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Hex: Pentimento

Explain this to me like I'm 5 please. How can you possibly get 5 hex totems if only 5 totems spawn total and if they all are destroyed then so is this perk, right? 🤔

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Comments

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,470

    Pentimento allows you to revive broken totems.

    When you do, the rebuilt totem is a Pentimento Hex Totem. The amount of standing Pentimento Totems determines the effects of the perk.

    Once you have 5 standing Pentimento totems, they cannot be taken down anymore.


    The trick is to persuade the survivors into cleansing the ‘normal’ hex totems, so that you have totems to revive. Since you need them to destroy 5 totems, you typically want to run Hex: Plaything in combination with Pentimento, since the former gives you 4 Hex Totems for 1 perk slot. The last one can be done with any hex perk, or none at all if you’re feeling lucky.

  • LittleBigSunset
    LittleBigSunset Member Posts: 259

    You need to relight five BROKEN totems. It's very unlikely you get this to happen in a match unless you run I'd imagine Plaything and other hexes on top to incentivise survivors to break them. Even more unlikely that you can gradually build up to five over the course of the game as at least one survivor is going to know where the relit totem is each time. Best bet is to let all five be broken then run around and light them all up in one go, but this is easier said than done. That's why the effect is so busted.

    To clarify:

    Plaything - if triggered on all four survivors, four different hexes to cleanse

    Another hex on top of that, like Ruin, brings it to five.

    You can relight any totems that are destroyed to gain the effects listed on the perk. But these relit totems can also be cleansed again. After that, they're no longer usable. So to get to five stacks you'd likely need to light all five destroyed totems one after the other very quickly, before the survivors have time to react.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,004

    But if the Pentimento hex is cleansed first then the whole thing was for nothing?

  • Annso_x
    Annso_x Member Posts: 1,611

    This is the kind of perk that sounds bad on paper but is a actually good. It's pretty niche but quite strong if used properly.

    The strongest effects are the first ones (gen & heal slowdown) so you usually get a lot of value even if you don't get the 5 totems (especially against solos)

  • Annso_x
    Annso_x Member Posts: 1,611
    edited October 2023

    You can lit multiple totems, the more are lit the more you get effects (gens / heal / recovery / exit gates / block totems), if a pentimento totem is cleansed you only lose one effect, so for example if you have 3 and one is cleansed, you will still have the gen & heal slowdown. Survivors need to cleanse all the totems you have activated to get rid of all the effects (so even if they do it you will have slowed them down by making them cleanse everything).

    If you have one pentimento and it's cleansed, you can still activate it on other totems

    Hope I'm making sense ^^

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    Run it with hex plaything and you’ll see how powerful of a perk this is

    and if you’re able to reach a 5th totem then the entity blocks all totems and survivors won’t be able to cleanse it

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,470
    edited October 2023

    No. Pentimento Totems are unique, in that they don't "hold" the perk, so to speak. They're effectively zombie totems, if you will.

    Hex Pentimento counts the amount of zombie totems, and then applies the effects corresponding with the amount of zombie totems standing.

    Assuming there's 4 zombie totems, the survivors will need to take down all 4 zombie totems to get rid of the repair speed penalty.


    *do keep in mind that zombie totems, once destroyed, cannot be revived again. Also, since you can only revive destroyed totems, the survivors will typically know where the totems are when you revive them.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,848
    edited October 2023

    It isn’t directly tied to any of the 5 totems at the start of the match, so all 5 totems being cleansed doesn’t prevent the perk from working. Should you bring this perk and no other hex perks, at the start of the match all 5 totems will be dull. You’re just able to relight destroyed totems later in order to activate the perk. Relighting a totem turns it into a rekindled totem which is a type of hex totem, thus why it’s considered a hex perk.

    Both survivors and the killer can tell them apart from regular hex totems however, as rekindled totems will have additional reddish-flames circling around them. They’re also impossible to bless, even if you have a boon, survivors’ only option is to destroy it.

  • jesterkind
    jesterkind Member Posts: 9,573

    Pentimento does not start lit, like other hexes. If you only bring Pentimento, all five totems on the map are dull.

    They only light up when you go up to a broken totem and revive its little ghost, meaning you can get five. It's not likely, but it is possible.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    Hex pentimento itself has no totem and no effect at the start of the match, they way it works is when a totem is destroyed by any means either cleansing or that one perk no one uses on killer you can "rebuild" the totem at the broken totems location, the rebuilt totems have hex pentimentos effect on it and can be cleansed, the strength of the effects are based on how many rebuilt totems you have, there is no main hex totem for it all totems with effects must be individually cleansed

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,004

    Ahhhh, ok it's not lit at the beginning. Like NOED?

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,470

    Kinda? Pentimento doesn’t have an active hex that can be taken down in the same way most other hex perks do.

    It’s just the ability to revive totems, and get passive benefits from having those revived totems standing.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,848

    Yeah basically, except that unlike NOED it never triggers on its own, you have to go relight totems yourself. Any totem that has been broken and is available to be relit will be shown to you in a white aura. It’s like snuffing a boon totem, but much quicker.

  • Vanishlord
    Vanishlord Member Posts: 555

    Basically a killer boon perk where you have to set it up manually on cleansed totems.

  • Xernoton
    Xernoton Member Posts: 5,965

    Hex Pentimento works completely opposite of other hex perks. Instead of being active from the start and deactivating when a totem is destroyed, you can use it on broken totems to revive them and gain the effect of Pentimento until they are destroyed again.

    If all 5 totems are destroyed, you can revive them all and get 5 stacks.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,004

    How do you defeat the perk?

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    A) Don't cleanse Plaything as it's nearly always run with Pentimiento

    B) Remember where you cleansed the last totem and go back there to recleanse Pentimento (so 2 cleanses per hex)

    I use B with Devour Hope. Normally I just don't cleanse Plaything until the gens are nearly all done but remember where it is for when my teammates cleanse it.

  • Zeidoktor
    Zeidoktor Member Posts: 2,091

    The quickie rundown to go with what others have said:

    - You need totems to be broken before you can use Pentimento. How they're broken doesn't matter. You can see the auras of broken totems.

    - Once a totem is broken, you use Pentimento to relight it. The game calls this a Rekindled Totem.

    - For every Rekindled Totem you have up, you get an effect. If a Rekindled Totem is destroyed, you lose the last effect you got and that totem can no longer be relit.

    As mentioned, a 5- stack of Pentimento isn't something you're likely to get normally. It's typically something you build into to actively aim for. People going for the 5-stack will combo with Hex: Plaything since it creates an incentive to go after totems. They also may use Shattered Hope to break Boons.

    Personally I like to combo Pentimento and Plaything with Hex: Retribution, since its aura effecr triggers with each broken Hex and I don't care about the 5 stack. Worst case scenario is Retribution is the first Hex cleansed.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,004

    Ok but as a Survivor, how do I stop the perk from working? Like, can't I cleanse it once I get the notification or can the killer just rekindle it?

  • jesterkind
    jesterkind Member Posts: 9,573

    Each totem can only be relit once, so if you've cleansed one totem the killer gets to relight it. If you cleanse that totem again, that spot is done and cannot be relit again.

  • Zeidoktor
    Zeidoktor Member Posts: 2,091
    edited October 2023

    A Rekindled Totem can be cleansed like any other, unless the Killer has managed to get five of them lit (which, again, isn't something that happens by chance). The main way to keep Pentimento out of play at all is to simply not cleanse totems, since the killer needs them broken first. This is why perks like Plaything or Shattered Hope are part of a Pentimento build. To give survivors a reason to break totems or give the Killer a chance to break them themselves.

    The sequence is Totem is broken > Killer relights it and gets a Pentimento stack. Only the Rekindled Totems power up Pentimento, normal Hexes do not (in case that's a point of confusion). If there are multiple Rekindled totems, they'll lose one Pentimento effect/ their last stack gained for each one cleansed. A cleansed Rekindled Totem can not be relit so once you break a Pentimento totem it's gone for good.

    If you believe/know Pentimento is in play, keep track of any totems you break so that, if you're correct, you know where to go to possibly find and re-break it.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,004

    I see it used with Huntress Lullaby. But is one dull totem eventually turned into Pentimento so that you can break the perk? I thought the whole point of Hexs was that they were high risk high reward because they can be taken away?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Pentimento must be paired with plaything. Pentimento alone would never work. Survivors dont do Dull nowaday unless Inner healing.

    You dont need to get to 4-5 Pentimento, you only need 1, 30% slowdown for 1 Penti is really high value.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    you gotta relit them quickly and after all 5 non-pentimento totems are already broken. and you might need a mobile killer like blight or sadako to do it very quickly since they will go after them as soon as they see it's in play.

  • crogers271
    crogers271 Member Posts: 3,269

    The risk/reward of penti:

    Risk - unfortunate totem spawns means it might require a detour to activate it and if in an unprotected area survivors can cleanse it again really easily

    Additional risk, survivors can just ignore hex totems entirely and then this is a wasted perk slot.

    Cost - takes multiple perks slots to be made effective

    Reward - The level 1 ability cripples the ability to do gens. Don't worry about 2 through 5, as long as you have a level 1 the survivors are severely hindered.

    Against some survivors, they won't recognize penti, which means the survivor who cleansed the totem and should go back to it is off doing something else, requiring the rest of team to spend a lot of time searching the map.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,848

    Pentimento is entirely reliant on you rekindling destroyed totems, it never activates automatically. If no totems ever get broken, Pentimento will remain inactive the entire match.

    Pentimento doesn’t get permanently disabled just by cleansing one totem like with other hex perks; each destroyed totem can be separately relit, so it’s possible survivors will have to cleanse Pentimento up to 5 times in order to truly remove it from play. Killers can also choose whether to relight the totems one at a time or have multiple at once. Even if survivors break all existing rekindled totems, you can still activate it again if you have another destroyed totem available for rekindling. You just can’t rekindle the same totem more than once.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,850

    it's unique in that it doesn't actually light a totem at the beginning of the game.