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Scene Partners Flaw
I kinda like the idea of Scene Partner, where you scream but see the aura of the killer. It's not meant to be strong but like a fun little perk with its small usage. But I've used that perk now for a longer period of time and the fact that I scream actually kills me and no, I don't mean in the scense of revealing my position:
the scream cancels my vaults / disables vaulting - that killed or at least injured me quite often. I remember back then when Doctor was kinda new that we had the same issue. Random screams would teleport you behind your vault / cancel the vaulting animation.
What do you guys think of Scene Partner?
Comments
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I hate that perk and now avoid Nic Cage in SoloQ to lessen the chance of seeing it because if a fellow Survivor is near you, you're putting them in danger.
I've had too many teammates use it while next to me and the killer finds me. Ridiculous perk.
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Especially on those occasions where it activates four or five times in a row.
Put it on a survivor with a funny scream like Ace or David and you're in for a good time.
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The perk is funny as hell. The problem is that, because it's more detrimental then beneficial to you, there is no incentive to use it and we rarely see it. Showing the killer's aura is just not needed when you already see them. It could be useful for knowing where they will be next and what funny mindgames they will try, but because they are usually quite a few meters away and you scream at the top of your lungs, you usually already know where the killer will be: going right in your direction. Yeah, in SOME situations the killer may try to mindgame you, but because of the distance, there is no point in trying to mindgame someone who will just be running away. The exception is when you're running inside or around a building or other big line of sight blocker, but something so situational doesn't compensate for a downside that affects you in every situation.
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