killer annoyed.
But frankly it’s too late into the Store’s release to make such a change as it isn’t causing anything that is technically damaging to the character’s mesh or the environment or anything. If changes are made I insist simply that they change the other characters and the tone of their alternately coloured default designs. If Claudette’s visibility is complained about and the others are so different I can only imagine that it would not affect the other survivors’ visibility.0 -
Yet when it's Lery's or Gideons or say Ormond I'm sure you killers come here complaining about if demand they change it so she's not sticking out like a sore thumb on maps where her P3 is a bad thing.
Wraith, Pig, Nurse, Doctor and Legion once he smacks someone all make her camo useless then you've got Whispers and now the new and improved Spies from The Shadows.
Let's also not forget Scratched Mirror Myers, Amanda and Wraith aura add ons etc.
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Just going to throw this out there, I almost never have a problem finding Claudette. For some reason, I run into a lot of them wearing her green lab vest, but even when they aren't, If they make even a slight bit of movement, I'll likely spot them. Our eyes are naturally tuned to spot movement.
Yes, she's great for stealth, but it only takes one slip up for all of that to go away. My problem with her is how often she is seen as the symbol of toxicity. Those people don't even use her P3 to really hide, just to be annoying. When I see a P3 Claudette, it's not how hard she will be to find that I worry about. It's how painful the game will actually be.
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@VolantConch1719 said:
Just going to throw this out there, I almost never have a problem finding Claudette. For some reason, I run into a lot of them wearing her green lab vest, but even when they aren't, If they make even a slight bit of movement, I'll likely spot them. Our eyes are naturally tuned to spot movement.Yes, she's great for stealth, but it only takes one slip up for all of that to go away. My problem with her is how often she is seen as the symbol of toxicity. Those people don't even use her P3 to really hide, just to be annoying. When I see a P3 Claudette, it's not how hard she will be to find that I worry about. It's how painful the game will actually be.
I stopped using her P3 outfit because killers would simply either dodge, tunnel and hard camp you while ignoring the actual toxic players and then say it's because I was toxic. This despite the fact I never tea bagged, didn't loop endlessly and don't sabo their hooks right in front of them.
It's the mere fact I play stealthy and don't teabag, run in front of them and loop them endlessly they feel deprived of the chance to thump their chest. It's like if you're not actually toxic well you must be toxic because Claudette and because you weren't toxic but you have to be mindset.
Meanwhile the people teabagging the killer and saboing hooks right next to them get ignored because hey you're wearing a P3 outfit etc.
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powerbats said:
@VolantConch1719 said:
Just going to throw this out there, I almost never have a problem finding Claudette. For some reason, I run into a lot of them wearing her green lab vest, but even when they aren't, If they make even a slight bit of movement, I'll likely spot them. Our eyes are naturally tuned to spot movement.Yes, she's great for stealth, but it only takes one slip up for all of that to go away. My problem with her is how often she is seen as the symbol of toxicity. Those people don't even use her P3 to really hide, just to be annoying. When I see a P3 Claudette, it's not how hard she will be to find that I worry about. It's how painful the game will actually be.
I stopped using her P3 outfit because killers would simply either dodge, tunnel and hard camp you while ignoring the actual toxic players and then say it's because I was toxic. This despite the fact I never tea bagged, didn't loop endlessly and don't sabo their hooks right in front of them.
It's the mere fact I play stealthy and don't teabag, run in front of them and loop them endlessly they feel deprived of the chance to thump their chest. It's like if you're not actually toxic well you must be toxic because Claudette and because you weren't toxic but you have to be mindset.
Meanwhile the people teabagging the killer and saboing hooks right next to them get ignored because hey you're wearing a P3 outfit etc.
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