New Killer: The Cryptid
You think you see something in the woods, but you don't know what it is. It almost seems human, but it's proportions are wrong, it moves with an odd gait, there are bones exposed are jutting out. And it's face. The face is definitely not human.
New Killer: The Cryptid
Movement Speed: 4.6 m/s
Terror Radius: 32 Meters
Height: Tall
Weapon: Jagged Nails
Power: Beast Of The Woods
The darkness of the woods has a way of making people paranoid, not sure if they just saw something running past out of the corner of their vision, or if that snap of a branch is something closing in on them. The Cryptid draws upon and exerts this fear.
Ability: Inhuman Wail
Press the secondary ability button to perform an inhuman wail. When an inhuman wail is performed, survivors outside your terror radius become paranoid for a short duration. When a survivor is paranoid, skill checks occur more often, and do not have great success zones. Additionally, a hallucination of The Cryptid will spawn 48 meters from the Paranoid survivors, each possessing a 32 meter terror radius. These hallucinations will walk towards the survivor, and will disappear once seen by the survivor. When an inhuman wail is performed, Survivors within your terror radius who are healing or repairing instantly receive a tremendously difficult skill check. Survivors performing other actions have their progress paused for a few seconds. Survivors not performing an action become incapacitated for a few seconds.
This ability has a moderate cooldown.
Ability: Cryptid Dash
Cryptid Dash gains charges passively over time to gain tokens, up to a maximum of 5. Cryptid Dash can be activated as long as there is at least one token , at which point all tokens are consumed. Press the active ability to button to move at 130% movement speed for 6 seconds, plus and additional 10% movement speed and 1 second of duration for every additional token consumed upon activation. Cryptid Dash gains charges instantly when a survivor misses a skill check. Cryptid Dash charges faster the closer a hallucination is to a survivor.
Perks:
Jumping At Shadows:
Every snap of a twig or rustle of leaves could signify danger. When you perform the break action, survivors outside your terror radius hear a distant terror radius for 8/9/10 seconds. This has a cooldown of 25 seconds. Effects tied to your terror radius function with this perk.
Nature’s Cloak:
Your beastly visage blends in with the woods. Whenever you break a pallet, Nature’s Cloak gains a token, up to a maximum of 3/4/5. Each token you possess reduces the length of your red stain by 20%. When a generator is completed, lose 3 tokens.
Hex: Terror Of The Woods
In the depths of the woods, it’s hard to know when danger is lurking nearby. Hex: Terror Of The Woods spawns two hex totems. One grants the Undetectable status effect while within 24/28/32 meters of it. The other creates a 24/28/32 meter terror radius. Every 45 seconds, if there is a dull totem available, each hex totem moves to a dull totem. This effect is paused if this hex is being cleansed or blessed. If either hex is cleansed or blessed, the other is cleansed as well.
Comments
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This sounds like the Flatwoods Monster, and let me tell you - I'm absolutely here for it.
I'm not sure anything has directly interacted with the red stain before outside of Undetectable, so that could lead to some interesting interactions at certain loops. The Hex isn't, I think, particularly strong, but again, it would lend itself to some fun interactions. The perks all have a great synergy with the Killer power itself, too.
Post edited by Raconteurminator on1