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Do you think Xenomorph needs a nerf?
In my opinion i think Xenomorph needs a nerf. Her crouch ability is too overpowered, they provide flamethrowers to get her out of her power, but they don't seem to even work on her. Not only that but the fact that she recovers the ability so quickly even without using the portal is so annoying. and the fact that she can still hit survivors as an M1 in crouch mode is so annoying, it's either you get hit with her tail at a pallet, or fake it and still get hit with her M1. The crouch mode is manly the only issue i have with the Xenomorph. Can someone tell me whether they think she is overpowered, underpowered or neutral. (if you say underpowered or balanced, can you please provide tips and tricks to counter the Xenomorph)
Best Answer
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If they nerf Xeno again he will be a rival to Freddy and Pig. He is fine (and i think he was fine before the first nerf)
Countering Xeno: put turrets in loops and whenever you hear him go to turrets. Do not greed on gens without turrets. Remeber: to counter his power you need to play around turrets.
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Nope, Alien isn't even one of the best Killers in the game to deserve any more nerfs. When it comes to flame turrets, they shouldn't be 100% free get out of power thing like Singu EMPs.
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What should they be? Right now, they are only alerts when Xeno gets closer. With the popular Xeno add-ons, flamethrowers are 100% useless. Not get 100% free get out of power, not even 20% get out of power.
Still stand by your statement?
edit: I agree he doesn't need a nerf. Just stating!
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Absolutely not.
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Survivors using flame throwers:
- Buy killer times
- Remove power
- Lose distance
Pick 2.
It would be stupid for survivors to spend time walking around setting it up, only turrets dont remove killer's power or lose distance. Whats the point of turret by then?
Singularity is suffered by the machine printing itself which give much slowdown on survivors. Adding perhaps 6sec to get the EMPs after finish printing could be enough.
Its only Alien's chase power is strong that relied on teammate to set turret to help you. I dont play against Alien often, and dont play it to think its op or not. But those last match against it, most were fine.
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This killer absolutely doesn't need a nerf.
Xeno is a killer you delay as a survivor. You will eventually go down against this killer. If they play well, that can be very fast.
Similar killers are Nurse, Spirit and to some extend Blight.
How do you beat those killers? Time management. Make their chases not worth it. Take them to isolated parts of the map. Delay Xene with predropping pallets, smart fakes and of course the turrets. A Xeno can't ignore a turret. Either they deal with it, suffering the cooldown in the process and therefore giving you distance or they run through it and lose their power.
You are not supposed to loop this killer from tile to tile for however long you like.
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People have pretty wild definitions of technical terms like "100%" and "100% useless".
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The "problem" of the Xenomorph is the same as Cenobite and it doesn't mean they're OP, if your soloQ team mates focus only in repairing gens, ignoring the killer counters completely, you will mostly get stomped, if your mates doesn't help resolving the box or help placing turrents that two killers stomp. That's a problem of how a lot survivor play not the killers themselves.
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You're correct. Apologies. 95% is at least not an absolute. The turrets are still a waste of time in 'most' cases for survivors.
Also, you literally didn't add a thing to the topic! But the forums are pretty pattern-like. We can now clash until a mod comes to say 'Keep things civil and respectful please.' But I'd rather skip it.
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In an ideal world? Yes, yes he does, just like every other killer that has no counterplay to it, Nurse, Blight, Spirit etc.
In an ideal world all S and A tier killers would be brought down to the level of B tier killers and all killers below that tier would be buffed so that every killer has roughly the same performance.
And then the maps would be standardized so that there are no Midwhich, Garden of Pain levels of brokenness.
After that all you need is buffing SoloQ since you no longer need it to artificially inflate killrates.
But this isn't the ideal world and this is BHVR we are talking about. They are going to keep releasing broken killers, broken maps and broken perks until the game finally, one day draws its last breath.
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I didn't expect to burst out laughing reading this thread. 🤣
Thanks.
Anyway, @Official_NotRikka no, it doesn't need a nerf. It's already a pretty average killer as it is.
I can't even imagine you escaping a decent Blight or a Nurse if you have trouble with that one.
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Its just he can so freely m1 you when in crawler mode for me other than that he is completely fine. But seriously a xeno in crawler mode is basically a huntress moving at 4.6, always has her hatchet ready to shot and also m1 you without needing to bring down the hatchet
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I just think he's a badly designed killer that isn't fun to play against. I don't think he's really overpowered anymore though. It's more that he still has addons that make his counterplay very unreliable. The addons that make the flamethrowers useless need to be changed.
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Very unfair for a killer power to be useful, please nerf
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then thats an addon issue not xenomorph issue
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you want to nerf killers to b tier and buff survivors? LMAO
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sounds like skill issue.
xeno is countered by good pathing & usage of turrets that buy you extra time / distance as xeno must break them in order not to lose their power.
on top of that, even if you suffer from aforementioned skill issue, xeno can be generally avoided for decent amount of time if you run in loops without long LoS`es where xeno can't get a good chance to use the tail; if you predrop pallets early while xeno isn't in the range to m2 you; if you learn to crouch in time when xeno tries to hit you over obstacles.
even if you failed to do all that, there are still last resort measures to dodge the tail if xeno is impatient and / or has no other choice but to use tail, rather than wait for m1: do a little spin, change your direction last second, etc. if there's any collision in front of you, xeno can't drag the hitbox and even if there's nothing, xeno can't drag hitbox too far so if he guesses wrong which direction you're dodging, it's a miss.
obviously anything except good pathing isn't something consistent for obvious reasons. if you allowed xenomorph to get close enough for tail range, you have no choice but to take risk and try to mindgame xenomorph or make them make a mistake.
xenomorph doesn't need a nerf, you just need to learn to use turrets.
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I mean most of her addons are about the Turrets
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Turrets do not pose a challenge. Perhaps something could be done about them. Otherwise the Alien is absolutely fine.
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Right now, the ideal balancing of killers would be A tier killers. Not B tier killers. Especially if you also want to further buff solo survivor.
BHVR isn't releasing broken killers, and they even have been doing a good job with maps lately.
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No, Xeno doesn't need nerf at all. I think you need to study about proper place to put the turret.
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No. If anything Xeno needs buffs to be relevant again.
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