Returning to Xeno...

Finally returned to Xeno, and the outskirts of Dead Dawg got me 🤣🤣🤣

How are the hitboxes now? I THINK they're OK, but ofc I'm on console, so its hard to tell whats screwy hitboxes and just me and my fat thumbs... is anyone still having hitbox troubles?

Comments

  • ARTRA
    ARTRA Member Posts: 954

    Not anymore.

    Bugged xeno and todays xenonits night and day.

    Right now tail works perfectly.

  • UndeddJester
    UndeddJester Member Posts: 4,972

    Great news, now maybe we can actually see how strong Xeno actually is in a working state 😁

    Initial impression is it seems pretty decent to me. Tail is a little punishing on a miss, but not enough for me to feel like I shouldn't try... the 2.0m/s seems like it'd feel nicer... as the 1.2 is a pretty sharp down turn... but not convinced the 2.0 would be over powered.

  • scrunkly
    scrunkly Member Posts: 90

    its not your "fat thumbs". the tail attack still isnt back to how it was on release. its particularly difficult to hit over objects now. i agree that 2.0 isnt overpowered, thats still half of the survivor's movement speed. players didnt even get the chance to experience the 2.0 before it got nerfed because it was bugged.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    No developer has stated what was intended, or if the intentions changed as play data got analyzed...

    or anything really. So we just mess around with what shows up and try to make something of it.

    Every change brings new advantages and disadvantages. The only constant I've seen is if you as a survivor, run straight at a pallet or window and xeno is in tail range, you have a huge change to get hit by it.

    Xeno isn't Wesker in the pallet/loop sense, he doesn't make many of them unusable. Xeno does make it a very bad idea to use some loops that look pretty safe.

    All things considered, he's not as good as was hoped, or as dedicated survivors make him out to be, but he's not bad or frustrating to play most of the time.

  • UndeddJester
    UndeddJester Member Posts: 4,972

    Cheers, I've been having fun with Xeno.

    I couldn't play in the PTB, and didn't want to run her while her tail CD was bugged... then didn't want to run her while the hit box was bugged.

    Being console, I lack the finesse of a mouse user, but I can score some good hits. It's much nicer than Nemesis where I can actually turn into hits, instead of having to strafe.

    I did sit playing with strafe hits to see if I could effectively swing the tail through shack window; kept clipping the wall at various points, sometimesni felt unfairly... but in the same breathe, haven't had too many instances I've felt really hard done by to say it was hitboxes instead of my console aim.

    Intriguing if there is still some lingering issues.

  • scrunkly
    scrunkly Member Posts: 90

    the thing you explained about the tail clipping the wall when trying to attack through windows is one of my complaints about the attack right now. before this midchapter update that wasnt something that happened, and now that its been "fixed", hitting survivors that vault a window in front of me and start to move feel impossible to hit. it feels bad to have a power thats meant to make vaulting as survivor an unsafe option, just not do that anymore?? added with needing to worry about turrets on top of that makes xeno not worth it to play for me personally. for the record, i play on pc with mouse and keyboard

  • Amshnock
    Amshnock Member Posts: 51

    I still feel his hitbox is a bit off. There are times I would hit a vaulting player in the middle of the window and it acts like Im hitting a wall.times I hit I see it hit but does nothing to them. Its a dice roll on if it hits or not

  • Vorahk08
    Vorahk08 Member Posts: 346

    First, I'm on PS5, and I think he's still really strong. The hitboxes are consistent when it counts, and I have been able to "fish" for hits on ducking survivors, so they haven't patched that out. I think it's just you have to work a little more now. It's still an almost guaranteed hit in a tight corridor. The tradeoff in that patch was the ability to slap a turret when it's disabled, which is actually really strong, as a decent number of survivors don't bother placing them next to tunnels anymore.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited October 2023

    I have been finding it you aim straight up, your aim gets dragged down when you swing, then the tail goes where you were originally looking, which is pretty weird.

    Not sure what is happening, but its very untuitive.. I keep trying to adjust to my new POV...

    Post edited by UndeddJester on