The biggest problem in DBD right now as a solo survivor and wondering why it keeps happening
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There you said you only have 300 hours in the game.
And here you said you escape 80% on soloQ and 90% on swf you are probably one of the best players in the world if that information is correct so you should stream.
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Maybe this dialogue would make sense if you at least tried to read sentences, and not think out the words and numbers that you glimpsed in my replies.
Try 5 more times maybe, I'm sure you'll succeed!
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From the killer's side, I've noticed an increase of badly matched opponents. The kind of matches where the one survivor who isn't hooked is slowly self-caring on a corner of the map while the first of the three hooked ones is about to be sacrificed.
It's painful.
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This. Honestly, this thread is irritating. On one side you have people asking to not be matched INSTANTLY i.e. less than 10 seconds with people well outside of their skill range. And then people reply with "That's how it's supposed to work. After a few minutes, the system expands." Reading comprehension in crisis
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1. Not suggesting its for top tier, just the bar really isnt that high to begin with. Once a community gets big enough its always going to pyramid, it would odd if it didnt.
2. I dont take every killer complaint as legit, but most valid points arent about bad survivors. The survivors that cause the issues are the ones capable of excelling well beyond the low skill bar.
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The problem is most of the survivor are casuals that refuses to learn the game (or even don't have time to). People are still to this day doing every gen on one side of the map, refusing to trade hooks before someone enters a struggle, greeding pallets against instadown killers, selfcaring in a corner of the map, and many other stuff. I think SoloQ need some buffs on info (basekit kindred, or even Bond) but not anything more than this. Action speeds should stay the same - they are fair.
TBH, many of the killer players we have today have been to the old "Meta Hell" were DH, DS, Unb and BT (and Circle of Healing after) would make most of the killers tilt and rage. Plenty of these have learned how to optimize their gameplay in search for ways to counter the meta handicap, and many survivor relied on those perks to get a "boost" in chase and gain some time from the killer. Now we have a high number of hardcore killers facing a wide comunnity of survivors that relied on perks and items to get their chance at a match that they can't have nowdays.
Buffing survivors would make killer games sweaty as hell, limiting the killer pool to the High A or S tier killers with comp strategies. No one would be happy with this.
Survivors need to learn macroplay thinking, and this is far easier to do in a SWF than in SoloQ, although it is still possible in the last one.
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