Hot Take: Made For This should get the Lucky Break treatment
MFT being immensely strong and in need of a bit of reeling the ######### back is a fact that is obvious to a vast majority of people, some people want the Haste removed, others want the Endurance, some want the entire thing to get the Furtive Chase treatment and be reworked into it's entirety
In my personal opinion, the entire issue with MFT is this, it's a strong effect that has no actual activation requirement, tradeoff, or duration
The majority of other strong perks in DBD have one of these three things, for example, Dead Hard's activation requirements are getting unhooked and pressing E at the right time, Adrenaline's requirement is completing all of the gens, Autodidact gives you a insane healing boost with the tradeoff of you needing to get healing skillchecks, and, key to this example, Lucky Break offers no scratch marks or blood pools while injured for 90 seconds, which can be replenished by healing
That last example is what I believe should happen to MFT, let it keeps its current effects, BUT give it a active duration of, say, 30 seconds that can be replenished by healing, this way MFT's very strong effect is balanced out by only being available for a portion of the match rather then the entire time, currently there is just no reason to heal due to Resilience and MFT combined just existing, this nerf would do one of two things, knock MFT out of the Meta, or make survivors spend more time healing, thus slowing down games and giving weaker killers more time to win
MFT being strong is fine, MFT being strong with zero caveats isn't, discuss it in the comments
G'Night