http://dbd.game/killswitch
No, I don't believe it!
I use prove Thyself to speed up generator repair. Are you telling me that if a Steve and Nancy were working on separate generators they would go faster?
The game awards coop points but punishes you for working together?
I have repaired gens solo and with teammates (using prove)
There's no way I alone fix a generator faster than with the help of a teammate and that perk.
Comments
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When people comment that repairing separate generators is faster they are speaking of the total time required to repair all of them.
Doubling a generator will complete it faster but there is a penalty to the repair speed. Those survivors are not repairing at double the speed (even with the now nerfed Prove Thy Self). if one of those survivors was on a different generator then the amount of progress per second would be higher.
Furthermore if the killer shows up he will be pressuring multiple survivors at once, so there is a risk to it.
I do think its work doubling up on an important generator. Like one in the middle of the map or a gen that is part of a strong 3 Gen setup. Or at the end of the match. But generally speaking its more efficient to solo gens.
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2 people working on one gen are faster than 1 person working on that gen. However, 2 people working on 2 different gens make faster progress than 2 people working on 1 gen.
The idea is that survivors should not be able to group on gens and finish them 1 by 1 so fast that the killer has no chance to contest them. If there was no repair penalty 4 survivors would shred to a 90 seconds gen in 22.5 seconds. That is so fast that killers with low mobility can not even hope to defend that gen. Since this would be easily repeatable, it would also be highly abusable. Especially with toolboxes and other repair speed modifiers.
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yes. that is correct. co-op gens suffers -15% repair penalty to each individual survivor. From time efficiency stand-point, doing gens solo is infinitely better then co-op gens.
The benefits of co-op gens is that not all gens are created equal. Some gens are more important than others. Since co-op gens makes gens take less time in total to complete, you are less likely to get interrupted by the killer if you co-op gens.
In conclusion, this means that you should co-op gens that are in center of the map where killer can easily interrupt you and co-op gens to break 3 gens early or late game but solo gens that are out in the distance where killer is unlikely to interrupt you. Prove thyself is good at taking 3 gens and finishing gens in center but it should not be used to do gens in corner of the map. split up is better strategy for that.
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What if I use prove and deja vu with a another survivor who has deva ju also?
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Then doesn't this make PTS useless?
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Excluding scenarios with the final gen, it is almost always faster to split up on gens.
4 Survivors can get 2 gens done in roughly 45 seconds or 4 Survivors can get 4 gens done in 90 seconds.
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I'm going to do my best here with DbD math.
The way this would be calculated is (1 [base charge] + 0.06 [deja vu] + 0.1 [prove thyself]) * 0.85 [penalty for two survivors]
Simplified 1.16 * 0.85 = 0.986 charges per second or 98.6% efficiency.
So that means with two people you are adding 1.972 charges to a gen per second, it should take ~45.64 seconds to finish the gen.
On the other hand, if the two deja vu users were split up, they'd be adding 1.06 charges per second and taking approximately 84.91 seconds to finish a gen.
So in a purely perfect scenario, it would take two survivors working together ~90.28 seconds to finish two generators, while two survivors on different gens with deja vu could get it done in ~84.91 seconds.
Of course, its not always a perfect scenario. Against a killer with pain res / pop, getting gens finished is worth a lot more than just progress on gens. And certain gens are worth prioritizing. Not to mention, once four gens are completed, getting progress on multiple gens is good to pressure the killer, but otherwise unnecessary. On the other hand, grouping up on gens makes it easier for the killer to disrupt you and is less efficient.
It takes two survivors ~52.94 seconds to finish a gen w/o prove. It takes ~48.13 to finish it with prove. So its worth about 4.8 seconds.
It's not a great perk, but those seconds can make a difference in certain circumstances.
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Thank you for explaining it to me :) Yeah it seems not worth using, maybe in clutch situations but dejavu is better it seems...
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Yeah, deja way outclasses it unless you are in a SWF who can be pretty certain that you'll be in multiple situations were it will get used.
I will say, as a survivor who used to run Prove quite a bit and now rarely does, there will be games where you'll have one gen left to do, everyone's on death hook, three of you are working on finishing the last gen, and you're cursing the fact that none of you have prove for those extra few seconds. That's an emotional feeling though and the numbers though don't really justify it.
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You could also try resilience if you're comfortable playing injured. It's 9%, works on any gen, not just the 3 that deja Vu selects, and gives bonuses to vault and healing speeds, among other things.
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one single generator will get done faster if you do it with other survivors, but the total generator progress across the board will slow down yes so you are always better off doing gens seperately. 2 people is fine and enough for coop points but 3 and 4 is a huge waste of time even with prove i'd say.
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It does. It's only good if you're trying to break a strong 3 gen or when it's time to do the final gen. Otherwise you're almost always better off working on separate gens.
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The main reason Prove Thyself was used back in the day was because it provided 100% BP-Bonus to Co-Op-Actions (so repairing and healing). Doing 1 1/2 Gens with another Survivor meant that you had max Objective-Points. This was the reason why so many players ran Prove Thyself.
And ever since they removed this Bonus, it is rarely used. It still negates part of the penalty when working with another Survivor (it used to speed up Gen Repairs by 15%, which negated the penalty of Co-Op Repairs, now it is 10%), but the Perk is pretty unattractive to use because it does not provide BP-Bonus anymore.
And as others have said, repairing separate Gens is more efficient. You get more Progress done AND it is more safe, because if the Killer finds a Gen which is being worked on, they can only interrupt one Survivor. Legion would be a obvious mention here, since they can easily frenzy multiple Survivors when they work on a Gen together. But in general, hitting two Survivors with Sloppy Butcher can be huge instead of just hitting one. And obviously if a Nurse or Oni find multiple Survivors, it can result in some fast Downs.
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That would make you about as fast as 2 survivors on 1 gen with no speed penalty.
So you both repair about 1c/s and should finish the gen in roughly 45 seconds. The repair speed might be slightly slower than that but a few skill checks here and there would still cause you to repair it in slightly less than 45 seconds.
The idea is to repair a single gen as fast as possible with PTS. The more gens are done, the less gens remain to be repaired and the more likely survivors will have to team up on a gen. It can also help to shred through a gen that would otherwise be easy to defend.
The reason this works out is because a fully repaired gen cannot be damaged. This means, that completing a gen greatly reduces any threat of that area. For example you can break a potential 3gen early on or repair gens in dangerous areas like the gallows on Dead Dawg Saloon faster, so that you won't spend as much time there and have a lesser risk to be found by the killer in such a bad spot.
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